feat(webui): bootstrap session handling and login process
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63e2b1b09d
commit
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18 changed files with 447 additions and 1 deletions
69
pkg/database/sessions.go
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69
pkg/database/sessions.go
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package database
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import (
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"database/sql"
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"errors"
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"fmt"
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"time"
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"git.adyxax.org/adyxax/tfstated/pkg/model"
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"go.n16f.net/uuid"
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)
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func (db *DB) CreateSession(account *model.Account) (string, error) {
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var sessionId uuid.UUID
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if err := sessionId.Generate(uuid.V4); err != nil {
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return "", fmt.Errorf("failed to generate session id: %w", err)
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}
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if _, err := db.Exec(
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`INSERT INTO sessions(id, account_id, data)
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VALUES (?, ?, ?);`,
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sessionId.String(),
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account.Id,
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"",
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); err != nil {
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return "", fmt.Errorf("failed insert new session in database: %w", err)
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}
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return sessionId.String(), nil
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}
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func (db *DB) LoadSessionById(id string) (*model.Session, error) {
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session := model.Session{
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Id: id,
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}
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var (
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created int64
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updated int64
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)
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err := db.QueryRow(
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`SELECT account_id,
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created,
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updated,
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data
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FROM sessions
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WHERE id = ?;`,
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id,
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).Scan(&session.AccountId,
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&created,
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&updated,
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&session.Data,
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)
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if err != nil {
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if errors.Is(err, sql.ErrNoRows) {
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return nil, nil
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}
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return nil, fmt.Errorf("failed to load session by id %s: %w", id, err)
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}
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session.Created = time.Unix(created, 0)
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session.Updated = time.Unix(updated, 0)
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return &session, nil
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}
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func (db *DB) TouchSession(sessionId string) error {
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now := time.Now().UTC()
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_, err := db.Exec(`UPDATE sessions SET updated = ? WHERE id = ?`, now.Unix(), sessionId)
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if err != nil {
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return fmt.Errorf("failed to touch updated for session %s: %w", sessionId, err)
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}
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return nil
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}
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