204 lines
7.8 KiB
TypeScript
204 lines
7.8 KiB
TypeScript
import { Response } from '../model/api.ts';
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import { Agent } from '../model/agent.ts';
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import { Cargo } from '../model/cargo.ts';
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import { Cooldown, Fuel, Nav, Ship } from '../model/ship.ts';
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import * as api from './api.js';
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import * as dbAgents from '../database/agents.ts';
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import * as dbShips from '../database/ships.js';
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import * as dbSurveys from '../database/surveys.js';
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import * as systems from '../lib/systems.js';
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export async function dock(ship: Ship): Promise<Ship> {
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if (ship.nav.status === 'DOCKED') return ship;
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const response = await api.send({endpoint: `/my/ships/${ship.symbol}/dock`, method: 'POST'}) as Response<{nav: Nav}>;
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if (response.error !== undefined) {
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switch(response.error.code) {
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case 4214: // ship is in transit
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await api.sleep(response.error.data.secondsToArrival * 1000);
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return await dock(ship);
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default: // yet unhandled error
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api.debugLog(response);
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throw response;
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}
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}
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dbShips.setShipNav(ship.symbol, response.data.nav);
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ship.nav = response.data.nav;
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return ship;
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}
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export async function extract(ship: Ship): Promise<Ship> {
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// TODO move to a suitable asteroid?
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// const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ENGINEERED_ASTEROID'});
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// TODO if there are multiple fields, find the closest one?
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//await navigate({symbol: ctx.symbol, waypoint: asteroidFields[0].symbol});
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ship = await orbit(ship);
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// TODO handle surveying?
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const response = await api.send({endpoint: `/my/ships/${ship.symbol}/extract`, method: 'POST'}) as Response<{cooldown: Cooldown, cargo: Cargo}>; // TODO extraction and events api response fields cf https://spacetraders.stoplight.io/docs/spacetraders/b3931d097608d-extract-resources
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if (response.error !== undefined) {
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switch(response.error.code) {
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case 4000: // ship is on cooldown
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await api.sleep(response.error.data.cooldown.remainingSeconds * 1000);
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return await extract(ship);
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case 4228: // ship is full
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return ship;
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default: // yet unhandled error
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api.debugLog(response);
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throw response;
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}
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} else {
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dbShips.setShipCargo(ship.symbol, response.data.cargo);
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ship.cargo = response.data.cargo;
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await api.sleep(response.data.cooldown.remainingSeconds*1000);
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}
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return ship;
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}
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//function hasMount(shipSymbol, mountSymbol) {
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// const ship = dbShips.getShip(shipSymbol);
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// return ship.mounts.filter(s => s.symbol === mountSymbol).length > 0;
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//}
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//export async function jump(ship: Ship): Ship {
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// // TODO
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// const response = await api.send({endpoint: `/my/ships/${ctx.ship}/jump`, method: 'POST', payload: { systemSymbol: ctx.system }});
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// await api.sleep(response.data.cooldown.remainingSeconds*1000);
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// return response;
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//}
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export async function navigate(ship: Ship, waypoint: string): Promise<Ship> {
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if (ship.nav.waypointSymbol === waypoint) return ship;
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ship = await orbit(ship);
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// TODO if we do not have enough fuel, make a stop to refuel along the way or drift to the destination
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const response = await api.send({endpoint: `/my/ships/${ship.symbol}/navigate`, method: 'POST', payload: { waypointSymbol: waypoint }}) as Response<{fuel: Fuel, nav: Nav}>; // TODO events field
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if (response.error !== undefined) {
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switch(response.error.code) {
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case 4214: // ship is in transit
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await api.sleep(response.error.data.secondsToArrival * 1000);
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return await navigate(ship, waypoint);
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default: // yet unhandled error
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api.debugLog(response);
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throw response;
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}
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}
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dbShips.setShipFuel(ship.symbol, response.data.fuel);
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dbShips.setShipNav(ship.symbol, response.data.nav);
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ship.fuel = response.data.fuel;
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ship.nav = response.data.nav
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const delay = new Date(response.data.nav.route.arrival).getTime() - new Date().getTime() ;
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await api.sleep(delay);
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response.data.nav.status = 'IN_ORBIT'; // we arrive in orbit
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dbShips.setShipNav(ship.symbol, response.data.nav);
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ship.nav = response.data.nav
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ship = await refuel(ship);
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return ship;
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}
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//export async function negotiate(ctx) {
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// // TODO
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// return await api.send({endpoint: `/my/ships/${ctx.ship}/negotiate/contract`, method: 'POST'});
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//}
