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spacetraders/nodejs/lib/ships.ts

204 lines
7.8 KiB
TypeScript

import { Response } from '../model/api.ts';
import { Agent } from '../model/agent.ts';
import { Cargo } from '../model/cargo.ts';
import { Cooldown, Fuel, Nav, Ship } from '../model/ship.ts';
import * as api from './api.js';
import * as dbAgents from '../database/agents.ts';
import * as dbShips from '../database/ships.js';
import * as dbSurveys from '../database/surveys.js';
import * as systems from '../lib/systems.js';
export async function dock(ship: Ship): Promise<Ship> {
if (ship.nav.status === 'DOCKED') return ship;
const response = await api.send({endpoint: `/my/ships/${ship.symbol}/dock`, method: 'POST'}) as Response<{nav: Nav}>;
if (response.error !== undefined) {
switch(response.error.code) {
case 4214: // ship is in transit
await api.sleep(response.error.data.secondsToArrival * 1000);
return await dock(ship);
default: // yet unhandled error
api.debugLog(response);
throw response;
}
}
dbShips.setShipNav(ship.symbol, response.data.nav);
ship.nav = response.data.nav;
return ship;
}
export async function extract(ship: Ship): Promise<Ship> {
// TODO move to a suitable asteroid?
// const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ENGINEERED_ASTEROID'});
// TODO if there are multiple fields, find the closest one?
//await navigate({symbol: ctx.symbol, waypoint: asteroidFields[0].symbol});
ship = await orbit(ship);
// TODO handle surveying?
const response = await api.send({endpoint: `/my/ships/${ship.symbol}/extract`, method: 'POST'}) as Response<{cooldown: Cooldown, cargo: Cargo}>; // TODO extraction and events api response fields cf https://spacetraders.stoplight.io/docs/spacetraders/b3931d097608d-extract-resources
if (response.error !== undefined) {
switch(response.error.code) {
case 4000: // ship is on cooldown
await api.sleep(response.error.data.cooldown.remainingSeconds * 1000);
return await extract(ship);
case 4228: // ship is full
return ship;
default: // yet unhandled error
api.debugLog(response);
throw response;
}
} else {
dbShips.setShipCargo(ship.symbol, response.data.cargo);
ship.cargo = response.data.cargo;
await api.sleep(response.data.cooldown.remainingSeconds*1000);
}
return ship;
}
//function hasMount(shipSymbol, mountSymbol) {
// const ship = dbShips.getShip(shipSymbol);
// return ship.mounts.filter(s => s.symbol === mountSymbol).length > 0;
//}
//export async function jump(ship: Ship): Ship {
// // TODO
// const response = await api.send({endpoint: `/my/ships/${ctx.ship}/jump`, method: 'POST', payload: { systemSymbol: ctx.system }});
// await api.sleep(response.data.cooldown.remainingSeconds*1000);
// return response;
//}
export async function navigate(ship: Ship, waypoint: string): Promise<Ship> {
if (ship.nav.waypointSymbol === waypoint) return ship;
ship = await orbit(ship);
// TODO if we do not have enough fuel, make a stop to refuel along the way or drift to the destination
const response = await api.send({endpoint: `/my/ships/${ship.symbol}/navigate`, method: 'POST', payload: { waypointSymbol: waypoint }}) as Response<{fuel: Fuel, nav: Nav}>; // TODO events field
if (response.error !== undefined) {
switch(response.error.code) {
case 4214: // ship is in transit
await api.sleep(response.error.data.secondsToArrival * 1000);
return await navigate(ship, waypoint);
default: // yet unhandled error
api.debugLog(response);
throw response;
}
}
dbShips.setShipFuel(ship.symbol, response.data.fuel);
dbShips.setShipNav(ship.symbol, response.data.nav);
ship.fuel = response.data.fuel;
ship.nav = response.data.nav
const delay = new Date(response.data.nav.route.arrival).getTime() - new Date().getTime() ;
await api.sleep(delay);
response.data.nav.status = 'IN_ORBIT'; // we arrive in orbit
dbShips.setShipNav(ship.symbol, response.data.nav);
ship.nav = response.data.nav
ship = await refuel(ship);
