[node] finished the great typescript rewrite
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30 changed files with 1019 additions and 359 deletions
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@ -34,7 +34,7 @@ async function runProcurement(contract: Contract, ships: Array<Ship>) {
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// TODO check if contract is fulfilled!
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const wantedCargo = contract.terms.deliver[0].tradeSymbol;
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const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
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const asteroids = await systems.type({symbol: ships[0].nav.systemSymbol, type: 'ENGINEERED_ASTEROID'});
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const asteroids = await systems.type(ships[0].nav.systemSymbol, 'ENGINEERED_ASTEROID');
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const asteroidSymbol = asteroids[0].symbol;
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ships.forEach(async function(ship) {
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while (!contract.fulfilled) {
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@ -46,12 +46,8 @@ async function runProcurement(contract: Contract, ships: Array<Ship>) {
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// Then it depends on where we are
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switch (ship.nav.waypointSymbol) {
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case asteroidSymbol:
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await mining.mineUntilFullOf({
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asteroidSymbol: asteroidSymbol,
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good: wantedCargo,
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symbol: ship.symbol
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});
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await libShips.navigate(ship, deliveryPoint);
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ship = await mining.mineUntilFullOf(wantedCargo, ship, asteroidSymbol);
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ship = await libShips.navigate(ship, deliveryPoint);
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break;
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case deliveryPoint:
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if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
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@ -59,12 +55,12 @@ async function runProcurement(contract: Contract, ships: Array<Ship>) {
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contract = await contracts.deliver(contract, ship);
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if (contract.fulfilled) break;
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}
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await libShips.navigate(ship, asteroidSymbol);
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ship = await libShips.navigate(ship, asteroidSymbol);
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break;
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default:
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// we were either selling or started contracting
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await selling.sell(ship, wantedCargo);
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await libShips.navigate(ship, asteroidSymbol);
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ship = await selling.sell(ship, wantedCargo);
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ship = await libShips.navigate(ship, asteroidSymbol);
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}
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}
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// TODO repurpose the ship
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@ -1,11 +0,0 @@
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import db from '../database/db.js';
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import * as dbSystems from '../database/systems.js';
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import * as api from '../lib/api.js';
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export async function init() {
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const response = await api.send({endpoint: `/systems`, page: Math.max(1, Math.floor(dbSystems.getSystemsCount()/20)), priority: 100});
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if (response.error !== undefined) {
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throw response;
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}
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db.transaction(() => response.forEach(function(system) { try { dbSystems.addSystem(system); } catch {} }))();
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}
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9
nodejs/automation/exploration.ts
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9
nodejs/automation/exploration.ts
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@ -0,0 +1,9 @@
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import db from '../database/db.ts';
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import * as dbSystems from '../database/systems.ts';
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import { System } from '../model/system.ts';
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import * as api from '../lib/api.ts';
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export async function init(): Promise<void> {
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const response = await api.sendPaginated<System>({endpoint: `/systems`, page: Math.max(1, Math.floor(dbSystems.getSystemsCount()/20)), priority: 100});
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db.transaction(() => response.forEach(function(system) { try { dbSystems.addSystem(system); } catch {} }))();
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}
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@ -1,15 +1,19 @@
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import * as dbAgents from '../database/agents.js';
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import * as db from '../database/db.js';
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import * as dbContracts from '../database/contracts.js';
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import * as dbShips from '../database/ships.js';
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import * as dbTokens from '../database/tokens.js';
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import * as api from '../lib/api.js';
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import * as ships from '../lib/ships.js';
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import * as dbAgents from '../database/agents.ts';
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import * as db from '../database/db.ts';
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import * as dbContracts from '../database/contracts.ts';
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import * as dbShips from '../database/ships.ts';
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import * as dbTokens from '../database/tokens.ts';
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import { Agent } from '../model/agent.ts';
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import { Response } from '../model/api.ts';
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import { Contract } from '../model/contract.ts';
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import { Ship } from '../model/ship.ts';
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import * as api from '../lib/api.ts';
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import * as ships from '../lib/ships.ts';
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const symbol = process.env.NODE_ENV === 'test' ? 'ADYXAX-0' : 'ADYXAX-TS';
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const symbol = process.env.NODE_ENV === 'test' ? 'ADYXAX-0' : 'ADYXAX-JS';
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// This function registers then inits the database
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export async function init() {
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export async function init(): Promise<void> {
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const response = await fetch('https://api.spacetraders.io/v2/register', {
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method: 'POST',
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headers: {
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@ -20,7 +24,7 @@ export async function init() {
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faction: "COSMIC",
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}),
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});
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const json = await response.json();
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const json = await response.json() as Response<{agent: Agent, contract: Contract, ship: Ship, token: string}>;
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if (json.error !== undefined) {
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switch(json.error?.code) {
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case 4111: // 4111 means the agent symbol has already been claimed so no server reset happened
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@ -1,33 +0,0 @@
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import * as selling from './selling.js';
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import * as dbShips from '../database/ships.js';
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import * as api from '../lib/api.js';
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import * as libShips from '../lib/ships.js';
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import * as utils from '../lib/utils.js';
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// example ctx { asteroidSymbol: XXXXX, good: 'SILVER_ORE', symbol: 'ADYXAX-2' }
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// returns the number of units of the good the ship holds
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export async function mineUntilFullOf(ctx) {
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while(true) {
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const ship = dbShips.getShip(ctx.symbol);
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const cargo = utils.categorizeCargo(await mineUntilFull({symbol: ctx.symbol}), ctx.good);
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const wantedUnits = Object.values(cargo.wanted).reduce((acc, e) => acc += e, 0);
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// > 90% full of the valuable goods ?
