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import * as selling from './selling.js';
import { Contract } from '../lib/contracts.js';
import { Ship } from '../lib/ships.js';
import {
Waypoint,
} from '../lib/types.ts';
import { categorizeCargo } from '../lib/utils.ts';
export async function mineUntilFullFor(contract: Contract, ship: Ship, asteroid: Waypoint): Promise<void> {
// TODO find a good asteroid
while(true) {
await mineUntilFull(ship);
const deliver = contract.terms.deliver[0];
const cargo = categorizeCargo(ship.cargo, deliver.tradeSymbol);
const wantedUnits = Object.values(cargo.wanted).reduce((acc, e) => acc += e, 0);
// > 90% full of the valuable goods ? Or just have enough for the contract?
if (wantedUnits >= ship.cargo.capacity * 0.9
|| cargo.wanted[deliver.tradeSymbol] >= deliver.unitsRequired - deliver.unitsFulfilled) return;
// we are full but need to sell junk
await selling.sell(ship, deliver.tradeSymbol);
await ship.navigate(asteroid);
}
}
async function mineUntilFull(ship: Ship): Promise<void> {
while (!ship.isFull()) {
await ship.extract();
}
}
// TODO surveying the asteroid field
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