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spacetraders/nodejs/automation/contracting.js

67 lines
2.6 KiB
JavaScript

import * as mining from './mining.js';
import * as dbContracts from '../database/contracts.js';
import * as dbShips from '../database/ships.js';
import * as api from '../lib/api.js';
import * as contracts from '../lib/contracts.js';
import * as libShips from '../lib/ships.js';
import * as systems from '../lib/systems.js';
import * as utils from '../lib/utils.js';
export async function init() {
const cs = dbContracts.getContracts();
cs.forEach(contract => run(contract));
}
async function run(contract) {
await contracts.accept({id: contract.id});
const contractSystem = utils.systemFromWaypoint(contract.terms.deliver[0].destinationSymbol);
let ships = dbShips.getShipsAt(contractSystem);
ships = ships.filter(ship => ship.registration.role !== 'SATELLITE'); // filter out probes
switch(contract.type) {
case 'PROCUREMENT':
await runProcurement(contract, ships);
break;
default:
throw `Handling of contract type ${contract.type} is not implemented yet`;
}
}
async function runProcurement(contract, ships) {
// TODO check if contract is fulfilled!
const wantedCargo = contract.terms.deliver[0].tradeSymbol;
const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
const asteroids = await systems.type({symbol: ships[0].nav.systemSymbol, type: 'ENGINEERED_ASTEROID'});
const asteroidSymbol = asteroids[0].symbol;
ships.forEach(async function(ship) {
while (!dbContracts.getContract(contract.id).fulfilled) {
ship = dbShips.getShip(ship.symbol);
let goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0];
// If we are in transit, we wait until we arrive
const delay = new Date(ship.nav.route.arrival) - new Date();
if (delay > 0) await api.sleep(delay);
// Then it depends on where we are
switch (ship.nav.waypointSymbol) {
case asteroidSymbol:
let response = await mining.mineUntilFullOf({
good: wantedCargo,
symbol: ship.symbol
});
await libShips.navigate({symbol: ship.symbol, waypoint: deliveryPoint});
break;
case deliveryPoint:
if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
console.log(`delivering ${goodCargo.units} of ${wantedCargo}`);
if (await contracts.deliver({id: contract.id, symbol: ship.symbol, good: wantedCargo, units: goodCargo.units })) {
break;
}
}
await libShips.navigate({symbol: ship.symbol, waypoint: asteroidSymbol});
break;
default:
await libShips.navigate({symbol: ship.symbol, waypoint: asteroidSymbol});
}
}
// TODO repurpose the ship
});
}