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if (wantedUnits >= ship.cargo.capacity * 0.9) return;
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// we are full but need to sell junk
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await selling.sell(ship, ctx.good);
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await libShips.navigate({symbol: ship.symbol, waypoint: ctx.asteroidSymbol});
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}
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}
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// example ctx { symbol: 'ADYXAX-2' }
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// extract the ship's cargo contents when more than 80% full then returns the ships cargo object
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async function mineUntilFull(ctx) {
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while(true) {
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const ship = dbShips.getShip(ctx.symbol);
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if (ship.cargo.units >= ship.cargo.capacity * 0.9) return ship.cargo;
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if (await libShips.extract({symbol: ctx.symbol}) === null)
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await ship(ctx); // refresh the ships status from the server just in case
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}
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}
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// TODO surveying the asteroid field
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29
nodejs/automation/mining.ts
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29
nodejs/automation/mining.ts
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@ -0,0 +1,29 @@
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import * as selling from './selling.js';
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import * as dbShips from '../database/ships.js';
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import * as api from '../lib/api.js';
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import * as libShips from '../lib/ships.js';
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import * as utils from '../lib/utils.js';
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import { Ship } from '../model/ship.ts';
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export async function mineUntilFullOf(good: string, ship: Ship, asteroidSymbol: string): Promise<Ship> {
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// TODO find a good asteroid
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while(true) {
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ship = await mineUntilFull(ship);
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const cargo = utils.categorizeCargo(ship.cargo, good);
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const wantedUnits = Object.values(cargo.wanted).reduce((acc, e) => acc += e, 0);
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// > 90% full of the valuable goods ?
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if (wantedUnits >= ship.cargo.capacity * 0.9) return ship;
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// we are full but need to sell junk
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await selling.sell(ship, good);
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await libShips.navigate(ship, asteroidSymbol);
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}
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}
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// example ctx { symbol: 'ADYXAX-2' }
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// extract the ship's cargo contents when more than 80% full then returns the ships cargo object
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async function mineUntilFull(ship: Ship): Promise<Ship> {
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for (;ship.cargo.units <= ship.cargo.capacity * 0.9; ship = await libShips.extract(ship)) {}
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return ship;
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}
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// TODO surveying the asteroid field
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@ -1,37 +1,34 @@
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import * as dbMarkets from '../database/markets.js';
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import * as dbShips from '../database/ships.js';
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import * as api from '../lib/api.js';
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import * as libShips from '../lib/ships.js';
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import * as libSystems from '../lib/systems.js';
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import * as utils from '../lib/utils.js';
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import * as dbMarkets from '../database/markets.ts';
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import * as dbShips from '../database/ships.ts';
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import * as api from '../lib/api.ts';
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import * as libShips from '../lib/ships.ts';
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import * as libSystems from '../lib/systems.ts';
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import * as utils from '../lib/utils.ts';
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import { CargoManifest } from '../model/cargo.ts';
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import { CommonThing } from '../model/common.ts';
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import { Ship } from '../model/ship.ts';
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// example ctx { ship: {XXX}, keep: 'SILVER_ORE' }
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export async function sell(ship, keep) {
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export async function sell(ship: Ship, good: string): Promise<Ship> {
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outer: while(true) {
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// first lets see what we want to sell
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let cargo = utils.categorizeCargo(ship.cargo, keep);
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let cargo = utils.categorizeCargo(ship.cargo, good);
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// get the marketdata from our location
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const market = await libSystems.market(ship.nav.waypointSymbol);
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// can we sell anything here?
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const goods = whatCanBeTradedAt(cargo.goods, market.imports.concat(market.exchange));
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for (let i = 0; i < goods.length; i++) {
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const symbol = goods[i].symbol;
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await libShips.sell({
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good: symbol,
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symbol: ship.symbol,
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units: cargo.goods[symbol],
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});
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delete cargo.goods[symbol];
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ship = await libShips.sell(ship, good);
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};
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// are we done selling everything we can?
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ship = dbShips.getShip(ship.symbol);
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cargo = utils.categorizeCargo(ship.cargo, keep);
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cargo = utils.categorizeCargo(ship.cargo, good);
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if (Object.keys(cargo.goods).length === 0) {
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return;
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return ship;
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}
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// we need to move somewhere else to sell our remaining goods
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// first we look into markets in our system
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const rawMarkets = await libSystems.trait({symbol: ship.nav.systemSymbol, trait: 'MARKETPLACE'});
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const rawMarkets = await libSystems.trait(ship.nav.systemSymbol, 'MARKETPLACE');
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// sorted by distance from where we are
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const markets = rawMarkets.map(function (m) { return {
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data: m,
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@ -52,7 +49,7 @@ export async function sell(ship, keep) {
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// if we have no data on the market we need to go there and see
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// and if we have data and can sell there we need to go too
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if (market === null || whatCanBeTradedAt(cargo.goods, market.imports).length > 0) {
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await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol});
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ship = await libShips.navigate(ship, waypointSymbol);
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continue outer;
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}
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}
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@ -62,7 +59,7 @@ export async function sell(ship, keep) {
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const market = await libSystems.market(waypointSymbol);
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// if we can sell there we need to go
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if (whatCanBeTradedAt(cargo.goods, market.exchange).length > 0) {
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await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol});
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ship = await libShips.navigate(ship, waypointSymbol);
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continue outer;
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}
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}
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@ -70,7 +67,6 @@ export async function sell(ship, keep) {
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}
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}
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function whatCanBeTradedAt(cargo, goods) {
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if (goods === undefined) return [];
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function whatCanBeTradedAt(cargo: CargoManifest, goods: Array<CommonThing>): Array<CommonThing> {
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return goods.filter(g => cargo[g.symbol] !== undefined );
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}
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