[node] waypoints usage refactoring
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5 changed files with 43 additions and 33 deletions
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@ -39,34 +39,34 @@ async function runOne(contract: Contract, ship: Ship): Promise<void> {
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async function runOreProcurement(contract: Contract, ship: Ship): Promise<void> {
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const wantedCargo = contract.terms.deliver[0].tradeSymbol;
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const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
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const deliveryPoint = await libSystems.waypoint(contract.terms.deliver[0].destinationSymbol);
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const asteroids = await systems.type(ship.nav.systemSymbol, 'ENGINEERED_ASTEROID');
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const asteroidSymbol = asteroids[0].symbol;
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const asteroid = await systems.waypoint(asteroids[0].symbol);
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while (!contract.fulfilled) {
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const goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
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// what we do depends on where we are
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switch (ship.nav.waypointSymbol) {
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case asteroidSymbol:
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await mining.mineUntilFullFor(contract, ship, asteroidSymbol);
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case asteroid.symbol:
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await mining.mineUntilFullFor(contract, ship, asteroid);
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await ship.navigate(deliveryPoint);
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break;
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case deliveryPoint:
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case deliveryPoint.symbol:
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if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
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contract = await contracts.deliver(contract, ship);
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if (contract.fulfilled) return;
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}
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await ship.navigate(asteroidSymbol);
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await ship.navigate(asteroid);
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break;
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default:
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await selling.sell(ship, wantedCargo);
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await ship.navigate(asteroidSymbol);
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await ship.navigate(asteroid);
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}
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}
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}
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async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void> {
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const deliver = contract.terms.deliver[0];
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const deliveryPoint = deliver.destinationSymbol;
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const deliveryPoint = await libSystems.waypoint(deliver.destinationSymbol);
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const wantedCargo = deliver.tradeSymbol;
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while (!contract.fulfilled) {
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const goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
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@ -90,8 +90,8 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
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// check from the closest one that exports what we need
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let buyingPoint: string = "";
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outer: for (let i = 0; i < markets.length; i++) {
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const waypointSymbol = markets[i].data.symbol;
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const market = await libSystems.market(waypointSymbol);
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const waypoint = await libSystems.waypoint(markets[i].data.symbol);
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const market = await libSystems.market(waypoint);
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for (let j = 0; j < market.exports.length; j++) {
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if (market.exports[j].symbol === wantedCargo) {
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buyingPoint = market.symbol;
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@ -102,8 +102,8 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
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// if we did not find an exporting market we look for an exchange
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if (buyingPoint === "") {
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outer: for (let i = 0; i < markets.length; i++) {
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const waypointSymbol = markets[i].data.symbol;
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const market = await libSystems.market(waypointSymbol);
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const waypoint = await libSystems.waypoint(markets[i].data.symbol);
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const market = await libSystems.market(waypoint);
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for (let j = 0; j < market.exchange.length; j++) {
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if (market.exports[j].symbol === wantedCargo) {
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buyingPoint = market.symbol;
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@ -116,7 +116,7 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
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throw `runTradeProcurement failed, no market exports or exchanges ${wantedCargo}`;
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}
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// go buy what we need
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await ship.navigate(buyingPoint);
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await ship.navigate(await libSystems.waypoint(buyingPoint));
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const units = Math.min(
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deliver.unitsRequired - deliver.unitsFulfilled,
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ship.cargo.capacity - ship.cargo.units,
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@ -1,10 +1,13 @@
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import * as selling from './selling.js';
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import * as dbContracts from '../database/contracts.js';
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import { Ship } from '../lib/ships.js';
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import { Contract } from '../lib/types.ts';
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import {
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Contract,
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Waypoint,
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} from '../lib/types.ts';
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import { categorizeCargo } from '../lib/utils.ts';
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export async function mineUntilFullFor(contract: Contract, ship: Ship, asteroidSymbol: string): Promise<void> {
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export async function mineUntilFullFor(contract: Contract, ship: Ship, asteroid: Waypoint): Promise<void> {
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// TODO find a good asteroid
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while(true) {
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await mineUntilFull(ship);
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@ -17,7 +20,7 @@ export async function mineUntilFullFor(contract: Contract, ship: Ship, asteroidS
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|| cargo.wanted[deliver.tradeSymbol] >= deliver.unitsRequired - deliver.unitsFulfilled) return;
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// we are full but need to sell junk
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await selling.sell(ship, deliver.tradeSymbol);
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await ship.navigate(asteroidSymbol);
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await ship.navigate(asteroid);
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}
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}
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@ -10,10 +10,11 @@ import {
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// example ctx { ship: {XXX}, keep: 'SILVER_ORE' }
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export async function sell(ship: Ship, good: string): Promise<Ship> {
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outer: while(true) {
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const waypoint = await libSystems.waypoint(ship.nav.waypointSymbol);
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// first lets see what we want to sell
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let cargo = categorizeCargo(ship.cargo, good);
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// get the marketdata from our location
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const market = await libSystems.market(ship.nav.waypointSymbol);
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const market = await libSystems.market(waypoint);
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// can we sell anything here?
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const goods = whatCanBeTradedAt(cargo.goods, market.imports.concat(market.exchange));
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for (let i = 0; i < goods.length; i++) {
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@ -42,22 +43,22 @@ export async function sell(ship: Ship, good: string): Promise<Ship> {
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});
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// check from the closest one if they import what we need to sell
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for (let i = 0; i < markets.length; i++) {
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const waypointSymbol = markets[i].data.symbol;
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const market = await libSystems.market(waypointSymbol);
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const waypoint = await libSystems.waypoint(markets[i].data.symbol);
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const market = await libSystems.market(waypoint);
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// if we have no data on the market we need to go there and see
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// and if we have data and can sell there we need to go too
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if (market === null || whatCanBeTradedAt(cargo.goods, market.imports).length > 0) {
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await ship.navigate(waypointSymbol);
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await ship.navigate(waypoint);
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continue outer;
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}
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}
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// check from the closest one if they exchange what we need to sell
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for (let i = 0; i < markets.length; i++) {
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const waypointSymbol = markets[i].data.symbol;
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const market = await libSystems.market(waypointSymbol);
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const waypoint = await libSystems.waypoint(markets[i].data.symbol);
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const market = await libSystems.market(waypoint);
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// if we can sell there we need to go
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if (whatCanBeTradedAt(cargo.goods, market.exchange).length > 0) {
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await ship.navigate(waypointSymbol);
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await ship.navigate(waypoint);
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continue outer;
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}
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}
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