1
0
Fork 0

[node] Big Ships lib refactoring

This commit is contained in:
Julien Dessaux 2024-04-05 00:42:30 +02:00
parent a58394230d
commit 234770b611
Signed by: adyxax
GPG key ID: F92E51B86E07177E
27 changed files with 500 additions and 589 deletions

View file

@ -1,32 +1,28 @@
import { Contract } from '../model/contract.ts';
import { Ship } from '../model/ship.ts';
import { Contract } from '../lib/types.ts';
import { Ship } from '../lib/ships.ts';
import * as mining from './mining.js';
import * as selling from './selling.js';
import * as dbContracts from '../database/contracts.ts';
import * as dbShips from '../database/ships.ts';
import * as api from '../lib/api.ts';
import * as contracts from '../lib/contracts.ts';
import * as libShips from '../lib/ships.ts';
import * as libSystems from '../lib/systems.ts';
import * as systems from '../lib/systems.ts';
import * as utils from '../lib/utils.ts';
export async function init(): Promise<void> {
const ship = dbShips.getShips()[0]; // This should always be the command ship
export async function run(ship: Ship): Promise<void> {
while(true) { // we use the fact that there can only be at most one active contract at a time
const contracts = dbContracts.getContracts().filter(c => !c.fulfilled);
let contract: Contract;
if (contracts.length === 0) {
contract = await libShips.negotiate(ship);
contract = await ship.negotiate();
} else {
contract = contracts[0];
}
await run(contract, ship);
await libShips.negotiate(ship);
await runOne(contract, ship);
await ship.negotiate();
}
}
async function run(contract: Contract, ship: Ship): Promise<void> {
async function runOne(contract: Contract, ship: Ship): Promise<void> {
await contracts.accept(contract);
switch(contract.type) {
case 'PROCUREMENT':
@ -47,24 +43,23 @@ async function runOreProcurement(contract: Contract, ship: Ship): Promise<void>
const asteroids = await systems.type(ship.nav.systemSymbol, 'ENGINEERED_ASTEROID');
const asteroidSymbol = asteroids[0].symbol;
while (!contract.fulfilled) {
ship = dbShips.getShip(ship.symbol);
const goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
// what we do depends on where we are
switch (ship.nav.waypointSymbol) {
case asteroidSymbol:
await mining.mineUntilFullFor(contract, ship, asteroidSymbol);
await libShips.navigate(ship, deliveryPoint);
await ship.navigate(deliveryPoint);
break;
case deliveryPoint:
if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
contract = await contracts.deliver(contract, ship);
if (contract.fulfilled) return;
}
await libShips.navigate(ship, asteroidSymbol);
await ship.navigate(asteroidSymbol);
break;
default:
await selling.sell(ship, wantedCargo);
await libShips.navigate(ship, asteroidSymbol);
await ship.navigate(asteroidSymbol);
}
}
}
@ -74,7 +69,6 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
const deliveryPoint = deliver.destinationSymbol;
const wantedCargo = deliver.tradeSymbol;
while (!contract.fulfilled) {
ship = dbShips.getShip(ship.symbol);
const goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
// make sure we are not carrying useless stuff
await selling.sell(ship, wantedCargo);
@ -122,14 +116,14 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
throw `runTradeProcurement failed, no market exports or exchanges ${wantedCargo}`;
}
// go buy what we need
await libShips.navigate(ship, buyingPoint);
await ship.navigate(buyingPoint);
const units = Math.min(
deliver.unitsRequired - deliver.unitsFulfilled,
ship.cargo.capacity - ship.cargo.units,
);
await libShips.buy(ship, wantedCargo, units);
await ship.purchase(wantedCargo, units);
// then make a delivery
await libShips.navigate(ship, deliveryPoint);
await ship.navigate(deliveryPoint);
contract = await contracts.deliver(contract, ship);
if (contract.fulfilled) return;
}