summaryrefslogtreecommitdiff
path: root/nodejs/lib/ships.ts
blob: 55a36a5d914ee7300fd68fddfe0fe5ed080c2f3f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
import {
	Response,
	debugLog,
	send,
	sleep,
} from './api.ts';
import {
	MarketTradeVolumeError,
	ShipIsCurrentlyInTransitError,
	ShipIsStillOnCooldownError,
	ShipRequiresMoreFuelForNavigationError,
} from './errors.ts';
import { Agent, setAgent } from './agent.ts';
import { Contract } from './contracts.ts';
import * as libSystems from './systems.ts';
import {
	Cargo,
	Cooldown,
	Fuel,
	Nav,
	Registration,
	Waypoint,
} from './types.ts';
import {
	is_there_a_ship_at_this_waypoint,
	shortestPath,
	sortByPrice,
} from './utils.ts';

export class Ship {
	cargo: Cargo;
	cooldown: Cooldown;
	// crew
	// engine
	// frame
	fuel: Fuel;
	// modules
	// mounts
	nav: Nav;
	// reactor
	registration: Registration;
	symbol: string;
	constructor(ship: Ship) {
		this.cargo = ship.cargo;
		this.cooldown = ship.cooldown;
		this.fuel = ship.fuel;
		this.nav = ship.nav;
		this.registration = ship.registration;
		this.symbol = ship.symbol;
	}
	async dock(): Promise<void> {
		if (this.nav.status === 'DOCKED') return;
		const response = await send<{nav: Nav}>({endpoint: `/my/ships/${this.symbol}/dock`, method: 'POST'});
		if (response.error) {
			switch(response.error.code) {
				case 4214:
					const sicite = response.error.data as ShipIsCurrentlyInTransitError;
					await sleep(sicite.secondsToArrival * 1000);
					return await this.dock();
				default: // yet unhandled error
					debugLog(response);
					throw response;
			}
		}
		this.nav = response.data.nav;
	}
	async extract(): Promise<Cargo> {
		if (this.isFull()) return this.cargo;
		// TODO move to a suitable asteroid?
		// const asteroidFields = await systems.type({symbol: this.nav.systemSymbol, type: 'ENGINEERED_ASTEROID'});
		// TODO if there are multiple fields, find the closest one?
		//await navigate({symbol: ctx.symbol, waypoint: asteroidFields[0].symbol});
		await this.orbit();
		// TODO handle surveying?
		const response = await send<{cooldown: Cooldown, cargo: Cargo}>({endpoint: `/my/ships/${this.symbol}/extract`, method: 'POST'}); // TODO extraction and events api response fields cf https://spacetraders.stoplight.io/docs/spacetraders/b3931d097608d-extract-resources
		if (response.error) {
			switch(response.error.code) {
				case 4000:
					const sisoce = response.error.data as ShipIsStillOnCooldownError;
					await sleep(sisoce.cooldown.remainingSeconds  * 1000);
					return await this.extract();
				case 4228: // ship is full
					return this.cargo;
				default: // yet unhandled error
					debugLog(response);
					throw response;
			}
		}
		this.cargo = response.data.cargo;
		await sleep(response.data.cooldown.remainingSeconds*1000);
		return this.cargo;
	}
	//async flightMode(mode: string): Promise<void> {
	//	if (this.nav.flightMode === mode) return;
	//	const response = await send<nav>({endpoint: `/my/ships/${this.symbol}/nav`, method: 'PATCH', payload: { flightmode: mode }});
	//	if (response.error) {
	//		switch(response.error.code) {
	//			case 4214:
	//				const sicite = response.error.data as ShipIsCurrentlyInTransitError;
	//				await sleep(sicite.secondsToArrival * 1000);
	//				return await this.flightMode(mode);
	//			default: // yet unhandled error
	//				debugLog(response);
	//				throw response;
	//		}
	//	}
	//	this.nav = response.data;
	//}
	isEmpty(): boolean {
		return this.cargo.inventory.some(i => i.symbol !== 'ANTIMATTER');
	}
	isFull(): boolean {
		return this.cargo.units >= this.cargo.capacity * 0.9;
	}
	async navigate(waypoint: Waypoint): Promise<void> {
		let path = await shortestPath(await libSystems.waypoint(this.nav.route.destination.symbol), waypoint, this.fuel.capacity, await libSystems.waypoints(this.nav.systemSymbol));
		while (path.length > 0) {
			const next = path.pop();
			if (next === undefined) break;
			if (next.fuel > this.fuel.current) {
				// TODO also refuel if the destination does not sell fuel?
				await this.refuel();
			}
			await this.navigateTo(next.symbol);
		}
	}
	private async navigateTo(symbol: string): Promise<void> {
		await this.orbit();
		//if (this.fuel.capacity === 0) this.flightMode('BURN');
		const response = await send<{fuel: Fuel, nav: Nav}>({endpoint: `/my/ships/${this.symbol}/navigate`, method: 'POST', payload: { waypointSymbol: symbol }}); // TODO events field
