Improved ships lib with ships db caching
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68c457964a
commit
7008c91c6f
10 changed files with 170 additions and 32 deletions
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@ -21,6 +21,6 @@ export async function register(symbol, faction) {
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}
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dbConfig.registerAgent(json.data);
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exploration.init();
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// TODO ship
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dbShips.setShip(json.data.ship);
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// TODO contract
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}
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@ -5,7 +5,7 @@ import * as ships from '../lib/ships.js';
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import * as systems from '../lib/systems.js';
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export async function auto(ctx) {
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let ship = await ships.ship({ship: ctx.ship});
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let ship = await ships.ship({symbol: ctx.ship});
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// Fetch our contracts in the system the ship currently is in
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let cs = await contracts.contracts();
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cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.data.nav.systemSymbol));
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@ -20,7 +20,7 @@ export async function auto(ctx) {
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const asteroidFields = await systems.type({symbol: ship.data.nav.systemSymbol, type: 'ASTEROID_FIELD'});
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const asteroidField = asteroidFields[0].symbol;
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while (true) {
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ship = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this
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ship = await ships.ship({symbol: ctx.ship}); // TODO we should not need to fetch this
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// If we are in transit, we wait until we arrive
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const delay = new Date(ship.data.nav.route.arrival) - new Date();
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if (delay > 0) await api.sleep(delay);
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@ -31,16 +31,16 @@ export async function auto(ctx) {
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case asteroidField:
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let response = await mining.mineUntilFullOf({good: good, ship: ctx.ship});
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//console.log(`${ctx.ship}'s cargo is full with ${response.units} of ${good}!`);
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await ships.navigate({ship: ctx.ship, waypoint: deliveryPoint});
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await ships.navigate({symbol: ctx.ship, waypoint: deliveryPoint});
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break;
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case deliveryPoint:
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await ships.dock({symbol: ctx.ship});
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await ships.refuel({ship: ctx.ship});
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await ships.refuel({symbol: ctx.ship});
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console.log(`delivering ${goodCargo.units} of ${good}`);
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await contracts.deliver({contract: contract.id, ship: ctx.ship, good: good, units: goodCargo.units });
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await ships.navigate({ship: ctx.ship, waypoint: asteroidField});
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await ships.navigate({symbol: ctx.ship, waypoint: asteroidField});
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await ships.dock({symbol: ctx.ship});
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await ships.refuel({ship: ctx.ship});
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await ships.refuel({symbol: ctx.ship});
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await ships.orbit({symbol: ctx.ship});
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break;
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default:
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@ -6,7 +6,7 @@ import * as ships from '../lib/ships.js';
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export async function mineUntilFullOf(ctx) {
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while(true) {
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let response = await mineUntilFull({ship: ctx.ship});
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if (response === null) response = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this
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if (response === null) response = await ships.ship({symbol: ctx.ship}); // TODO we should not need to fetch this
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let good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0];
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const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good);
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const antimatter = response.data.cargo.inventory.filter(i => i.symbol === 'ANTIMATTER')[0];
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@ -17,7 +17,7 @@ export async function mineUntilFullOf(ctx) {
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for (let i=0; i<inventory.length; ++i) {
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if (inventory[i].symbol === 'ANTIMATTER') continue;
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//console.log(`selling ${inventory[i].units} of ${inventory[i].symbol}`);
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await ships.sell({ship: ctx.ship, good: inventory[i].symbol, units: inventory[i].units});
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await ships.sell({symbol: ctx.ship, good: inventory[i].symbol, units: inventory[i].units});
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}
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await ships.orbit({symbol: ctx.ship});
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}
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@ -28,7 +28,7 @@ export async function mineUntilFullOf(ctx) {
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// returns the last ship's extract api response
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async function mineUntilFull(ctx) {
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while(true) {
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const response = await ships.extract(ctx);
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const response = await ships.extract({symbol: ctx.ship});
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if (response === null) return null;
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//console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`);
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if (response.data.cargo.units >= response.data.cargo.capacity * 0.9) return response;
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