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import * as mining from './mining.js';
import * as dbShips from '../database/ships.js';
import * as api from '../lib/api.js';
import * as contracts from '../lib/contracts.js';
import * as ships from '../lib/ships.js';
import * as systems from '../lib/systems.js';
export async function auto(ctx) {
let ship = dbShips.getShip(ctx.symbol);
// Fetch our contracts in the system the ship currently is in
let cs = await contracts.contracts();
cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.nav.systemSymbol));
if (cs === []) throw `No contract at ${ctx.symbol}'s location`;
let contract = cs[0];
if (!contract.accepted) {
console.log(new Date(), `accepting contract ${contract.id}`);
await contracts.accept({contract: contract.id});
}
const good = contract.terms.deliver[0].tradeSymbol;
const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ASTEROID_FIELD'});
const asteroidField = asteroidFields[0].symbol;
while (true) {
ship = dbShips.getShip(ctx.symbol);
// If we are in transit, we wait until we arrive
const delay = new Date(ship.nav.route.arrival) - new Date();
if (delay > 0) await api.sleep(delay);
// Then it depends on where we are
let goodCargo = ship.cargo.inventory.filter(i => i.symbol === good)[0];
// the switch makes this 'resumable'
switch (ship.nav.waypointSymbol) {
case asteroidField:
let response = await mining.mineUntilFullOf({good: good, symbol: ctx.symbol});
await ships.navigate({symbol: ctx.symbol, waypoint: deliveryPoint});
break;
case deliveryPoint:
await ships.dock({symbol: ctx.symbol});
await ships.refuel({symbol: ctx.symbol});
if (goodCargo !== undefined) {
console.log(`delivering ${goodCargo.units} of ${good}`);
await contracts.deliver({contract: contract.id, symbol: ctx.symbol, good: good, units: goodCargo.units });
}
await ships.navigate({symbol: ctx.symbol, waypoint: asteroidField});
await ships.dock({symbol: ctx.symbol});
await ships.refuel({symbol: ctx.symbol});
await ships.orbit({symbol: ctx.symbol});
break;
default:
await ships.navigate({symbol: ctx.symbol, waypoint: asteroidField});
await ships.dock({symbol: ctx.symbol});
await ships.refuel({symbol: ctx.symbol});
await ships.orbit({symbol: ctx.symbol});
}
}
}
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