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spacetraders/nodejs/automation/contracting.ts

68 lines
2.7 KiB
TypeScript

import { Contract } from '../model/contract.ts';
import { Ship } from '../model/ship.ts';
import * as mining from './mining.js';
import * as selling from './selling.js';
import * as dbContracts from '../database/contracts.ts';
import * as dbShips from '../database/ships.ts';
import * as api from '../lib/api.ts';
import * as contracts from '../lib/contracts.ts';
import * as libShips from '../lib/ships.ts';
import * as systems from '../lib/systems.ts';
import * as utils from '../lib/utils.ts';
export async function init() {
const cs = dbContracts.getContracts();
cs.forEach(contract => run(contract));
}
async function run(contract: Contract) {
await contracts.accept(contract);
const contractSystem = utils.systemFromWaypoint(contract.terms.deliver[0].destinationSymbol);
let ships = dbShips.getShipsAt(contractSystem);
ships = ships.filter(ship => ship.registration.role !== 'SATELLITE'); // filter out probes
switch(contract.type) {
case 'PROCUREMENT':
await runProcurement(contract, ships);
break;
default:
throw `Handling of contract type ${contract.type} is not implemented yet`;
}
}
async function runProcurement(contract: Contract, ships: Array<Ship>) {
// TODO check if contract is fulfilled!
const wantedCargo = contract.terms.deliver[0].tradeSymbol;
const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
const asteroids = await systems.type(ships[0].nav.systemSymbol, 'ENGINEERED_ASTEROID');
const asteroidSymbol = asteroids[0].symbol;
ships.forEach(async function(ship) {
while (!contract.fulfilled) {
ship = dbShips.getShip(ship.symbol) as Ship;
let goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
// If we are in transit, we wait until we arrive
const delay = new Date(ship.nav.route.arrival).getTime() - new Date().getTime();
if (delay > 0) await api.sleep(delay);
// Then it depends on where we are
switch (ship.nav.waypointSymbol) {
case asteroidSymbol:
ship = await mining.mineUntilFullOf(wantedCargo, ship, asteroidSymbol);
ship = await libShips.navigate(ship, deliveryPoint);
break;
case deliveryPoint:
if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
console.log(`delivering ${goodCargo.units} of ${wantedCargo}`);
contract = await contracts.deliver(contract, ship);
if (contract.fulfilled) break;
}
ship = await libShips.navigate(ship, asteroidSymbol);
break;
default:
// we were either selling or started contracting
ship = await selling.sell(ship, wantedCargo);
ship = await libShips.navigate(ship, asteroidSymbol);
}
}
// TODO repurpose the ship
});
}