33 lines
1.3 KiB
JavaScript
33 lines
1.3 KiB
JavaScript
import * as selling from './selling.js';
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import * as dbShips from '../database/ships.js';
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import * as api from '../lib/api.js';
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import * as libShips from '../lib/ships.js';
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import * as utils from '../lib/utils.js';
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// example ctx { asteroidSymbol: XXXXX, good: 'SILVER_ORE', symbol: 'ADYXAX-2' }
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// returns the number of units of the good the ship holds
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export async function mineUntilFullOf(ctx) {
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while(true) {
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const ship = dbShips.getShip(ctx.symbol);
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const cargo = utils.categorizeCargo(await mineUntilFull({symbol: ctx.symbol}), ctx.good);
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const wantedUnits = Object.values(cargo.wanted).reduce((acc, e) => acc += e, 0);
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// > 90% full of the valuable goods ?
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if (wantedUnits >= ship.cargo.capacity * 0.9) return;
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// we are full but need to sell junk
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await selling.sell(ship, ctx.good);
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await libShips.navigate({symbol: ship.symbol, waypoint: ctx.asteroidSymbol});
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}
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}
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// example ctx { symbol: 'ADYXAX-2' }
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// extract the ship's cargo contents when more than 80% full then returns the ships cargo object
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async function mineUntilFull(ctx) {
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while(true) {
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const ship = dbShips.getShip(ctx.symbol);
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if (ship.cargo.units >= ship.cargo.capacity * 0.9) return ship.cargo;
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if (await libShips.extract({symbol: ctx.symbol}) === null)
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await ship(ctx); // refresh the ships status from the server just in case
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}
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}
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// TODO surveying the asteroid field
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