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+import * as dbShips from '../database/ships.js';
+import * as api from '../lib/api.js';
+import * as ships from '../lib/ships.js';
+
+// example ctx { good: 'SILVER_ORE', symbol: 'ADYXAX-2' }
+// returns the number of units of the good the ship holds
+export async function mineUntilFullOf(ctx) {
+ while(true) {
+ let cargo = await mineUntilFull({symbol: ctx.symbol});
+ let good = cargo.inventory.filter(i => i.symbol === ctx.good)[0];
+ const antimatter = cargo.inventory.filter(i => i.symbol === 'ANTIMATTER')[0];
+ const junk = cargo.inventory.filter(i => i.symbol !== ctx.good && i.symbol !== 'ANTIMATTER');
+ if ((good?.units ?? 0) + (antimatter?.units ?? 0) >= cargo.capacity * 0.9) { // > 90% full of the valuable goods
+ return good.units;
+ } else { // we are full but need to sell junk
+ for (let i=0; i<junk.length; ++i) {
+ await ships.sell({symbol: ctx.symbol, good: junk[i].symbol, units: junk[i].units});
+ }
+ }
+ }
+}
+
+// example ctx { symbol: 'ADYXAX-2' }
+// extract the ship's cargo contents when more than 80% full then returns the ships cargo object
+async function mineUntilFull(ctx) {
+ while(true) {
+ const ship = dbShips.getShip(ctx.symbol);
+ if (ship.cargo.units >= ship.cargo.capacity * 0.9) return ship.cargo;
+ if (await ships.extract({symbol: ctx.symbol}) === null)
+ ship = await ship(ctx); // refresh the ships status from the server just in case
+ }
+}
+
+// TODO surveying the asteroid field