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Updated the lib for the new api

This commit is contained in:
Julien Dessaux 2023-05-25 01:20:56 +02:00
parent 9963ab79b7
commit b1157af9cd
Signed by: adyxax
GPG key ID: F92E51B86E07177E
5 changed files with 227 additions and 93 deletions

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@ -1,52 +1,124 @@
import { registerAgent } from '../database/config.js';
import * as api from './api.js';
import * as contracts from './contracts.js';
import * as ships from './ships.js';
import * as systems from './systems.js';
// This starts an extraction loop with a ship which ends when the ship's cargo is at least 90% full with only one desired good
// ctx must must have two attributes: `ship` and `good`
export function extract(ctx, response) {
if (response !== undefined) {
if (response.error !== undefined) {
switch(response.error.code) {
case 4000: // ship is on cooldown
setTimeout(extract, response.error.data.cooldown.remainingSeconds * 1000, ctx);
return;
case 4228: // ship is full. Running the ship inventory function to list the cargo so that know if we need to sell
ships.ship({ship: ctx.ship, next:{action: extract, ship: ctx.ship, good: ctx.good}});
return;
default:
throw response;
}
}
if (response.data.extraction !== undefined && response.data.extraction.yield !== undefined) { // yield won't be defined if we reached this point from an inventory request
console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`);
}
if (response.data.cargo !== undefined && response.data.cargo.capacity * 0.9 <= response.data.cargo.units) { // > 90% full
const good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0];
const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good);
if (good?.units >= response.data.cargo.capacity * 0.9) { // > 90% full
console.log(`ship's cargo is full with ${response.data.cargo.units} of ${ctx.good}!`);
return;
}
let actions = [{ action: ships.dock, ship: ctx.ship }];
inventory.forEach(i => actions.push({action: ships.sell, ship: ctx.ship, good: i.symbol, units: i.units}));
actions.push({action: ships.orbit, ship: ctx.ship});
actions.push({action: extract, ship: ctx.ship, good: ctx.good});
api.chain(actions);
return;
} else { // we need to mine more
if (response.data.cooldown) { // we are on cooldown, call ourselves again in a moment
setTimeout(extract, response.data.cooldown.remainingSeconds * 1000, ctx);
return;
}
}
}
ships.extract({ship: ctx.ship, good: ctx.good, next: { action: extract, ship: ctx.ship, good: ctx.good }});
}
// This starts a delivery loop with a ship which ends when the delivery is fullfilled
// ctx must must have multiple attributes: `ship`, `contract` (with the contractId), `good`, `destination` (the delivery waypoint), `field` (the asteroid field waypoint). The ship needs to be orbiting the asteroid field.
//export function deliver(ctx, response) {
// let next = {...ctx};
// next.action = deliver; // calling ourselves after the action is a good default
// if (response !== undefined) {
// if (response.error !== undefined) {
// console.log("ctx:", JSON.stringify(ctx, null, 2));
// console.log("response:", JSON.stringify(response, null, 2));
// switch(response.error.code) {
// case 4000: // ship is on cooldown
// setTimeout(deliver, response.error.data.cooldown.remainingSeconds * 1000, ctx);
// return;
// case 4228: // ship cannot extract because it is full. Running the ship inventory function to list the cargo so that we know if we need to sell
// ships.ship({ship: ctx.ship, next: next});
// return;
// default: // yet unhandled error
// throw response;
// }
// }
// if (response.data.extraction !== undefined && response.data.extraction.yield !== undefined) { // yield won't be defined if we reached this point from an inventory request
// console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`);
// }
// if (response.data.cargo !== undefined && response.data.cargo.capacity * 0.9 <= response.data.cargo.units) { // > 90% full
// const good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0];
// const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good);