		if (response.error) {
			switch(response.error.code) {
				case 4203: // not enough fuel
					// This should not happen given the logic in navigate()
					const srmffne = response.error.data as ShipRequiresMoreFuelForNavigationError;
					debugLog(response);
					debugLog(srmffne);
					throw response;
				case 4214:
					const sicite = response.error.data as ShipIsCurrentlyInTransitError;
					await sleep(sicite.secondsToArrival * 1000);
					return await this.navigateTo(symbol);
				default: // yet unhandled error
					debugLog(response);
					throw response;
			}
		}
		this.fuel = response.data.fuel;
		this.nav = response.data.nav;
		const delay = new Date(this.nav.route.arrival).getTime()  - new Date().getTime() ;
		await sleep(delay);
		this.nav.status = 'IN_ORBIT'; // we arrive in orbit
	}
	async negotiate(): Promise<Contract> {
		await this.dock();
		const response = await send<{contract: Contract}>({endpoint: `/my/ships/${this.symbol}/negotiate/contract`, method: 'POST'});
		if (response.error) {
			switch(response.error.code) {
				case 4214:
					const sicite = response.error.data as ShipIsCurrentlyInTransitError;
					await sleep(sicite.secondsToArrival * 1000);
					return await this.negotiate();
				default: // yet unhandled error
					debugLog(response);
					throw response;
			}
		}
		return new Contract(response.data.contract);
	}
	async orbit(): Promise<void> {
		if (this.nav.status === 'IN_ORBIT') return;
		const response = await send<{nav: Nav}>({endpoint: `/my/ships/${this.symbol}/orbit`, method: 'POST'});
		if (response.error) {
			switch(response.error.code) {
				case 4214:
					const sicite = response.error.data as ShipIsCurrentlyInTransitError;
					await sleep(sicite.secondsToArrival * 1000);
					return await this.orbit();
				default: // yet unhandled error
					debugLog(response);
					throw response;
			}
		}
		this.nav = response.data.nav;
	}
	async purchase(tradeSymbol: string, units: number): Promise<void> {
		if (units <= 0) return;
		await this.dock();
		// TODO take into account the tradevolume, we might need to buy in multiple steps
		const response = await send<{agent: Agent, cargo: Cargo}>({endpoint: `/my/ships/${this.symbol}/purchase`, method: 'POST', payload: { symbol: tradeSymbol, units: units }}); // TODO transaction field
		if (response.error) {
			switch(response.error.code) {
				case 4604: // units per transaction limit exceeded
					const mtve = response.error.data as MarketTradeVolumeError;
					await this.purchase(tradeSymbol, mtve.tradeVolume);
					return await this.purchase(tradeSymbol, units - mtve.tradeVolume);
				default:
					debugLog(response);
					throw response;
			}
		}
		this.cargo = response.data.cargo;
		setAgent(response.data.agent);
	}
	async refuel(): Promise<void> {
		if (this.fuel.current === this.fuel.capacity) return;
		// TODO check if our current waypoint has a marketplace (and sells fuel)?
		await this.dock();
		const response = await send<{agent: Agent, fuel: Fuel}>({endpoint: `/my/ships/${this.symbol}/refuel`, method: 'POST'}); // TODO transaction field
		if (response.error) {
			debugLog(response);
			throw response;
		}
		this.fuel = response.data.fuel;
		setAgent(response.data.agent);
	}
	async sell(tradeSymbol: string, maybeUnits?: number): Promise<Cargo> {
		// TODO check if our current waypoint has a marketplace and buys tradeSymbol?
		await this.dock();
		let units = 0;
		if (maybeUnits !== undefined) {
			units = maybeUnits;
		} else {
			this.cargo.inventory.forEach(i => {if (i.symbol === tradeSymbol) units = i.units; });
		}
		// TODO take into account the tradevolume if we know it already, we might need to buy in multiple steps
		const response = await send<{agent: Agent, cargo: Cargo}>({endpoint: `/my/ships/${this.symbol}/sell`, method: 'POST', payload: { symbol: tradeSymbol, units: units }}); // TODO transaction field
		if (response.error) {
			switch(response.error.code) {
				case 4604: // units per transaction limit exceeded
					const mtve = response.error.data as MarketTradeVolumeError;
					await this.sell(tradeSymbol, mtve.tradeVolume); // TODO cache this information
					return await this.sell(tradeSymbol, units - mtve.tradeVolume);
				default:
					debugLog(response);
					throw response;
			}
		}
		this.cargo = response.data.cargo;
		setAgent(response.data.agent);
		return this.cargo;
	}
}

