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spacetraders/nodejs/automation/contracting.ts

132 lines
4.6 KiB
TypeScript

import { Contract } from '../lib/types.ts';
import { Ship } from '../lib/ships.ts';
import * as mining from './mining.js';
import * as selling from './selling.js';
import * as dbContracts from '../database/contracts.ts';
import * as contracts from '../lib/contracts.ts';
import * as libSystems from '../lib/systems.ts';
import * as systems from '../lib/systems.ts';
import * as utils from '../lib/utils.ts';
export async function run(ship: Ship): Promise<void> {
while(true) { // we use the fact that there can only be at most one active contract at a time
const contracts = dbContracts.getContracts().filter(c => !c.fulfilled);
let contract: Contract;
if (contracts.length === 0) {
contract = await ship.negotiate();
} else {
contract = contracts[0];
}
await runOne(contract, ship);
await ship.negotiate();
}
}
async function runOne(contract: Contract, ship: Ship): Promise<void> {
await contracts.accept(contract);
switch(contract.type) {
case 'PROCUREMENT':
if (contract.terms.deliver[0].tradeSymbol.match(/_ORE$/)) {
await runOreProcurement(contract, ship);
} else {
await runTradeProcurement(contract, ship);
}
break;
default:
throw `Handling of contract type ${contract.type} is not implemented yet`;
}
}
async function runOreProcurement(contract: Contract, ship: Ship): Promise<void> {
const wantedCargo = contract.terms.deliver[0].tradeSymbol;
const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
const asteroids = await systems.type(ship.nav.systemSymbol, 'ENGINEERED_ASTEROID');
const asteroidSymbol = asteroids[0].symbol;
while (!contract.fulfilled) {
const goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
// what we do depends on where we are
switch (ship.nav.waypointSymbol) {
case asteroidSymbol:
await mining.mineUntilFullFor(contract, ship, asteroidSymbol);
await ship.navigate(deliveryPoint);
break;
case deliveryPoint:
if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
contract = await contracts.deliver(contract, ship);
if (contract.fulfilled) return;
}
await ship.navigate(asteroidSymbol);
break;
default:
await selling.sell(ship, wantedCargo);
await ship.navigate(asteroidSymbol);
}
}
}
async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void> {
const deliver = contract.terms.deliver[0];
const deliveryPoint = deliver.destinationSymbol;
const wantedCargo = deliver.tradeSymbol;
while (!contract.fulfilled) {
const goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
// make sure we are not carrying useless stuff
await selling.sell(ship, wantedCargo);
// go buy what we need
const rawMarkets = await libSystems.trait(ship.nav.systemSymbol, 'MARKETPLACE');
// sorted by distance from where we are
const markets = rawMarkets.map(function (m) { return {
data: m,
distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2,
}});
markets.sort(function(a, b) {
if (a.distance < b.distance) {
return -1;
} else if (a.distance > b.distance) {
return 1;
}
return 0;
});
// check from the closest one that exports what we need
let buyingPoint: string = "";
outer: for (let i = 0; i < markets.length; i++) {
const waypointSymbol = markets[i].data.symbol;
const market = await libSystems.market(waypointSymbol);
for (let j = 0; j < market.exports.length; j++) {
if (market.exports[j].symbol === wantedCargo) {
buyingPoint = market.symbol;
break outer;
}
}
}
// if we did not find an exporting market we look for an exchange
if (buyingPoint === "") {
outer: for (let i = 0; i < markets.length; i++) {
const waypointSymbol = markets[i].data.symbol;
const market = await libSystems.market(waypointSymbol);
for (let j = 0; j < market.exchange.length; j++) {
if (market.exports[j].symbol === wantedCargo) {
buyingPoint = market.symbol;
break outer;
}
}
}
}
if (buyingPoint === "") {
throw `runTradeProcurement failed, no market exports or exchanges ${wantedCargo}`;
}
// go buy what we need
await ship.navigate(buyingPoint);
const units = Math.min(
deliver.unitsRequired - deliver.unitsFulfilled,
ship.cargo.capacity - ship.cargo.units,
);
await ship.purchase(wantedCargo, units);
// then make a delivery
await ship.navigate(deliveryPoint);
contract = await contracts.deliver(contract, ship);
if (contract.fulfilled) return;
}
console.log("runTradeProcurement not implemented");
throw "not implemented";
}