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-rw-r--r--nodejs/automation/contracting.ts148
1 files changed, 108 insertions, 40 deletions
diff --git a/nodejs/automation/contracting.ts b/nodejs/automation/contracting.ts
index 7fc8877..02715c8 100644
--- a/nodejs/automation/contracting.ts
+++ b/nodejs/automation/contracting.ts
@@ -7,64 +7,132 @@ import * as dbShips from '../database/ships.ts';
import * as api from '../lib/api.ts';
import * as contracts from '../lib/contracts.ts';
import * as libShips from '../lib/ships.ts';
+import * as libSystems from '../lib/systems.ts';
import * as systems from '../lib/systems.ts';
import * as utils from '../lib/utils.ts';
-export async function init() {
- const cs = dbContracts.getContracts().filter(c => !c.fulfilled);
- cs.forEach(contract => run(contract));
+export async function init(): Promise<void> {
+ const ship = dbShips.getShips()[0]; // This should always be the command ship
+ while(true) { // we use the fact that there can only be at most one active contract at a time
+ const contracts = dbContracts.getContracts().filter(c => !c.fulfilled);
+ let contract: Contract;
+ if (contracts.length === 0) {
+ contract = await libShips.negotiate(ship);
+ } else {
+ contract = contracts[0];
+ }
+ await run(contract, ship);
+ await libShips.negotiate(ship);
+ }
}
-async function run(contract: Contract) {
+async function run(contract: Contract, ship: Ship): Promise<void> {
await contracts.accept(contract);
- const contractSystem = utils.systemFromWaypoint(contract.terms.deliver[0].destinationSymbol);
- let ships = dbShips.getShipsAt(contractSystem);
- ships = ships.filter(ship => ship.registration.role !== 'SATELLITE'); // filter out probes
-
switch(contract.type) {
case 'PROCUREMENT':
- await runProcurement(contract, ships);
+ if (contract.terms.deliver[0].tradeSymbol.match(/_ORE$/)) {
+ await runOreProcurement(contract, ship);
+ } else {
+ await runTradeProcurement(contract, ship);
+ }
break;
default:
throw `Handling of contract type ${contract.type} is not implemented yet`;
}
}
-async function runProcurement(contract: Contract, ships: Array<Ship>) {
- // TODO check if contract is fulfilled!
+async function runOreProcurement(contract: Contract, ship: Ship): Promise<void> {
const wantedCargo = contract.terms.deliver[0].tradeSymbol;
const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
- const asteroids = await systems.type(ships[0].nav.systemSymbol, 'ENGINEERED_ASTEROID');
+ const asteroids = await systems.type(ship.nav.systemSymbol, 'ENGINEERED_ASTEROID');
const asteroidSymbol = asteroids[0].symbol;
- ships.forEach(async function(ship) {
- while (true) {
- while (!contract.fulfilled) {
- ship = dbShips.getShip(ship.symbol);
- let goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
- // If we are in transit, we wait until we arrive
- const delay = new Date(ship.nav.route.arrival).getTime() - new Date().getTime();
- if (delay > 0) await api.sleep(delay);
- // Then it depends on where we are
- switch (ship.nav.waypointSymbol) {
- case asteroidSymbol:
- await mining.mineUntilFullFor(contract, ship, asteroidSymbol);
- await libShips.navigate(ship, deliveryPoint);
- break;
- case deliveryPoint:
- if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
- contract = await contracts.deliver(contract, ship);
- if (contract.fulfilled) break;
- }
- await libShips.navigate(ship, asteroidSymbol);
- break;
- default:
- if (await libShips.isFull(ship)) {
- await selling.sell(ship, wantedCargo);
- }
- await libShips.navigate(ship, asteroidSymbol);
+ while (!contract.fulfilled) {
+ ship = dbShips.getShip(ship.symbol);
+ const goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
+ // what we do depends on where we are
+ switch (ship.nav.waypointSymbol) {
+ case asteroidSymbol:
+ await mining.mineUntilFullFor(contract, ship, asteroidSymbol);
+ await libShips.navigate(ship, deliveryPoint);
+ break;
+ case deliveryPoint:
+ if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
+ contract = await contracts.deliver(contract, ship);
+ if (contract.fulfilled) return;
+ }
+ await libShips.navigate(ship, asteroidSymbol);
+ break;
+ default:
+ await selling.sell(ship, wantedCargo);
+ await libShips.navigate(ship, asteroidSymbol);
+ }
+ }
+}
+
+async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void> {
+ const deliver = contract.terms.deliver[0];
+ const deliveryPoint = deliver.destinationSymbol;
+ const wantedCargo = deliver.tradeSymbol;
+ while (!contract.fulfilled) {
+ ship = dbShips.getShip(ship.symbol);
+ const goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
+ // make sure we are not carrying useless stuff
+ await selling.sell(ship, wantedCargo);
+ // go buy what we need
+ const rawMarkets = await libSystems.trait(ship.nav.systemSymbol, 'MARKETPLACE');
+ // sorted by distance from where we are
+ const markets = rawMarkets.map(function (m) { return {
+ data: m,
+ distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2,
+ }});
+ markets.sort(function(a, b) {
+ if (a.distance < b.distance) {
+ return -1;
+ } else if (a.distance > b.distance) {
+ return 1;
+ }
+ return 0;
+ });
+ // check from the closest one that exports what we need
+ let buyingPoint: string = null;
+ outer: for (let i = 0; i < markets.length; i++) {
+ const waypointSymbol = markets[i].data.symbol;
+ const market = await libSystems.market(waypointSymbol);
+ for (let j = 0; j < market.exports; j++) {
+ if (market.exports[j].symbol === wantedCargo) {
+ buyingPoint = market.symbol;
+ break outer;
}
}
- contract = await libShips.negotiate(ship); // TODO that's not correct, the procurement type can change
}
- });
+ // if we did not find an exporting market we look for an exchange
+ if (buyingPoint === null) {
+ outer: for (let i = 0; i < markets.length; i++) {
+ const waypointSymbol = markets[i].data.symbol;
+ const market = await libSystems.market(waypointSymbol);
+ for (let j = 0; j < market.exchanges; j++) {
+ if (market.exports[j].symbol === wantedCargo) {
+ buyingPoint = market.symbol;
+ break outer;
+ }
+ }
+ }
+ }
+ if (buyingPoint === null) {
+ throw `runTradeProcurement failed, no market exports or exchanges ${wantedCargo}`;
+ }
+ // go buy what we need
+ await libShips.navigate(ship, buyingPoint);
+ const units = Math.min(
+ deliver.unitsRequired - deliver.unitsFulfilled,
+ ship.cargo.capacity - ship.cargo.units,
+ );
+ await libShips.buy(ship, wantedCargo, units);
+ // then make a delivery
+ await libShips.navigate(ship, deliveryPoint);
+ contract = await contracts.deliver(contract, ship);
+ if (contract.fulfilled) return;
+ }
+ console.log("runTradeProcurement not implemented");
+ throw "not implemented";
}