50 lines
2.2 KiB
JavaScript
50 lines
2.2 KiB
JavaScript
import * as mining from './mining.js';
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import * as api from '../lib/api.js';
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import * as contracts from '../lib/contracts.js';
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import * as ships from '../lib/ships.js';
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import * as systems from '../lib/systems.js';
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export async function auto(ctx) {
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let ship = await ships.ship({symbol: ctx.ship});
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// Fetch our contracts in the system the ship currently is in
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let cs = await contracts.contracts();
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cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.data.nav.systemSymbol));
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if (cs === []) throw `No contract at ${ctx.ship}'s location`;
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let contract = cs[0];
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if (!contract.accepted) {
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console.log(new Date(), `accepting contract ${contract.id}`);
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await contracts.accept({contract: contract.id});
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}
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const good = contract.terms.deliver[0].tradeSymbol;
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const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
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const asteroidFields = await systems.type({symbol: ship.data.nav.systemSymbol, type: 'ASTEROID_FIELD'});
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const asteroidField = asteroidFields[0].symbol;
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while (true) {
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ship = await ships.ship({symbol: ctx.ship}); // TODO we should not need to fetch this
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// If we are in transit, we wait until we arrive
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const delay = new Date(ship.data.nav.route.arrival) - new Date();
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if (delay > 0) await api.sleep(delay);
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// Then it depends on where we are
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let goodCargo = ship.data.cargo.inventory.filter(i => i.symbol === good)[0];
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// the switch makes this 'resumable'
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switch (ship.data.nav.waypointSymbol) {
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case asteroidField:
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let response = await mining.mineUntilFullOf({good: good, ship: ctx.ship});
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//console.log(`${ctx.ship}'s cargo is full with ${response.units} of ${good}!`);
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await ships.navigate({symbol: ctx.ship, waypoint: deliveryPoint});
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break;
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case deliveryPoint:
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await ships.dock({symbol: ctx.ship});
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await ships.refuel({symbol: ctx.ship});
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console.log(`delivering ${goodCargo.units} of ${good}`);
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await contracts.deliver({contract: contract.id, ship: ctx.ship, good: good, units: goodCargo.units });
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await ships.navigate({symbol: ctx.ship, waypoint: asteroidField});
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await ships.dock({symbol: ctx.ship});
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await ships.refuel({symbol: ctx.ship});
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await ships.orbit({symbol: ctx.ship});
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break;
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default:
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throw `where is the ship?`;
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}
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}
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}
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