[node] Big Ships lib refactoring
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27 changed files with 500 additions and 589 deletions
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@ -1,32 +1,28 @@
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import { Contract } from '../model/contract.ts';
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import { Ship } from '../model/ship.ts';
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import { Contract } from '../lib/types.ts';
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import { Ship } from '../lib/ships.ts';
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import * as mining from './mining.js';
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import * as selling from './selling.js';
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import * as dbContracts from '../database/contracts.ts';
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import * as dbShips from '../database/ships.ts';
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import * as api from '../lib/api.ts';
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import * as contracts from '../lib/contracts.ts';
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import * as libShips from '../lib/ships.ts';
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import * as libSystems from '../lib/systems.ts';
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import * as systems from '../lib/systems.ts';
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import * as utils from '../lib/utils.ts';
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export async function init(): Promise<void> {
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const ship = dbShips.getShips()[0]; // This should always be the command ship
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export async function run(ship: Ship): Promise<void> {
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while(true) { // we use the fact that there can only be at most one active contract at a time
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const contracts = dbContracts.getContracts().filter(c => !c.fulfilled);
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let contract: Contract;
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if (contracts.length === 0) {
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contract = await libShips.negotiate(ship);
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contract = await ship.negotiate();
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} else {
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contract = contracts[0];
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}
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await run(contract, ship);
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await libShips.negotiate(ship);
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await runOne(contract, ship);
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await ship.negotiate();
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}
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}
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async function run(contract: Contract, ship: Ship): Promise<void> {
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async function runOne(contract: Contract, ship: Ship): Promise<void> {
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await contracts.accept(contract);
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switch(contract.type) {
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case 'PROCUREMENT':
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@ -47,24 +43,23 @@ async function runOreProcurement(contract: Contract, ship: Ship): Promise<void>
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const asteroids = await systems.type(ship.nav.systemSymbol, 'ENGINEERED_ASTEROID');
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const asteroidSymbol = asteroids[0].symbol;
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while (!contract.fulfilled) {
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ship = dbShips.getShip(ship.symbol);
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const goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
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// what we do depends on where we are
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switch (ship.nav.waypointSymbol) {
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case asteroidSymbol:
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await mining.mineUntilFullFor(contract, ship, asteroidSymbol);
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await libShips.navigate(ship, deliveryPoint);
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await ship.navigate(deliveryPoint);
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break;
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case deliveryPoint:
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if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
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contract = await contracts.deliver(contract, ship);
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if (contract.fulfilled) return;
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}
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await libShips.navigate(ship, asteroidSymbol);
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await ship.navigate(asteroidSymbol);
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break;
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default:
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await selling.sell(ship, wantedCargo);
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await libShips.navigate(ship, asteroidSymbol);
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await ship.navigate(asteroidSymbol);
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}
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}
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}
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@ -74,7 +69,6 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
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const deliveryPoint = deliver.destinationSymbol;
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const wantedCargo = deliver.tradeSymbol;
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while (!contract.fulfilled) {
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ship = dbShips.getShip(ship.symbol);
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const goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
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// make sure we are not carrying useless stuff
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await selling.sell(ship, wantedCargo);
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@ -122,14 +116,14 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
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throw `runTradeProcurement failed, no market exports or exchanges ${wantedCargo}`;
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}
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// go buy what we need
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await libShips.navigate(ship, buyingPoint);
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await ship.navigate(buyingPoint);
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const units = Math.min(
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deliver.unitsRequired - deliver.unitsFulfilled,
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ship.cargo.capacity - ship.cargo.units,
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);
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await libShips.buy(ship, wantedCargo, units);
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await ship.purchase(wantedCargo, units);
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// then make a delivery
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await libShips.navigate(ship, deliveryPoint);
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await ship.navigate(deliveryPoint);
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contract = await contracts.deliver(contract, ship);
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if (contract.fulfilled) return;
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}
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@ -1,6 +1,6 @@
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import db from '../database/db.ts';
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import * as dbSystems from '../database/systems.ts';
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import { System } from '../model/system.ts';
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import { System } from '../lib/types.ts';
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import * as api from '../lib/api.ts';
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export async function init(): Promise<void> {
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@ -1,16 +1,16 @@
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import * as dbAgents from '../database/agents.ts';
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import * as db from '../database/db.ts';
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import * as dbContracts from '../database/contracts.ts';
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import * as dbShips from '../database/ships.ts';
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import * as dbTokens from '../database/tokens.ts';
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import { Agent } from '../model/agent.ts';
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import { Response } from '../model/api.ts';
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import { Contract } from '../model/contract.ts';
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import { Ship } from '../model/ship.ts';
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import * as api from '../lib/api.ts';
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//import * as agents from '../lib/angent.ts';
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import {
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Response,
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} from '../lib/api.ts';
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import {
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Agent,