// if (good?.units >= response.data.cargo.capacity * 0.9) { // > 90% full
// console.log(`ship's cargo is full with ${good.units} of ${ctx.good}!`);
// next.units = good.units; // set the unit property so that we know how much to deliver
// ships.navigate({ship: ctx.ship, waypoint: ctx.destination, next: next});
// }
// let actions = [{ action: ships.dock, ship: ctx.ship }];
// inventory.forEach(i => actions.push({action: ships.sell, ship: ctx.ship, good: i.symbol, units: i.units}));
// actions.push({action: ships.orbit, ship: ctx.ship});
// actions.push({action: deliver, ship: ctx.ship, good: ctx.good});
// api.chain(actions);
// return;
// } else if (response.data.nav !== undefined) { // we are moving
// const delay = new Date(response.data.nav.route.arrival) - new Date();
// console.log(new Date(response.data.nav.route.arrival), new Date(), delay);
// if (delay > 0) { // the ship did not arrive yet, we wait
// setTimeout(deliver, delay+1000, ctx, response);
// return;
// }
// if (response.data.nav.route.destination.symbol === ctx.destination) { // we arrived to the delivery point
// api.chain([{ action: ships.dock, ship: ctx.ship },
// { action: ships.refuel, ship: ctx.ship },
// { action: ships.deliver, contract: ctx.contract, ship: ctx.ship, good: ctx.good, units: ctx.units },
// { action: ships.navigate, ship: ctx.ship, waypoint: ctx.field, next: next }]);
// return;
// } else if (next.units !== undefined) { // we arrived to the asteroid field
// delete next.units; // remove the unit property
// api.chain([{ action: ships.dock, ship: ctx.ship },
// { action: ships.refuel, ship: ctx.ship },
// { action: ships.orbit, ship: ctx.ship, next: next }]); // TODO we are on cooldown and cannot mine right now
// return;
// }
// } else { // we need to mine more
// if (response.data.cooldown) { // we are on cooldown, call ourselves again in a moment
// setTimeout(deliver, response.data.cooldown.remainingSeconds * 1000, ctx);
// return;
// }
// }
// }
// ships.extract({ship: ctx.ship, good: ctx.good, next: next});
//}
//
//// This starts an extraction loop with a ship which ends when the ship's cargo is at least 90% full with only one desired good
//// ctx must must have two attributes: `ship` and `good`. The ship needs to be orbiting an asteroid field
//export function extract(ctx, response) {
// if (response !== undefined) {
// if (response.error !== undefined) {
// switch(response.error.code) {
// case 4000: // ship is on cooldown
// setTimeout(extract, response.error.data.cooldown.remainingSeconds * 1000, ctx);
// return;
// case 4228: // ship is full. Running the ship inventory function to list the cargo so that know if we need to sell
// ships.ship({ship: ctx.ship, next:{action: extract, ship: ctx.ship, good: ctx.good}});
// return;
// default:
// throw response;
// }
// }
// if (response.data.extraction !== undefined && response.data.extraction.yield !== undefined) { // yield won't be defined if we reached this point from an inventory request
// console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`);
// }
// if (response.data.cargo !== undefined && response.data.cargo.capacity * 0.9 <= response.data.cargo.units) { // > 90% full
// const good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0];
// const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good);
// if (good?.units >= response.data.cargo.capacity * 0.9) { // > 90% full
// console.log(`ship's cargo is full with ${response.data.cargo.units} of ${ctx.good}!`);
// return;
// }
// let actions = [{ action: ships.dock, ship: ctx.ship }];
// inventory.forEach(i => actions.push({action: ships.sell, ship: ctx.ship, good: i.symbol, units: i.units}));
// actions.push({action: ships.orbit, ship: ctx.ship});
// actions.push({action: extract, ship: ctx.ship, good: ctx.good});
// api.chain(actions);
// return;
// } else { // we need to mine more
// if (response.data.cooldown) { // we are on cooldown, call ourselves again in a moment
// setTimeout(extract, response.data.cooldown.remainingSeconds * 1000, ctx);
// return;
// }
