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+import * as dbMarkets from '../database/markets.ts';
+import * as dbShips from '../database/ships.ts';
+import * as api from '../lib/api.ts';
+import * as libShips from '../lib/ships.ts';
+import * as libSystems from '../lib/systems.ts';
+import * as utils from '../lib/utils.ts';
+import { CargoManifest } from '../model/cargo.ts';
+import { CommonThing } from '../model/common.ts';
+import { Ship } from '../model/ship.ts';
+
+// example ctx { ship: {XXX}, keep: 'SILVER_ORE' }
+export async function sell(ship: Ship, good: string): Promise<Ship> {
+ outer: while(true) {
+ // first lets see what we want to sell
+ let cargo = utils.categorizeCargo(ship.cargo, good);
+ // get the marketdata from our location
+ const market = await libSystems.market(ship.nav.waypointSymbol);
+ // can we sell anything here?
+ const goods = whatCanBeTradedAt(cargo.goods, market.imports.concat(market.exchange));
+ for (let i = 0; i < goods.length; i++) {
+ const symbol = goods[i].symbol;
+ ship = await libShips.sell(ship, good);
+ };
+ // are we done selling everything we can?
+ cargo = utils.categorizeCargo(ship.cargo, good);
+ if (Object.keys(cargo.goods).length === 0) {
+ return ship;
+ }
+ // we need to move somewhere else to sell our remaining goods
+ // first we look into markets in our system
+ const rawMarkets = await libSystems.trait(ship.nav.systemSymbol, 'MARKETPLACE');
+ // sorted by distance from where we are
+ const markets = rawMarkets.map(function (m) { return {
+ data: m,
+ distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2,
+ }});
+ markets.sort(function(a, b) {
+ if (a.distance < b.distance) {
+ return -1;
+ } else if (a.distance > b.distance) {
+ return 1;
+ }
+ return 0;
+ });
+ // check from the closest one if they import what we need to sell
+ for (let i = 0; i < markets.length; i++) {
+ const waypointSymbol = markets[i].data.symbol;
+ const market = await libSystems.market(waypointSymbol);
+ // if we have no data on the market we need to go there and see
+ // and if we have data and can sell there we need to go too
+ if (market === null || whatCanBeTradedAt(cargo.goods, market.imports).length > 0) {
+ ship = await libShips.navigate(ship, waypointSymbol);
+ continue outer;
+ }
+ }
+ // check from the closest one if they exchange what we need to sell
+ for (let i = 0; i < markets.length; i++) {
+ const waypointSymbol = markets[i].data.symbol;
+ const market = await libSystems.market(waypointSymbol);
+ // if we can sell there we need to go
+ if (whatCanBeTradedAt(cargo.goods, market.exchange).length > 0) {
+ ship = await libShips.navigate(ship, waypointSymbol);
+ continue outer;
+ }
+ }
+ throw new Error(`Ship {ship.symbol} has found no importing or exchanging market for its cargo in the system`);
+ }
+}
+
+function whatCanBeTradedAt(cargo: CargoManifest, goods: Array<CommonThing>): Array<CommonThing> {
+ return goods.filter(g => cargo[g.symbol] !== undefined );
+}