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spacetraders/lib/agent.js

147 lines
7 KiB
JavaScript

import { registerAgent } from '../database/config.js';
import * as api from './api.js';
import * as contracts from './contracts.js';
import * as ships from './ships.js';
import * as systems from './systems.js';
// This starts a delivery loop with a ship which ends when the delivery is fullfilled
// ctx must must have multiple attributes: `ship`, `contract` (with the contractId), `good`, `destination` (the delivery waypoint), `field` (the asteroid field waypoint). The ship needs to be orbiting the asteroid field.
//export function deliver(ctx, response) {
// let next = {...ctx};
// next.action = deliver; // calling ourselves after the action is a good default
// if (response !== undefined) {
// if (response.error !== undefined) {
// console.log("ctx:", JSON.stringify(ctx, null, 2));
// console.log("response:", JSON.stringify(response, null, 2));
// switch(response.error.code) {
// case 4000: // ship is on cooldown
// setTimeout(deliver, response.error.data.cooldown.remainingSeconds * 1000, ctx);
// return;
// case 4228: // ship cannot extract because it is full. Running the ship inventory function to list the cargo so that we know if we need to sell
// ships.ship({ship: ctx.ship, next: next});
// return;
// default: // yet unhandled error
// throw response;
// }
// }
// if (response.data.extraction !== undefined && response.data.extraction.yield !== undefined) { // yield won't be defined if we reached this point from an inventory request
// console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`);
// }
// if (response.data.cargo !== undefined && response.data.cargo.capacity * 0.9 <= response.data.cargo.units) { // > 90% full
// const good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0];
// const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good);
// if (good?.units >= response.data.cargo.capacity * 0.9) { // > 90% full
// console.log(`ship's cargo is full with ${good.units} of ${ctx.good}!`);
// next.units = good.units; // set the unit property so that we know how much to deliver
// ships.navigate({ship: ctx.ship, waypoint: ctx.destination, next: next});
// }
// let actions = [{ action: ships.dock, ship: ctx.ship }];
// inventory.forEach(i => actions.push({action: ships.sell, ship: ctx.ship, good: i.symbol, units: i.units}));
// actions.push({action: ships.orbit, ship: ctx.ship});
// actions.push({action: deliver, ship: ctx.ship, good: ctx.good});
// api.chain(actions);
// return;
// } else if (response.data.nav !== undefined) { // we are moving
// const delay = new Date(response.data.nav.route.arrival) - new Date();
// console.log(new Date(response.data.nav.route.arrival), new Date(), delay);
// if (delay > 0) { // the ship did not arrive yet, we wait
// setTimeout(deliver, delay+1000, ctx, response);
// return;
// }
// if (response.data.nav.route.destination.symbol === ctx.destination) { // we arrived to the delivery point
// api.chain([{ action: ships.dock, ship: ctx.ship },
// { action: ships.refuel, ship: ctx.ship },
// { action: ships.deliver, contract: ctx.contract, ship: ctx.ship, good: ctx.good, units: ctx.units },
// { action: ships.navigate, ship: ctx.ship, waypoint: ctx.field, next: next }]);
// return;
// } else if (next.units !== undefined) { // we arrived to the asteroid field
// delete next.units; // remove the unit property
// api.chain([{ action: ships.dock, ship: ctx.ship },
// { action: ships.refuel, ship: ctx.ship },
// { action: ships.orbit, ship: ctx.ship, next: next }]); // TODO we are on cooldown and cannot mine right now
// return;
// }
// } else { // we need to mine more
// if (response.data.cooldown) { // we are on cooldown, call ourselves again in a moment
// setTimeout(deliver, response.data.cooldown.remainingSeconds * 1000, ctx);
// return;
// }
// }
// }
// ships.extract({ship: ctx.ship, good: ctx.good, next: next});
//}
//
//// This starts an extraction loop with a ship which ends when the ship's cargo is at least 90% full with only one desired good
//// ctx must must have two attributes: `ship` and `good`. The ship needs to be orbiting an asteroid field
//export function extract(ctx, response) {
// if (response !== undefined) {
// if (response.error !== undefined) {
// switch(response.error.code) {
// case 4000: // ship is on cooldown
// setTimeout(extract, response.error.data.cooldown.remainingSeconds * 1000, ctx);
// return;
// case 4228: // ship is full. Running the ship inventory function to list the cargo so that know if we need to sell
// ships.ship({ship: ctx.ship, next:{action: extract, ship: ctx.ship, good: ctx.good}});
// return;
// default:
// throw response;
// }
// }
// if (response.data.extraction !== undefined && response.data.extraction.yield !== undefined) { // yield won't be defined if we reached this point from an inventory request
// console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`);
// }
// if (response.data.cargo !== undefined && response.data.cargo.capacity * 0.9 <= response.data.cargo.units) { // > 90% full
// const good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0];
// const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good);
// if (good?.units >= response.data.cargo.capacity * 0.9) { // > 90% full
// console.log(`ship's cargo is full with ${response.data.cargo.units} of ${ctx.good}!`);
// return;
// }
// let actions = [{ action: ships.dock, ship: ctx.ship }];
// inventory.forEach(i => actions.push({action: ships.sell, ship: ctx.ship, good: i.symbol, units: i.units}));
// actions.push({action: ships.orbit, ship: ctx.ship});
// actions.push({action: extract, ship: ctx.ship, good: ctx.good});
// api.chain(actions);
// return;
// } else { // we need to mine more
// if (response.data.cooldown) { // we are on cooldown, call ourselves again in a moment
// setTimeout(extract, response.data.cooldown.remainingSeconds * 1000, ctx);
// return;
// }
// }
// }
// ships.extract({ship: ctx.ship, good: ctx.good, next: { action: extract, ship: ctx.ship, good: ctx.good }});
//}
// This function inits the database in case we have an already registered game
export function init(symbol, faction, token) {
registerAgent(symbol, faction, token);
// TODO ships
// TODO contract
// TODO agent
}
// This function registers then inits the database
export function register(symbol, faction) {
fetch(
'https://api.spacetraders.io/v2/register',
{
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify({
symbol: symbol,
faction: faction,
}),
})
.then(response => response.json())
.then(response => {
console.log(JSON.stringify(response, null, 2));
init(symbol, faction, response.data.token);
// TODO ship
// TODO contract
// TODO agent
})
.catch(err => console.error(err));
}