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export async function orbit(ship: Ship): Promise<Ship> {
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if (ship.nav.status === 'IN_ORBIT') return ship;
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const response = await api.send({endpoint: `/my/ships/${ship.symbol}/orbit`, method: 'POST'}) as Response<{nav: Nav}>;
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if (response.error !== undefined) {
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switch(response.error.code) {
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case 4214: // ship is in transit
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await api.sleep(response.error.data.secondsToArrival * 1000);
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return await orbit(ship);
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default: // yet unhandled error
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throw response;
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}
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}
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dbShips.setShipNav(ship.symbol, response.data.nav);
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ship.nav = response.data.nav;
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return ship;
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}
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//export async function purchase(ctx) {
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// const response = await api.send({endpoint: '/my/ships', method: 'POST', payload: {
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// shipType: ctx.shipType,
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// waypointSymbol: ctx.waypoint,
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// }});
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// if (response.error !== undefined) {
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// throw response;
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// }
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// dbShips.setShip(response.data.ship);
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// return response.data;
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//}
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export async function refuel(ship: Ship): Promise<Ship> {
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if (ship.fuel.current >= ship.fuel.capacity * 0.9) return ship;
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// TODO check if our current waypoint has a marketplace (and sells fuel)?
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ship = await dock(ship);
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const response = await api.send({endpoint: `/my/ships/${ship.symbol}/refuel`, method: 'POST'}) as Response<{agent: Agent, fuel: Fuel}>; // TODO transaction field
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if (response.error !== undefined) {
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api.debugLog(response);
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throw response;
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}
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dbShips.setShipFuel(ship.symbol, response.data.fuel);
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dbAgents.setAgent(response.data.agent);
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ship.fuel = response.data.fuel;
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return ship;
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}
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export async function sell(ship: Ship, tradeSymbol: string): Promise<Ship> {
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// TODO check if our current waypoint has a marketplace?
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ship = await dock(ship);
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let units = 0;
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ship.cargo.inventory.forEach(i => {if (i.symbol === tradeSymbol) units = i.units; });
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const response = await api.send({endpoint: `/my/ships/${ship.symbol}/sell`, method: 'POST', payload: { symbol: tradeSymbol, units: units }}) as Response<{agent: Agent, cargo: Cargo}>; // TODO transaction field
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if (response.error !== undefined) {
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api.debugLog(response);
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throw response;
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}
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dbShips.setShipCargo(ship.symbol, response.data.cargo);
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dbAgents.setAgent(response.data.agent);
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ship.cargo = response.data.cargo;
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return ship;
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}
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export async function ships(): Promise<Array<Ship>> {
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const response = await api.send({endpoint: `/my/ships`, page: 1}) as Response<Array<Ship>>;
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if (response.error !== undefined) {
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api.debugLog(response);
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throw response;
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}
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response.data.forEach(ship => dbShips.setShip(ship));
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return response.data;
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}
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export async function ship(ship: Ship): Promise<Ship> {
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const response = await api.send({endpoint: `/my/ships/${ship.symbol}`}) as Response<Ship>;
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if (response.error !== undefined) {
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api.debugLog(response);
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throw response;
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}
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dbShips.setShip(response.data);
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return response.data;
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}
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//export async function survey(ctx) {
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// if (!hasMount(ctx.symbol, 'MOUNT_SURVEYOR_I')) { // we check if a surveyor is mounted on the ship
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// return null;
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// }
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// const ship = dbShips.getShip(ctx.symbol);
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// const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ASTEROID_FIELD'});
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// // TODO if there are multiple fields, find the closest one?
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// await navigate({symbol: ctx.symbol, waypoint: asteroidFields[0].symbol});
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// await orbit(ctx);
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// const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/survey`, method: 'POST'});
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// api.debugLog(response);
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// if (response.error !== undefined) {
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// switch(response.error.code) {
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// case 4000: // ship is on cooldown
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// await api.sleep(response.error.data.cooldown.remainingSeconds * 1000);
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// return await survey(ctx);
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// default: // yet unhandled error
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// throw response;
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// }
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// }
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// dbSurveys.set(response.data.surveys[0]);
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// await api.sleep(response.data.cooldown.remainingSeconds*1000);
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// return response;
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//}
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