[node] Big Ships lib refactoring
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27 changed files with 500 additions and 589 deletions
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@ -1,32 +1,28 @@
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import { Contract } from '../model/contract.ts';
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import { Ship } from '../model/ship.ts';
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import { Contract } from '../lib/types.ts';
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import { Ship } from '../lib/ships.ts';
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import * as mining from './mining.js';
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import * as selling from './selling.js';
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import * as dbContracts from '../database/contracts.ts';
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import * as dbShips from '../database/ships.ts';
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import * as api from '../lib/api.ts';
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import * as contracts from '../lib/contracts.ts';
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import * as libShips from '../lib/ships.ts';
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import * as libSystems from '../lib/systems.ts';
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import * as systems from '../lib/systems.ts';
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import * as utils from '../lib/utils.ts';
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export async function init(): Promise<void> {
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const ship = dbShips.getShips()[0]; // This should always be the command ship
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export async function run(ship: Ship): Promise<void> {
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while(true) { // we use the fact that there can only be at most one active contract at a time
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const contracts = dbContracts.getContracts().filter(c => !c.fulfilled);
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let contract: Contract;
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if (contracts.length === 0) {
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contract = await libShips.negotiate(ship);
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contract = await ship.negotiate();
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} else {
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contract = contracts[0];
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}
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await run(contract, ship);
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await libShips.negotiate(ship);
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await runOne(contract, ship);
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await ship.negotiate();
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}
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}
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async function run(contract: Contract, ship: Ship): Promise<void> {
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async function runOne(contract: Contract, ship: Ship): Promise<void> {
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await contracts.accept(contract);
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switch(contract.type) {
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case 'PROCUREMENT':
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@ -47,24 +43,23 @@ async function runOreProcurement(contract: Contract, ship: Ship): Promise<void>
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const asteroids = await systems.type(ship.nav.systemSymbol, 'ENGINEERED_ASTEROID');
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const asteroidSymbol = asteroids[0].symbol;
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while (!contract.fulfilled) {
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ship = dbShips.getShip(ship.symbol);
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const goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
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// what we do depends on where we are
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switch (ship.nav.waypointSymbol) {
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case asteroidSymbol:
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await mining.mineUntilFullFor(contract, ship, asteroidSymbol);
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await libShips.navigate(ship, deliveryPoint);
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await ship.navigate(deliveryPoint);
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break;
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case deliveryPoint:
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if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
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contract = await contracts.deliver(contract, ship);
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if (contract.fulfilled) return;
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}
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await libShips.navigate(ship, asteroidSymbol);
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await ship.navigate(asteroidSymbol);
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break;
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default:
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await selling.sell(ship, wantedCargo);
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await libShips.navigate(ship, asteroidSymbol);
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await ship.navigate(asteroidSymbol);
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}
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}
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}
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@ -74,7 +69,6 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
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const deliveryPoint = deliver.destinationSymbol;
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const wantedCargo = deliver.tradeSymbol;
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while (!contract.fulfilled) {
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ship = dbShips.getShip(ship.symbol);
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const goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
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// make sure we are not carrying useless stuff
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await selling.sell(ship, wantedCargo);
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@ -122,14 +116,14 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
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throw `runTradeProcurement failed, no market exports or exchanges ${wantedCargo}`;
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}
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// go buy what we need
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await libShips.navigate(ship, buyingPoint);
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await ship.navigate(buyingPoint);
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const units = Math.min(
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deliver.unitsRequired - deliver.unitsFulfilled,
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ship.cargo.capacity - ship.cargo.units,
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);
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await libShips.buy(ship, wantedCargo, units);
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await ship.purchase(wantedCargo, units);
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// then make a delivery
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await libShips.navigate(ship, deliveryPoint);
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await ship.navigate(deliveryPoint);
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contract = await contracts.deliver(contract, ship);
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if (contract.fulfilled) return;
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}
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