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Contract,
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} from '../lib/types.ts';
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import { Ship } from '../lib/ships.ts';
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import * as libContracts from '../lib/contracts.ts';
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import * as libShips from '../lib/ships.ts';
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const symbol = process.env.NODE_ENV === 'test' ? 'ADYXAX-0' : 'ADYXAX-JS';
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@ -32,7 +32,6 @@ export async function init(): Promise<void> {
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case 4111: // 4111 means the agent symbol has already been claimed so no server reset happened
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// TODO await agents.agents();
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await libContracts.getContracts();
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await libShips.getShips();
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return;
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default:
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throw json;
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@ -42,7 +41,4 @@ export async function init(): Promise<void> {
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dbTokens.addToken(json.data.token);
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dbAgents.addAgent(json.data.agent);
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dbContracts.setContract(json.data.contract);
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dbShips.setShip(json.data.ship);
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// Temporary fix to fetch the data on the startup probe
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await libShips.getShips();
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}
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@ -1,11 +1,8 @@
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import * as selling from './selling.js';
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import * as dbContracts from '../database/contracts.js';
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import * as dbShips from '../database/ships.js';
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import * as api from '../lib/api.js';
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import * as libShips from '../lib/ships.js';
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import * as utils from '../lib/utils.js';
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import { Contract } from '../model/contract.ts';
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import { Ship } from '../model/ship.ts';
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import { Ship } from '../lib/ships.js';
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import { Contract } from '../lib/types.ts';
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import { categorizeCargo } from '../lib/utils.ts';
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export async function mineUntilFullFor(contract: Contract, ship: Ship, asteroidSymbol: string): Promise<void> {
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// TODO find a good asteroid
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@ -13,21 +10,20 @@ export async function mineUntilFullFor(contract: Contract, ship: Ship, asteroidS
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await mineUntilFull(ship);
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contract = dbContracts.getContract(contract.id);
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const deliver = contract.terms.deliver[0];
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ship = dbShips.getShip(ship.symbol);
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const cargo = utils.categorizeCargo(ship.cargo, deliver.tradeSymbol);
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const cargo = categorizeCargo(ship.cargo, deliver.tradeSymbol);
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const wantedUnits = Object.values(cargo.wanted).reduce((acc, e) => acc += e, 0);
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// > 90% full of the valuable goods ? Or just have enough for the contract?
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if (wantedUnits >= ship.cargo.capacity * 0.9
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|| cargo.wanted[deliver.tradeSymbol] >= deliver.unitsRequired - deliver.unitsFulfilled) return;
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// we are full but need to sell junk
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await selling.sell(ship, deliver.tradeSymbol);
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await libShips.navigate(ship, asteroidSymbol);
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await ship.navigate(asteroidSymbol);
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}
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}
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async function mineUntilFull(ship: Ship): Promise<void> {
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while (!libShips.isFull(ship)) {
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await libShips.extract(ship);
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while (!ship.isFull()) {
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await ship.extract();
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}
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}
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@ -1,29 +1,26 @@
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import * as dbMarkets from '../database/markets.ts';
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import * as dbShips from '../database/ships.ts';
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import * as api from '../lib/api.ts';
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import * as libShips from '../lib/ships.ts';
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import * as libSystems from '../lib/systems.ts';
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import * as utils from '../lib/utils.ts';
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import { CargoManifest } from '../model/cargo.ts';
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import { CommonThing } from '../model/common.ts';
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import { Ship } from '../model/ship.ts';
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import { categorizeCargo } from '../lib/utils.ts';
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import { Ship } from '../lib/ships.ts';
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import {
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CargoManifest,
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CommonThing,
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} from '../lib/types.ts';
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// example ctx { ship: {XXX}, keep: 'SILVER_ORE' }
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export async function sell(ship: Ship, good: string): Promise<Ship> {
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outer: while(true) {
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ship = dbShips.getShip(ship.symbol);
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// first lets see what we want to sell
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let cargo = utils.categorizeCargo(ship.cargo, good);
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let cargo = categorizeCargo(ship.cargo, good);
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// get the marketdata from our location
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const market = await libSystems.market(ship.nav.waypointSymbol);
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// can we sell anything here?
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const goods = whatCanBeTradedAt(cargo.goods, market.imports.concat(market.exchange));
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for (let i = 0; i < goods.length; i++) {
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await libShips.sell(ship, goods[i].symbol);
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await ship.sell(goods[i].symbol);
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};
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// are we done selling everything we can?
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ship = dbShips.getShip(ship.symbol);
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cargo = utils.categorizeCargo(ship.cargo, good);
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cargo = categorizeCargo(ship.cargo, good);
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if (Object.keys(cargo.goods).length === 0) {
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return ship;
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}
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// if we have no data on the market we need to go there and see
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// and if we have data and can sell there we need to go too
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if (market === null || whatCanBeTradedAt(cargo.goods, market.imports).length > 0) {
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await libShips.navigate(ship, waypointSymbol);
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await ship.navigate(waypointSymbol);
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continue outer;
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}
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}
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const market = await libSystems.market(waypointSymbol);
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// if we can sell there we need to go
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if (whatCanBeTradedAt(cargo.goods, market.exchange).length > 0) {
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await libShips.navigate(ship, waypointSymbol);
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await ship.navigate(waypointSymbol);
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continue outer;
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}
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}
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