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+import * as selling from './selling.js';
+import * as dbShips from '../database/ships.js';
+import * as api from '../lib/api.js';
+import * as libShips from '../lib/ships.js';
+import * as utils from '../lib/utils.js';
+import { Ship } from '../model/ship.ts';
+
+export async function mineUntilFullOf(good: string, ship: Ship, asteroidSymbol: string): Promise<Ship> {
+ // TODO find a good asteroid
+ while(true) {
+ ship = await mineUntilFull(ship);
+ const cargo = utils.categorizeCargo(ship.cargo, good);
+ const wantedUnits = Object.values(cargo.wanted).reduce((acc, e) => acc += e, 0);
+ // > 90% full of the valuable goods ?
+ if (wantedUnits >= ship.cargo.capacity * 0.9) return ship;
+ // we are full but need to sell junk
+ await selling.sell(ship, good);
+ await libShips.navigate(ship, asteroidSymbol);
+ }
+}
+
+// example ctx { symbol: 'ADYXAX-2' }
+// extract the ship's cargo contents when more than 80% full then returns the ships cargo object
+async function mineUntilFull(ship: Ship): Promise<Ship> {
+ for (;ship.cargo.units <= ship.cargo.capacity * 0.9; ship = await libShips.extract(ship)) {}
+ return ship;
+}
+
+// TODO surveying the asteroid field