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authorJulien Dessaux2023-07-01 23:13:13 +0200
committerJulien Dessaux2023-07-01 23:13:13 +0200
commit36cc33f9e96a38ecea98ac8d26275b4828347d80 (patch)
tree653dcea7e656ec815fc0a1fa5664a6b89abccaa3 /nodejs/automation
parentFixed prepared statements (diff)
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Moved the nodejs agent to its own subfolder to make room for my haskell agent
Diffstat (limited to 'nodejs/automation')
-rw-r--r--nodejs/automation/automation.js26
-rw-r--r--nodejs/automation/contracting.js55
-rw-r--r--nodejs/automation/exploration.js21
-rw-r--r--nodejs/automation/mining.js34
4 files changed, 136 insertions, 0 deletions
diff --git a/nodejs/automation/automation.js b/nodejs/automation/automation.js
new file mode 100644
index 0000000..3184c2f
--- /dev/null
+++ b/nodejs/automation/automation.js
@@ -0,0 +1,26 @@
+import * as dbConfig from '../database/config.js';
+import * as dbShips from '../database/ships.js';
+import * as exploration from './exploration.js';
+
+// This function registers then inits the database
+export async function register(symbol, faction) {
+ const response = await fetch('https://api.spacetraders.io/v2/register', {
+ method: 'POST',
+ headers: {
+ 'Content-Type': 'application/json',
+ },
+ body: JSON.stringify({
+ symbol: symbol,
+ faction: faction,
+ }),
+ });
+ const json = await response.json();
+ console.log(JSON.stringify(response, null, 2));
+ if (response.error !== undefined) {
+ throw response;
+ }
+ dbConfig.registerAgent(json.data);
+ exploration.init();
+ dbShips.setShip(json.data.ship);
+ // TODO contract
+}
diff --git a/nodejs/automation/contracting.js b/nodejs/automation/contracting.js
new file mode 100644
index 0000000..525253c
--- /dev/null
+++ b/nodejs/automation/contracting.js
@@ -0,0 +1,55 @@
+import * as mining from './mining.js';
+import * as dbShips from '../database/ships.js';
+import * as api from '../lib/api.js';
+import * as contracts from '../lib/contracts.js';
+import * as ships from '../lib/ships.js';
+import * as systems from '../lib/systems.js';
+
+export async function auto(ctx) {
+ let ship = dbShips.getShip(ctx.symbol);
+ // Fetch our contracts in the system the ship currently is in
+ let cs = await contracts.contracts();
+ cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.nav.systemSymbol));
+ if (cs === []) throw `No contract at ${ctx.symbol}'s location`;
+ let contract = cs[0];
+ if (!contract.accepted) {
+ console.log(new Date(), `accepting contract ${contract.id}`);
+ await contracts.accept({contract: contract.id});
+ }
+ const good = contract.terms.deliver[0].tradeSymbol;
+ const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
+ const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ASTEROID_FIELD'});
+ const asteroidField = asteroidFields[0].symbol;
+ while (true) {
+ ship = dbShips.getShip(ctx.symbol);
+ // If we are in transit, we wait until we arrive
+ const delay = new Date(ship.nav.route.arrival) - new Date();
+ if (delay > 0) await api.sleep(delay);
+ // Then it depends on where we are
+ let goodCargo = ship.cargo.inventory.filter(i => i.symbol === good)[0];
+ // the switch makes this 'resumable'
+ switch (ship.nav.waypointSymbol) {
+ case asteroidField:
+ let response = await mining.mineUntilFullOf({good: good, symbol: ctx.symbol});
+ await ships.navigate({symbol: ctx.symbol, waypoint: deliveryPoint});
+ break;
+ case deliveryPoint:
+ await ships.dock({symbol: ctx.symbol});
+ await ships.refuel({symbol: ctx.symbol});
+ if (goodCargo !== undefined) {
+ console.log(`delivering ${goodCargo.units} of ${good}`);
+ await contracts.deliver({contract: contract.id, symbol: ctx.symbol, good: good, units: goodCargo.units });
+ }
+ await ships.navigate({symbol: ctx.symbol, waypoint: asteroidField});
+ await ships.dock({symbol: ctx.symbol});
+ await ships.refuel({symbol: ctx.symbol});
+ await ships.orbit({symbol: ctx.symbol});
+ break;
+ default:
+ await ships.navigate({symbol: ctx.symbol, waypoint: asteroidField});
+ await ships.dock({symbol: ctx.symbol});
+ await ships.refuel({symbol: ctx.symbol});
+ await ships.orbit({symbol: ctx.symbol});
+ }
+ }
+}
diff --git a/nodejs/automation/exploration.js b/nodejs/automation/exploration.js
new file mode 100644
index 0000000..b35efe0
--- /dev/null
+++ b/nodejs/automation/exploration.js
@@ -0,0 +1,21 @@
+import * as db from '../database/systems.js';
+import * as api from '../lib/api.js';
+
+// Retrieves all systems information, should be called only once after registering
+export async function init() {
+ if (db.isInit()) {
+ return;
+ }
+ for (let page=1; true; ++page) {
+ const response = await api.send({endpoint: `/systems?limit=20&page=${page}`, priority:100});
+ if (response.error !== undefined) {
+ throw response;
+ }
+ response.data.forEach(system => db.setSystem(system));
+ if (response.meta.total <= response.meta.limit * page) {
+ break;
+ }
+ }
+ console.log('Finished retrieving all systems information');
+ db.init();
+}
diff --git a/nodejs/automation/mining.js b/nodejs/automation/mining.js
new file mode 100644
index 0000000..f35af36
--- /dev/null
+++ b/nodejs/automation/mining.js
@@ -0,0 +1,34 @@
+import * as dbShips from '../database/ships.js';
+import * as api from '../lib/api.js';
+import * as ships from '../lib/ships.js';
+
+// example ctx { good: 'SILVER_ORE', symbol: 'ADYXAX-2' }
+// returns the number of units of the good the ship holds
+export async function mineUntilFullOf(ctx) {
+ while(true) {
+ let cargo = await mineUntilFull({symbol: ctx.symbol});
+ let good = cargo.inventory.filter(i => i.symbol === ctx.good)[0];
+ const antimatter = cargo.inventory.filter(i => i.symbol === 'ANTIMATTER')[0];
+ const junk = cargo.inventory.filter(i => i.symbol !== ctx.good && i.symbol !== 'ANTIMATTER');
+ if ((good?.units ?? 0) + (antimatter?.units ?? 0) >= cargo.capacity * 0.9) { // > 90% full of the valuable goods
+ return good.units;
+ } else { // we are full but need to sell junk
+ for (let i=0; i<junk.length; ++i) {
+ await ships.sell({symbol: ctx.symbol, good: junk[i].symbol, units: junk[i].units});
+ }
+ }
+ }
+}
+
+// example ctx { symbol: 'ADYXAX-2' }
+// extract the ship's cargo contents when more than 80% full then returns the ships cargo object
+async function mineUntilFull(ctx) {
+ while(true) {
+ const ship = dbShips.getShip(ctx.symbol);
+ if (ship.cargo.units >= ship.cargo.capacity * 0.9) return ship.cargo;
+ if (await ships.extract({symbol: ctx.symbol}) === null)
+ ship = await ship(ctx); // refresh the ships status from the server just in case
+ }
+}
+
+// TODO surveying the asteroid field