blob: fada1ea7966cdb6318a32e4ea67db5de91bf42cb (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
|
package config
import (
"os"
"github.com/pkg/errors"
"gopkg.in/yaml.v2"
)
type Config struct {
// AppConfig is the application level configuration entries
App App `yaml:"App"`
// Menus is the list of menus. The first one is the default menu for an anonymous user, the second one is the default menu for an authenticated user
Menus map[string]Menu `yaml:"Menus"`
// Games is the list of games.
Games map[string]Game `yaml:"Games"`
}
func (c *Config) validate() error {
if err := c.App.validate(); err != nil {
return err
}
if len(c.Menus) < 2 {
return errors.New("A valid configuration needs at least two menu entries named anonymous and logged_in")
}
found_anonymous_menu := false
found_logged_in_menu := false
for k, v := range c.Menus {
if err := v.validate(k); err != nil {
return err
}
if k == "anonymous" {
found_anonymous_menu = true
}
if k == "logged_in" {
found_logged_in_menu = true
}
}
if !found_anonymous_menu {
return errors.New("No anonymous menu declared")
}
if !found_logged_in_menu {
return errors.New("No logged_in menu declared")
}
for k, v := range c.Games {
if err := v.validate(k); err != nil {
return err
}
}
// TODO menu existence is tested in global config
// TODO game existence is tested in global config
return nil
}
// LoadFile loads the config from a given file
func LoadFile(path string) (config Config, err error) {
var f *os.File
f, err = os.Open(path)
if err != nil {
return
}
defer f.Close()
decoder := yaml.NewDecoder(f)
if err = decoder.Decode(&config); err != nil {
return
}
err = config.validate()
return
}
|