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-rw-r--r--nodejs/automation/contracting.js6
-rw-r--r--nodejs/automation/mining.js27
-rw-r--r--nodejs/automation/selling.js76
-rw-r--r--nodejs/lib/ships.js2
-rw-r--r--nodejs/lib/utils.js15
5 files changed, 110 insertions, 16 deletions
diff --git a/nodejs/automation/contracting.js b/nodejs/automation/contracting.js
index 75bc96c..19183fb 100644
--- a/nodejs/automation/contracting.js
+++ b/nodejs/automation/contracting.js
@@ -1,4 +1,5 @@
import * as mining from './mining.js';
+import * as selling from './selling.js';
import * as dbContracts from '../database/contracts.js';
import * as dbShips from '../database/ships.js';
import * as api from '../lib/api.js';
@@ -43,7 +44,8 @@ async function runProcurement(contract, ships) {
// Then it depends on where we are
switch (ship.nav.waypointSymbol) {
case asteroidSymbol:
- let response = await mining.mineUntilFullOf({
+ await mining.mineUntilFullOf({
+ asteroidSymbol: asteroidSymbol,
good: wantedCargo,
symbol: ship.symbol
});
@@ -59,6 +61,8 @@ async function runProcurement(contract, ships) {
await libShips.navigate({symbol: ship.symbol, waypoint: asteroidSymbol});
break;
default:
+ // we were either selling or started contracting
+ await selling.sell(ship, wantedCargo);
await libShips.navigate({symbol: ship.symbol, waypoint: asteroidSymbol});
}
}
diff --git a/nodejs/automation/mining.js b/nodejs/automation/mining.js
index f35af36..ea1d35d 100644
--- a/nodejs/automation/mining.js
+++ b/nodejs/automation/mining.js
@@ -1,22 +1,21 @@
+import * as selling from './selling.js';
import * as dbShips from '../database/ships.js';
import * as api from '../lib/api.js';
-import * as ships from '../lib/ships.js';
+import * as libShips from '../lib/ships.js';
+import * as utils from '../lib/utils.js';
-// example ctx { good: 'SILVER_ORE', symbol: 'ADYXAX-2' }
+// example ctx { asteroidSymbol: XXXXX, good: 'SILVER_ORE', symbol: 'ADYXAX-2' }
// returns the number of units of the good the ship holds
export async function mineUntilFullOf(ctx) {
while(true) {
- let cargo = await mineUntilFull({symbol: ctx.symbol});
- let good = cargo.inventory.filter(i => i.symbol === ctx.good)[0];
- const antimatter = cargo.inventory.filter(i => i.symbol === 'ANTIMATTER')[0];
- const junk = cargo.inventory.filter(i => i.symbol !== ctx.good && i.symbol !== 'ANTIMATTER');
- if ((good?.units ?? 0) + (antimatter?.units ?? 0) >= cargo.capacity * 0.9) { // > 90% full of the valuable goods
- return good.units;
- } else { // we are full but need to sell junk
- for (let i=0; i<junk.length; ++i) {
- await ships.sell({symbol: ctx.symbol, good: junk[i].symbol, units: junk[i].units});
- }
- }
+ const ship = dbShips.getShip(ctx.symbol);
+ const cargo = utils.categorizeCargo(await mineUntilFull({symbol: ctx.symbol}), ctx.good);
+ const wantedUnits = Object.values(cargo.wanted).reduce((acc, e) => acc += e, 0);
+ // > 90% full of the valuable goods ?
+ if (wantedUnits >= cargo.capacity * 0.9) return;
+ // we are full but need to sell junk
+ await selling.sell(ship, ctx.good);
+ await libShips.navigate({symbol: ship.symbol, waypoint: ctx.asteroidSymbol});
}
}
@@ -26,7 +25,7 @@ async function mineUntilFull(ctx) {
while(true) {
const ship = dbShips.getShip(ctx.symbol);
if (ship.cargo.units >= ship.cargo.capacity * 0.9) return ship.cargo;
- if (await ships.extract({symbol: ctx.symbol}) === null)
+ if (await libShips.extract({symbol: ctx.symbol}) === null)
ship = await ship(ctx); // refresh the ships status from the server just in case
}
}
diff --git a/nodejs/automation/selling.js b/nodejs/automation/selling.js
new file mode 100644
index 0000000..b52d52c
--- /dev/null
+++ b/nodejs/automation/selling.js
@@ -0,0 +1,76 @@
+import * as dbMarkets from '../database/markets.js';
+import * as dbShips from '../database/ships.js';
+import * as api from '../lib/api.js';
+import * as libShips from '../lib/ships.js';
+import * as libSystems from '../lib/systems.js';
+import * as utils from '../lib/utils.js';
+
+// example ctx { ship: {XXX}, keep: 'SILVER_ORE' }
+export async function sell(ship, keep) {
+ outer: while(true) {
+ // first lets see what we want to sell
+ let cargo = utils.categorizeCargo(ship.cargo, keep);
+ // get the marketdata from our location
+ const market = await libSystems.market(ship.nav.waypointSymbol);
+ // can we sell anything here?