// }
// }
// ships.extract({ship: ctx.ship, good: ctx.good, next: { action: extract, ship: ctx.ship, good: ctx.good }});
//}
// This function inits the database in case we have an already registered game
export function init(symbol, faction, token) {
registerAgent(symbol, faction, token);
// TODO ships
// TODO contract
// TODO agent
}
// This function registers then inits the database
@ -67,6 +139,9 @@ export function register(symbol, faction) {
.then(response => {
console.log(JSON.stringify(response, null, 2));
init(symbol, faction, response.data.token);
// TODO ship
// TODO contract
// TODO agent
})
.catch(err => console.error(err));
}

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@ -69,3 +69,7 @@ export function debugLog(ctx) {
console.log(`--- ${Date()} -----------------------------------------------------------------------------`);
console.log(JSON.stringify(ctx, null, 2));
}
export function sleep(delay) {
return new Promise((resolve) => setTimeout(resolve, delay))
}

17
lib/contracts.js Normal file
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@ -0,0 +1,17 @@
import * as api from './api.js';
export async function accept(ctx) {
return await api.send({endpoint: `/my/contracts/${ctx.id}/accept`, method: 'POST'});
}
export async function contracts() {
return await api.send({endpoint: '/my/contracts'});
}
export async function deliver(ctx) {
return await api.send({ endpoint: `/my/contracts/${ctx.contract}/deliver`, method: 'POST', payload: {
shipSymbol: ctx.ship,
tradeSymbol: ctx.good,
units: ctx.units,
}});
}

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@ -1,35 +1,58 @@
import * as api from './api.js';
export function extract(ctx) {
console.log(`${ctx.ship}: extracting`);
api.send({endpoint: `/my/ships/${ctx.ship}/extract`, method: 'POST', next: ctx.next});
export async function extract(ctx) {
const response = await api.send({endpoint: `/my/ships/${ctx.ship}/extract`, method: 'POST'});
if (response.error !== undefined) {
switch(response.error.code) {
case 4000: // ship is on cooldown
await api.sleep(response.error.data.remainingSeconds * 1000);
return extract(ctx);
case 4228: // ship is full
return null;
default: // yet unhandled error
throw response;
}
}
return response;
}
export function dock(ctx) {
console.log(`${ctx.ship}: docking`);
api.send({endpoint: `/my/ships/${ctx.ship}/dock`, method: 'POST', next: ctx.next});
export async function dock(ctx) {
const response = await api.send({endpoint: `/my/ships/${ctx.ship}/dock`, method: 'POST'});
if (response.error !== undefined) {
switch(response.error.code) {
case 4214: // ship is in transit
await api.sleep(response.error.data.secondsToArrival * 1000);
return dock(ctx);
default: // yet unhandled error
throw response;
}
}
return response;
}
export function navigate(ctx) {
console.log(`${ctx.ship}: navigating to ${ctx.waypoint}`);
api.send({endpoint: `/my/ships/${ctx.ship}/navigate`, method: 'POST', payload: { waypointSymbol: ctx.waypoint }, next: ctx.next});
export async function navigate(ctx) {
return await api.send({endpoint: `/my/ships/${ctx.ship}/navigate`, method: 'POST', payload: { waypointSymbol: ctx.waypoint }});
}
export function orbit(ctx) {
console.log(`${ctx.ship}: orbiting`);
api.send({endpoint: `/my/ships/${ctx.ship}/orbit`, method: 'POST', next: ctx.next});
export async function orbit(ctx) {
return await api.send({endpoint: `/my/ships/${ctx.ship}/orbit`, method: 'POST'});
}
export function refuel(ctx) {
console.log(`${ctx.ship}: refueling`);
api.send({endpoint: `/my/ships/${ctx.ship}/refuel`, method: 'POST', next: ctx.next});
export async function purchase(ctx) {
return await api.send({endpoint: '/my/ships', method: 'POST', payload: {
shipType: ctx.shipType,
waypointSymbol: ctx.waypoint,
}});
}
export function sell(ctx) {
console.log(`${ctx.ship}: selling ${ctx.units} of ${ctx.good}`);
api.send({endpoint: `/my/ships/${ctx.ship}/sell`, method: 'POST', payload: { symbol: ctx.good, units: ctx.units }, next: ctx.next});
export async function refuel(ctx) {
return await api.send({endpoint: `/my/ships/${ctx.ship}/refuel`, method: 'POST'});