let myShips: Array<Ship> = [];

export function getShips(): Array<Ship> {
	return myShips;
}

export async function initShips(): Promise<void> {
	const response = await send<Array<Ship>>({endpoint: `/my/ships`, page: 1});
	if (response.error) {
		debugLog(response);
		throw response;
	}
	myShips = response.data.map(ship => new Ship(ship));
}

export async function purchaseShip(shipType: string): Promise<Ship> {
	const shipyardWaypoints = await libSystems.trait(getShips()[0].nav.systemSymbol, 'SHIPYARD');
	// backup candidates exist in case we do not have a probe in orbit of a
	// shipyard selling ${shipType}
	let backupCandidates: Array<{price: number, waypoint: Waypoint}> = [];
	let candidates: Array<{price: number, waypoint: Waypoint}> = [];
	for (const w of shipyardWaypoints) {
		const shipyardData = await libSystems.shipyard(w);
		const data = shipyardData.ships.filter(t => t.type === shipType);
		if (data.length === 0) continue;
		backupCandidates.push({price: data[0].purchasePrice, waypoint: w });
		if (!is_there_a_ship_at_this_waypoint(w)) continue;
		candidates.push({price: data[0].purchasePrice, waypoint: w });
	}
	let needsNavigate = false;
	if (candidates.length === 0) {
		if (backupCandidates.length === 0) throw `no shipyards sell ships of type ${shipType}`;
		candidates = backupCandidates;
		needsNavigate = true;
	}
	sortByPrice(candidates);
	if (needsNavigate) {
		// we did not have a probe in orbit of a shipyard selling ${shipType}
		// yet, must be early game buying our second probe so let's move the
		// starting probe in position
		await getShips()[1].navigate(candidates[0].waypoint);
	}
	const response = await send<{agent: Agent, ship: Ship}>({endpoint: `/my/ships`, method: 'POST', payload: {shipType: shipType, waypointSymbol: candidates[0].waypoint.symbol}}); // TODO transaction field
	if (response.error) {
		debugLog(response);
		throw response;
	}
	setAgent(response.data.agent);
	const ship = new Ship(response.data.ship);
	myShips.push(ship);
	return ship;
}