34 lines
1.4 KiB
JavaScript
34 lines
1.4 KiB
JavaScript
import * as dbShips from '../database/ships.js';
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import * as api from '../lib/api.js';
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import * as ships from '../lib/ships.js';
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// example ctx { good: 'SILVER_ORE', symbol: 'ADYXAX-2' }
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// returns the number of units of the good the ship holds
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export async function mineUntilFullOf(ctx) {
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while(true) {
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let cargo = await mineUntilFull({symbol: ctx.symbol});
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let good = cargo.inventory.filter(i => i.symbol === ctx.good)[0];
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const antimatter = cargo.inventory.filter(i => i.symbol === 'ANTIMATTER')[0];
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const junk = cargo.inventory.filter(i => i.symbol !== ctx.good && i.symbol !== 'ANTIMATTER');
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if ((good?.units ?? 0) + (antimatter?.units ?? 0) >= cargo.capacity * 0.9) { // > 90% full of the valuable goods
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return good.units;
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} else { // we are full but need to sell junk
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for (let i=0; i<junk.length; ++i) {
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await ships.sell({symbol: ctx.symbol, good: junk[i].symbol, units: junk[i].units});
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}
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}
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}
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}
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// example ctx { symbol: 'ADYXAX-2' }
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// extract the ship's cargo contents when more than 80% full then returns the ships cargo object
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async function mineUntilFull(ctx) {
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while(true) {
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const ship = dbShips.getShip(ctx.symbol);
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if (ship.cargo.units >= ship.cargo.capacity * 0.9) return ship.cargo;
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if (await ships.extract({symbol: ctx.symbol}) === null)
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ship = await ship(ctx); // refresh the ships status from the server just in case
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}
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}
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// TODO surveying the asteroid field
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