}
export function ship(ctx) {
api.send({endpoint: `/my/ships/${ctx.ship}`, next: ctx.next});
export async function sell(ctx) {
return await api.send({endpoint: `/my/ships/${ctx.ship}/sell`, method: 'POST', payload: { symbol: ctx.good, units: ctx.units }});
}
export async function ship(ctx) {
return await api.send({endpoint: `/my/ships/${ctx.ship}`});
}

79
main.js
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@ -1,5 +1,6 @@
import * as agent from './lib/agent.js';
import * as api from './lib/api.js';
import * as contracts from './lib/contracts.js';
import * as ships from './lib/ships.js';
import * as systems from './lib/systems.js';
@ -13,16 +14,24 @@ ships\t\t\tRetrieve all of your ships.`);
}
switch(process.argv[2]) {
case 'contracts':
api.send({ endpoint: '/my/contracts'});
break;
case 'extract':
if (process.argv[3] !== undefined && process.argv[4] !== undefined) {
agent.extract({ship: process.argv[3], good: process.argv[4]});
} else {
usage();
}
break;
//case 'deliver':
// agent.deliver({
// contract: process.argv[3],
// ship: process.argv[4],
// good: process.argv[5],
// destination: process.argv[6],
// field: process.argv[7],
// //units: process.argv[8],
// });
// break;
//case 'extract':
// if (process.argv[3] !== undefined && process.argv[4] !== undefined) {
// agent.extract({ship: process.argv[3], good: process.argv[4]});
// } else {
// usage();
// }
// break;
case 'init':
if (process.argv[3] !== undefined && process.argv[4] !== undefined && process.argv[5] !== undefined) {
agent.init(process.argv[3], process.argv[4], process.argv[5]);
@ -31,7 +40,7 @@ case 'init':
}
break;
case 'my-agent':
api.send({endpoint: '/my/agent'});
api.debugLog(await api.send({endpoint: '/my/agent'}));
break;
case 'register':
if (process.argv[3] !== undefined && process.argv[4] !== undefined) {
@ -41,42 +50,48 @@ case 'register':
}
break;
case 'ships':
api.send({endpoint: '/my/ships'});
api.debugLog(await api.send({endpoint: '/my/ships'}));
break;
default:
// wip and manual actions
switch(process.argv[2]) {
case 'contract-accept':
api.send({endpoint: `/my/contracts/${process.argv[3]}/accept`, method: 'POST'});
case 'contracts.contracts':
api.debugLog(await contracts.contracts());
break;
case 'dock':
ships.dock({ship: process.argv[3]});
case 'contracts.accept':
api.debugLog(await contracts.accept({id: process.argv[3]}));
break;
case 'market':
api.send({endpoint: `/systems/${process.argv[3]}/waypoints/${process.argv[4]}/market`});
case 'ships.dock':
api.debugLog(await ships.dock({ship: process.argv[3]}));
break;
case 'navigate':
ships.navigate({ship: process.argv[3], waypoint: process.argv[4]});
case 'ships.extract':
api.debugLog(await ships.extract({ship: process.argv[3]}));
break;
case 'orbit':
ships.orbit({ship: process.argv[3]});
//case 'market':
// api.send({endpoint: `/systems/${process.argv[3]}/waypoints/${process.argv[4]}/market`});
// break;
case 'ships.navigate':
api.debugLog(await ships.navigate({ship: process.argv[3], waypoint: process.argv[4]}));
break;
case 'purchase':
api.send({endpoint: '/my/ships', method: 'POST', payload: {
shipType: 'SHIP_MINING_DRONE',
waypointSymbol: process.argv[3],
}});
case 'ships.orbit':
api.debugLog(await ships.orbit({ship: process.argv[3]}));
break;
case 'refuel':
ships.refuel({ship: process.argv[3]});
case 'ships.purchase':
api.debugLog(await ships.purchase({shipType: process.argv[3], waypoint: process.argv[4]}));
break;
case 'sell':
ships.sell({ship: process.argv[3], good: process.argv[4], units: process.argv[5]});
case 'ships.refuel':
api.debugLog(await ships.refuel({ship: process.argv[3]}));
break;
case 'asteroids':
case 'ships.sell':
api.debugLog(await ships.sell({ship: process.argv[3], good: process.argv[4], units: process.argv[5]}));
break;
case 'ships.ship':
api.debugLog(await ships.ship({ship: process.argv[3]}));
break;
case 'systems.asteroids':
api.debugLog(await systems.type({symbol: process.argv[3], type: 'ASTEROID_FIELD'}));
break;
case 'shipyards':
case 'systems.shipyards':
api.debugLog(await systems.trait({symbol: process.argv[3], trait: 'SHIPYARD'}));
break;
default: