package config import ( "os" "github.com/pkg/errors" "gopkg.in/yaml.v2" ) type Config struct { // AppConfig is the application level configuration entries App App `yaml:"App"` // Menus is the list of menus. The first one is the default menu for an anonymous user, the second one is the default menu for an authenticated user Menus map[string]Menu `yaml:"Menus"` // Games is the list of games. Games map[string]Game `yaml:"Games"` } func (c *Config) validate() error { if err := c.App.validate(); err != nil { return err } if len(c.Menus) < 2 { return errors.New("A valid configuration needs at least two menu entries named anonymous and logged_in") } found_anonymous_menu := false found_logged_in_menu := false for k, v := range c.Menus { if err := v.validate(k); err != nil { return err } if k == "anonymous" { found_anonymous_menu = true } if k == "logged_in" { found_logged_in_menu = true } } if !found_anonymous_menu { return errors.New("No anonymous menu declared") } if !found_logged_in_menu { return errors.New("No logged_in menu declared") } for k, v := range c.Games { if err := v.validate(k); err != nil { return err } } // TODO menu existence is tested in global config // TODO game existence is tested in global config return nil } // LoadFile loads the config from a given file func LoadFile(path string) (config Config, err error) { var f *os.File f, err = os.Open(path) if err != nil { return } defer f.Close() decoder := yaml.NewDecoder(f) if err = decoder.Decode(&config); err != nil { return } err = config.validate() return }