[node] waypoints usage refactoring
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					 5 changed files with 43 additions and 33 deletions
				
			
		nodejs
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			@ -39,34 +39,34 @@ async function runOne(contract: Contract, ship: Ship): Promise<void> {
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async function runOreProcurement(contract: Contract, ship: Ship): Promise<void> {
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	const wantedCargo = contract.terms.deliver[0].tradeSymbol;
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	const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
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	const deliveryPoint = await libSystems.waypoint(contract.terms.deliver[0].destinationSymbol);
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	const asteroids = await systems.type(ship.nav.systemSymbol, 'ENGINEERED_ASTEROID');
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	const asteroidSymbol = asteroids[0].symbol;
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	const asteroid = await systems.waypoint(asteroids[0].symbol);
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	while (!contract.fulfilled) {
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		const goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
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		// what we do depends on where we are
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		switch (ship.nav.waypointSymbol) {
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			case asteroidSymbol:
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				await mining.mineUntilFullFor(contract, ship, asteroidSymbol);
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			case asteroid.symbol:
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				await mining.mineUntilFullFor(contract, ship, asteroid);
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				await ship.navigate(deliveryPoint);
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				break;
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			case deliveryPoint:
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			case deliveryPoint.symbol:
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				if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
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					contract = await contracts.deliver(contract, ship);
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					if (contract.fulfilled) return;
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				}
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				await ship.navigate(asteroidSymbol);
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				await ship.navigate(asteroid);
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				break;
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			default:
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				await selling.sell(ship, wantedCargo);
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				await ship.navigate(asteroidSymbol);
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				await ship.navigate(asteroid);
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		}
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	}
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}
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async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void> {
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	const deliver = contract.terms.deliver[0];
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	const deliveryPoint = deliver.destinationSymbol;
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	const deliveryPoint = await libSystems.waypoint(deliver.destinationSymbol);
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	const wantedCargo = deliver.tradeSymbol;
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	while (!contract.fulfilled) {
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		const goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
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			@ -90,8 +90,8 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
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		// check from the closest one that exports what we need
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		let buyingPoint: string = "";
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		outer: for (let i = 0; i < markets.length; i++) {
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			const waypointSymbol = markets[i].data.symbol;
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			const market = await libSystems.market(waypointSymbol);
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			const waypoint = await libSystems.waypoint(markets[i].data.symbol);
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			const market = await libSystems.market(waypoint);
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			for (let j = 0; j < market.exports.length; j++) {
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				if (market.exports[j].symbol === wantedCargo) {
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					buyingPoint = market.symbol;
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			@ -102,8 +102,8 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
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		// if we did not find an exporting market we look for an exchange
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		if (buyingPoint === "") {
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			outer: for (let i = 0; i < markets.length; i++) {
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				const waypointSymbol = markets[i].data.symbol;
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				const market = await libSystems.market(waypointSymbol);
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				const waypoint = await libSystems.waypoint(markets[i].data.symbol);
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				const market = await libSystems.market(waypoint);
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				for (let j = 0; j < market.exchange.length; j++) {
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					if (market.exports[j].symbol === wantedCargo) {
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						buyingPoint = market.symbol;
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			@ -116,7 +116,7 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
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			throw `runTradeProcurement failed, no market exports or exchanges ${wantedCargo}`;
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		}
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		// go buy what we need
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		await ship.navigate(buyingPoint);
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		await ship.navigate(await libSystems.waypoint(buyingPoint));
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		const units = Math.min(
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			deliver.unitsRequired - deliver.unitsFulfilled,
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			ship.cargo.capacity - ship.cargo.units,
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			@ -1,10 +1,13 @@
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import * as selling from './selling.js';
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import * as dbContracts from '../database/contracts.js';
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import { Ship } from '../lib/ships.js';
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import { Contract } from '../lib/types.ts';
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import {
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	Contract,
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	Waypoint,
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} from '../lib/types.ts';
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import { categorizeCargo } from '../lib/utils.ts';
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export async function mineUntilFullFor(contract: Contract, ship: Ship, asteroidSymbol: string): Promise<void> {
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export async function mineUntilFullFor(contract: Contract, ship: Ship, asteroid: Waypoint): Promise<void> {
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	// TODO find a good asteroid
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	while(true) {
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		await mineUntilFull(ship);
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			@ -17,7 +20,7 @@ export async function mineUntilFullFor(contract: Contract, ship: Ship, asteroidS
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			|| cargo.wanted[deliver.tradeSymbol] >= deliver.unitsRequired - deliver.unitsFulfilled) return;
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		// we are full but need to sell junk
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		await selling.sell(ship, deliver.tradeSymbol);
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		await ship.navigate(asteroidSymbol);
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		await ship.navigate(asteroid);
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	}
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}
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			@ -10,10 +10,11 @@ import {
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// example ctx { ship: {XXX}, keep: 'SILVER_ORE' }
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export async function sell(ship: Ship, good: string): Promise<Ship> {
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    outer: while(true) {
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		const waypoint = await libSystems.waypoint(ship.nav.waypointSymbol);
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		// first lets see what we want to sell
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		let cargo = categorizeCargo(ship.cargo, good);
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		// get the marketdata from our location
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		const market = await libSystems.market(ship.nav.waypointSymbol);
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		const market = await libSystems.market(waypoint);
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		// can we sell anything here?