return ship;
}
//export async function negotiate(ctx) {
// // TODO
// return await api.send({endpoint: `/my/ships/${ctx.ship}/negotiate/contract`, method: 'POST'});
//}
export async function orbit(ship: Ship): Promise<Ship> {
if (ship.nav.status === 'IN_ORBIT') return ship;
const response = await api.send({endpoint: `/my/ships/${ship.symbol}/orbit`, method: 'POST'}) as Response<{nav: Nav}>;
if (response.error !== undefined) {
switch(response.error.code) {
case 4214: // ship is in transit
await api.sleep(response.error.data.secondsToArrival * 1000);
return await orbit(ship);
default: // yet unhandled error
throw response;
}
}
dbShips.setShipNav(ship.symbol, response.data.nav);
ship.nav = response.data.nav;
return ship;
}
//export async function purchase(ctx) {
// const response = await api.send({endpoint: '/my/ships', method: 'POST', payload: {
// shipType: ctx.shipType,
// waypointSymbol: ctx.waypoint,
// }});
// if (response.error !== undefined) {
// throw response;
// }
// dbShips.setShip(response.data.ship);
// return response.data;
//}
export async function refuel(ship: Ship): Promise<Ship> {
if (ship.fuel.current >= ship.fuel.capacity * 0.9) return ship;
// TODO check if our current waypoint has a marketplace (and sells fuel)?
ship = await dock(ship);
const response = await api.send({endpoint: `/my/ships/${ship.symbol}/refuel`, method: 'POST'}) as Response<{agent: Agent, fuel: Fuel}>; // TODO transaction field
if (response.error !== undefined) {
api.debugLog(response);
throw response;
}
dbShips.setShipFuel(ship.symbol, response.data.fuel);
dbAgents.setAgent(response.data.agent);
ship.fuel = response.data.fuel;
return ship;
}
export async function sell(ship: Ship, tradeSymbol: string): Promise<Ship> {
// TODO check if our current waypoint has a marketplace?
ship = await dock(ship);
let units = 0;
ship.cargo.inventory.forEach(i => {if (i.symbol === tradeSymbol) units = i.units; });
const response = await api.send({endpoint: `/my/ships/${ship.symbol}/sell`, method: 'POST', payload: { symbol: tradeSymbol, units: units }}) as Response<{agent: Agent, cargo: Cargo}>; // TODO transaction field
if (response.error !== undefined) {
api.debugLog(response);
throw response;
}
dbShips.setShipCargo(ship.symbol, response.data.cargo);
dbAgents.setAgent(response.data.agent);
ship.cargo = response.data.cargo;
return ship;
}
export async function ships(): Promise<Array<Ship>> {
const response = await api.send({endpoint: `/my/ships`, page: 1}) as Response<Array<Ship>>;
if (response.error !== undefined) {
api.debugLog(response);
throw response;
}
response.data.forEach(ship => dbShips.setShip(ship));
return response.data;
}
export async function ship(ship: Ship): Promise<Ship> {
const response = await api.send({endpoint: `/my/ships/${ship.symbol}`}) as Response<Ship>;
if (response.error !== undefined) {
api.debugLog(response);
throw response;
}
dbShips.setShip(response.data);
return response.data;
}
//export async function survey(ctx) {
// if (!hasMount(ctx.symbol, 'MOUNT_SURVEYOR_I')) { // we check if a surveyor is mounted on the ship
// return null;
// }
// const ship = dbShips.getShip(ctx.symbol);
// const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ASTEROID_FIELD'});
// // TODO if there are multiple fields, find the closest one?
// await navigate({symbol: ctx.symbol, waypoint: asteroidFields[0].symbol});
// await orbit(ctx);
// const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/survey`, method: 'POST'});
// api.debugLog(response);
// if (response.error !== undefined) {
// switch(response.error.code) {
// case 4000: // ship is on cooldown
// await api.sleep(response.error.data.cooldown.remainingSeconds * 1000);
// return await survey(ctx);
// default: // yet unhandled error
// throw response;
// }
// }
// dbSurveys.set(response.data.surveys[0]);
// await api.sleep(response.data.cooldown.remainingSeconds*1000);
// return response;
//}