+ const goods = whatCanBeTradedAt(cargo.goods, market.imports.concat(market.exchange));
+ for (let i = 0; i < goods.length; i++) {
+ const symbol = goods[i].symbol;
+ await libShips.sell({
+ good: symbol,
+ symbol: ship.symbol,
+ units: cargo.goods[symbol],
+ });
+ delete cargo.goods[symbol];
+ };
+ // are we done selling everything we can?
+ ship = dbShips.getShip(ship.symbol);
+ cargo = utils.categorizeCargo(ship.cargo, keep);
+ if (Object.keys(cargo.goods).length === 0) {
+ return;
+ }
+ // we need to move somewhere else to sell our remaining goods
+ // first we look into markets in our system
+ const rawMarkets = await libSystems.trait({symbol: ship.nav.systemSymbol, trait: 'MARKETPLACE'});
+ // sorted by distance from where we are
+ const markets = rawMarkets.map(function (m) { return {
+ data: m,
+ distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2,
+ }});
+ markets.sort(function(a, b) {
+ if (a.distance < b.distance) {
+ return -1;
+ } else if (a.distance > b.distance) {
+ return 1;
+ }
+ return 0;
+ });
+ // check from the closest one if they import what we need to sell
+ for (let i = 0; i < markets.length; i++) {
+ const waypointSymbol = markets[i].data.symbol;
+ const market = await libSystems.market(waypointSymbol);
+ // if we have no data on the market we need to go there and see
+ // and if we have data and can sell there we need to go too
+ if (market === null || whatCanBeTradedAt(cargo.goods, market.imports).length > 0) {
+ await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol});
+ continue outer;
+ }
+ }
+ // check from the closest one if they exchange what we need to sell
+ for (let i = 0; i < markets.length; i++) {
+ const waypointSymbol = markets[i].data.symbol;
+ const market = await libSystems.market(waypointSymbol);
+ // if we can sell there we need to go
+ if (whatCanBeTradedAt(cargo.goods, market.exchange).length > 0) {
+ await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol});
+ continue outer;
+ }
+ }
+ throw new Error(`Ship {ship.symbol} has found no importing or exchanging market for its cargo in the system`);
+ }
+}
+
+function whatCanBeTradedAt(cargo, goods) {
+ if (goods === undefined) return [];
+ return goods.filter(g => cargo[g.symbol] !== undefined );
+}
diff --git a/nodejs/lib/ships.js b/nodejs/lib/ships.js
index f6cb027..6415cdb 100644
--- a/nodejs/lib/ships.js
+++ b/nodejs/lib/ships.js
@@ -139,7 +139,7 @@ export async function refuel(ctx) {
}
export async function sell(ctx) {
- // TODO check if our current waypoint has a marketplace (and sells fuel)?
+ // TODO check if our current waypoint has a marketplace?
await dock(ctx);
const ship = dbShips.getShip(ctx.symbol);
const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/sell`, method: 'POST', payload: { symbol: ctx.good, units: ctx.units }});
diff --git a/nodejs/lib/utils.js b/nodejs/lib/utils.js
index 1d2e451..a2c8128 100644
--- a/nodejs/lib/utils.js
+++ b/nodejs/lib/utils.js
@@ -1,3 +1,18 @@
+// cargo is a ship.cargo object, want is an optional symbol
+export function categorizeCargo(cargo, want) {
+ const wanted = cargo.inventory.filter(i => i.symbol === want || i.symbol === 'ANTIMATTER');
+ const goods = cargo.inventory.filter(i => i.symbol !== want && i.symbol !== 'ANTIMATTER');
+ const wobj = wanted.reduce(function(acc, e) {
+ acc[e.symbol] = e.units;
+ return acc;
+ }, {});
+ const gobj = goods.reduce(function(acc, e) {
+ acc[e.symbol] = e.units;
+ return acc;
+ }, {});
+ return {wanted: wobj, goods: gobj};
+}
+
export function systemFromWaypoint(waypoint) {
return waypoint.split('-').slice(0,2).join('-');
}