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		const goods = whatCanBeTradedAt(cargo.goods, market.imports.concat(market.exchange));
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		for (let i = 0; i < goods.length; i++) {
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			@ -42,22 +43,22 @@ export async function sell(ship: Ship, good: string): Promise<Ship> {
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		});
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		// check from the closest one if they import what we need to sell
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		for (let i = 0; i < markets.length; i++) {
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			const waypointSymbol = markets[i].data.symbol;
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			const market = await libSystems.market(waypointSymbol);
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			const waypoint = await libSystems.waypoint(markets[i].data.symbol);
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			const market = await libSystems.market(waypoint);
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			// if we have no data on the market we need to go there and see
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			// and if we have data and can sell there we need to go too
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			if (market === null || whatCanBeTradedAt(cargo.goods, market.imports).length > 0) {
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				await ship.navigate(waypointSymbol);
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				await ship.navigate(waypoint);
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				continue outer;
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			}
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		}
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		// check from the closest one if they exchange what we need to sell
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		for (let i = 0; i < markets.length; i++) {
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			const waypointSymbol = markets[i].data.symbol;
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			const market = await libSystems.market(waypointSymbol);
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			const waypoint = await libSystems.waypoint(markets[i].data.symbol);
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			const market = await libSystems.market(waypoint);
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			// if we can sell there we need to go
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			if (whatCanBeTradedAt(cargo.goods, market.exchange).length > 0) {
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				await ship.navigate(waypointSymbol);
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				await ship.navigate(waypoint);
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				continue outer;
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			}
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		}
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			@ -18,6 +18,7 @@ import {
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	Fuel,
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	Nav,
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	Registration,
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	Waypoint,
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} from './types.ts';
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import * as dbAgents from '../database/agents.ts';
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			@ -96,14 +97,13 @@ export class Ship {
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	isFull(): boolean {
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		return this.cargo.units >= this.cargo.capacity * 0.9;
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	}
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	async navigate(waypointSymbol: string): Promise<void> {
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		if (this.nav.waypointSymbol === waypointSymbol) return;
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		const d =
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	async navigate(waypoint: Waypoint): Promise<void> {
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		if (this.nav.waypointSymbol === waypoint.symbol) return;
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		// TODO compute fuel consumption and refuel if we do not have enough OR if the destination does not sell fuel?
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		await this.refuel();
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		await this.orbit();
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		// TODO if we do not have enough fuel, make a stop to refuel along the way or drift to the destination
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		const response = await send<{fuel: Fuel, nav: Nav}>({endpoint: `/my/ships/${this.symbol}/navigate`, method: 'POST', payload: { waypointSymbol: waypointSymbol }}); // TODO events field
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		const response = await send<{fuel: Fuel, nav: Nav}>({endpoint: `/my/ships/${this.symbol}/navigate`, method: 'POST', payload: { waypointSymbol: waypoint.symbol }}); // TODO events field
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		if (response.error) {
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			switch(response.error.code) {
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				case 4203: // not enough fuel
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			@ -117,7 +117,7 @@ export class Ship {
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				case 4214:
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					const sicite = response.error.data as ShipIsCurrentlyInTransitError;
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					await sleep(sicite.secondsToArrival * 1000);
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					return await this.navigate(waypointSymbol);
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					return await this.navigate(waypoint);
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				default: // yet unhandled error
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					debugLog(response);
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					throw response;
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			@ -8,15 +8,15 @@ import * as dbSystems from '../database/systems.ts';
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import {
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	Market,
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	System,
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	Waypoint
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	Waypoint,
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} from './types.ts'
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import { systemFromWaypoint } from './utils.ts';
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export async function market(waypointSymbol: string): Promise<Market> {
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    const data = dbMarkets.getMarketAtWaypoint(waypointSymbol);
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export async function market(waypoint: Waypoint): Promise<Market> {
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    const data = dbMarkets.getMarketAtWaypoint(waypoint.symbol);
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	if (data) { return data; }
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	const systemSymbol = systemFromWaypoint(waypointSymbol);
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	let response = await send<Market>({endpoint: `/systems/${systemSymbol}/waypoints/${waypointSymbol}/market`});
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	const systemSymbol = systemFromWaypoint(waypoint.symbol);
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	let response = await send<Market>({endpoint: `/systems/${systemSymbol}/waypoints/${waypoint.symbol}/market`});
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	if (response.error) {
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		debugLog(response);
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		throw response;
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			@ -55,6 +55,12 @@ export async function type(system: string, typeSymbol: string): Promise<Array<Wa
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	return ws.filter(s => s.type === typeSymbol);
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}
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export async function waypoint(waypointSymbol: string): Promise<Waypoint> {
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	const systemSymbol = systemFromWaypoint(waypointSymbol);
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	const w = await waypoints(systemSymbol);
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	return w.filter(w => w.symbol === waypointSymbol)[0];
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}
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export async function waypoints(systemSymbol: string): Promise<Array<Waypoint>> {
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	const s = await system(systemSymbol);
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	const updated = dbSystems.getSystemUpdated(systemSymbol);
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