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import * as autoContracting from './contracting.ts';
import { debugLog, send, sleep } from '../lib/api.ts';
import { getAgent } from '../lib/agent.ts';
import { getShips, purchaseShip, Ship } from '../lib/ships.ts';
import { market, shipyard, trait, waypoint } from '../lib/systems.ts';
import { Waypoint } from '../lib/types.ts';
import {
are_we_done_visiting_all_markets,
distance,
is_there_a_ship_at_this_waypoint,
sortByDistanceFrom,
} from '../lib/utils.ts';
let running = false;
let state = 0;
enum states {
start_running_contracts_with_the_command_ship = 0,
visit_all_shipyards,
visit_all_markets,
}
export async function run(): Promise<void> {
if (running) {
throw 'refusing to start a second agent processor';
}
running = true;
state = 0;
try {
while(true) {
const ships = getShips();
switch(state) {
case states.start_running_contracts_with_the_command_ship:
autoContracting.run(ships[0]);
state++;
continue;
case states.visit_all_shipyards:
await visit_all_shipyards(ships[1]);
state++;
continue;
case states.visit_all_markets:
await visit_all_markets();
state++;
continue;
state++;
continue;
default:
debugLog('No more agent processor states implemented, exiting!')
return;
}
}
} catch (e) {
running = false;
throw e;
}
}
async function visit_all_markets(): Promise<void> {
if (await are_we_done_visiting_all_markets()) return;
// send all our probes except the starting one to map the system's markets
for (const probe of getShips().slice(2)) {
if (probe.registration.role !== 'SATELLITE') continue;
visit_next_markets(probe);
await sleep(10000); // we do not send them all at once so they can chose different destinations
}
// buy more probes to speed up the process
while (true) {
if (await are_we_done_visiting_all_markets()) return;
while (getAgent().credits < 250000) {
await sleep(60000);
}
const probe = await purchaseShip('SHIP_PROBE');
visit_next_markets(probe);
await sleep(10000);
}
}
async function visit_next_markets(probe: Ship): Promise<void> {
while (true) {
const probeWaypoint = await waypoint(probe.nav.waypointSymbol);
const marketplaceWaypoints = await trait(probe.nav.systemSymbol, 'MARKETPLACE');
let candidates: Array<Waypoint> = [];
for (const w of marketplaceWaypoints) {
const marketplaceData = await market(w);
if (marketplaceData.tradeGoods) continue;
if (is_there_a_ship_at_this_waypoint(w)) continue;
candidates.push(w);
}
if (candidates.length === 0) {
return;
}
const next = sortByDistanceFrom(probeWaypoint, candidates)[0].data;
await probe.navigate(next);
await market(next);
}
}
async function visit_all_shipyards(probe: Ship): Promise<void> {
const probeWaypoint = await waypoint(probe.nav.waypointSymbol);
const shipyardWaypoints = await trait(probe.nav.systemSymbol, 'SHIPYARD');
let candidates: Array<Waypoint> = [];
for (const w of shipyardWaypoints) {
const shipyardData = await shipyard(w);
if (shipyardData.ships) continue;
candidates.push(w);
}
const nexts = sortByDistanceFrom(probeWaypoint, candidates).map(o => o.data);
for (const next of nexts) {
await probe.navigate(next);
await market(next);
await shipyard(next);
}
}
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