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import * as dbMarkets from '../database/markets.js';
import * as dbShips from '../database/ships.js';
import * as api from '../lib/api.js';
import * as libShips from '../lib/ships.js';
import * as libSystems from '../lib/systems.js';
import * as utils from '../lib/utils.js';

// example ctx { ship: {XXX}, keep: 'SILVER_ORE' }
export async function sell(ship, keep) {
    outer: while(true) {
	// first lets see what we want to sell
	let cargo = utils.categorizeCargo(ship.cargo, keep);
	// get the marketdata from our location
	const market = await libSystems.market(ship.nav.waypointSymbol);
	// can we sell anything here?
	const goods = whatCanBeTradedAt(cargo.goods, market.imports.concat(market.exchange));
	for (let i = 0; i < goods.length; i++) {
	    const symbol = goods[i].symbol;
	    await libShips.sell({
		good: symbol,
		symbol: ship.symbol,
		units: cargo.goods[symbol],
	    });
	    delete cargo.goods[symbol];
	};
	// are we done selling everything we can?
	ship = dbShips.getShip(ship.symbol);
	cargo = utils.categorizeCargo(ship.cargo, keep);
	if (Object.keys(cargo.goods).length === 0) {
	    return;
	}
	// we need to move somewhere else to sell our remaining goods
	// first we look into markets in our system
	const rawMarkets = await libSystems.trait({symbol: ship.nav.systemSymbol, trait: 'MARKETPLACE'});
	// sorted by distance from where we are
	const markets = rawMarkets.map(function (m) { return {
	    data: m,
	    distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2,
	}});
	markets.sort(function(a, b) {
	    if (a.distance < b.distance) {
		return -1;
	    } else if (a.distance > b.distance) {
		return 1;
	    }
	    return 0;
	});
	// check from the closest one if they import what we need to sell
	for (let i = 0; i < markets.length; i++) {
	    const waypointSymbol = markets[i].data.symbol;
	    const market = await libSystems.market(waypointSymbol);
	    // if we have no data on the market we need to go there and see
	    // and if we have data and can sell there we need to go too
	    if (market === null || whatCanBeTradedAt(cargo.goods, market.imports).length > 0) {
		await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol});
		continue outer;
	    }
	}
	// check from the closest one if they exchange what we need to sell
	for (let i = 0; i < markets.length; i++) {
	    const waypointSymbol = markets[i].data.symbol;
	    const market = await libSystems.market(waypointSymbol);
	    // if we can sell there we need to go
	    if (whatCanBeTradedAt(cargo.goods, market.exchange).length > 0) {
		await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol});
		continue outer;
	    }
	}
	throw new Error(`Ship {ship.symbol} has found no importing or exchanging market for its cargo in the system`);
    }
}

function whatCanBeTradedAt(cargo, goods) {
    if (goods === undefined) return [];
    return goods.filter(g => cargo[g.symbol] !== undefined );
}