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-rw-r--r--nodejs/automation/contracting.js93
1 files changed, 50 insertions, 43 deletions
diff --git a/nodejs/automation/contracting.js b/nodejs/automation/contracting.js
index 525253c..c051b03 100644
--- a/nodejs/automation/contracting.js
+++ b/nodejs/automation/contracting.js
@@ -1,55 +1,62 @@
import * as mining from './mining.js';
+import * as dbContracts from '../database/contracts.js';
import * as dbShips from '../database/ships.js';
import * as api from '../lib/api.js';
import * as contracts from '../lib/contracts.js';
-import * as ships from '../lib/ships.js';
+import * as libShips from '../lib/ships.js';
import * as systems from '../lib/systems.js';
+import * as utils from './utils.js';
-export async function auto(ctx) {
- let ship = dbShips.getShip(ctx.symbol);
- // Fetch our contracts in the system the ship currently is in
- let cs = await contracts.contracts();
- cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.nav.systemSymbol));
- if (cs === []) throw `No contract at ${ctx.symbol}'s location`;
- let contract = cs[0];
- if (!contract.accepted) {
- console.log(new Date(), `accepting contract ${contract.id}`);
- await contracts.accept({contract: contract.id});
+export async function init() {
+ const cs = dbContracts.getContracts();
+ cs.forEach(contract => run(contract));
+}
+
+async function run(contract) {
+ await contracts.accept({id: contract.id});
+ const contractSystem = utils.waypointToSystem(contract.terms.deliver[0].destinationSymbol);
+ let ships = dbShips.getShipsAt(contractSystem);
+ ships = ships.filter(ship => ship.registration.role !== 'SATELLITE'); // filter out probes
+
+ switch(contract.type) {
+ case 'PROCUREMENT':
+ await runProcurement(contract, ships);
+ break;
+ default:
+ throw `Handling of contract type ${contract.type} is not implemented yet`;
}
- const good = contract.terms.deliver[0].tradeSymbol;
+}
+
+async function runProcurement(contract, ships) {
+ // TODO check if contract is fulfilled!
+ const wantedCargo = contract.terms.deliver[0].tradeSymbol;
const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
- const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ASTEROID_FIELD'});
+ const asteroidFields = await systems.type({symbol: ships[0].nav.systemSymbol, type: 'ASTEROID_FIELD'});
const asteroidField = asteroidFields[0].symbol;
- while (true) {
- ship = dbShips.getShip(ctx.symbol);
- // If we are in transit, we wait until we arrive
- const delay = new Date(ship.nav.route.arrival) - new Date();
- if (delay > 0) await api.sleep(delay);
- // Then it depends on where we are
- let goodCargo = ship.cargo.inventory.filter(i => i.symbol === good)[0];
- // the switch makes this 'resumable'
- switch (ship.nav.waypointSymbol) {
- case asteroidField:
- let response = await mining.mineUntilFullOf({good: good, symbol: ctx.symbol});
- await ships.navigate({symbol: ctx.symbol, waypoint: deliveryPoint});
- break;
- case deliveryPoint:
- await ships.dock({symbol: ctx.symbol});
- await ships.refuel({symbol: ctx.symbol});
- if (goodCargo !== undefined) {
- console.log(`delivering ${goodCargo.units} of ${good}`);
- await contracts.deliver({contract: contract.id, symbol: ctx.symbol, good: good, units: goodCargo.units });
+ ships.forEach(async function(ship) {
+ while (!contract.fulfilled) {
+ ship = dbShips.getShip(ship.symbol);
+ let goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0];
+ // If we are in transit, we wait until we arrive
+ const delay = new Date(ship.nav.route.arrival) - new Date();
+ if (delay > 0) await api.sleep(delay);
+ // Then it depends on where we are
+ switch (ship.nav.waypointSymbol) {
+ case asteroidField:
+ let response = await mining.mineUntilFullOf({good: wantedCargo, symbol: ship.symbol});
+ await libShips.navigate({symbol: ship.symbol, waypoint: deliveryPoint});
+ break;
+ case deliveryPoint:
+ if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
+ console.log(`delivering ${goodCargo.units} of ${wantedCargo}`);
+ await contracts.deliver({contract: contract.id, symbol: ship.symbol, good: wantedCargo, units: goodCargo.units });
+ // TODO check if contract is fulfilled!
+ }
+ await libShips.navigate({symbol: ship.symbol, waypoint: asteroidField});
+ break;
+ default:
+ await libShips.navigate({symbol: ship.symbol, waypoint: asteroidField});
}
- await ships.navigate({symbol: ctx.symbol, waypoint: asteroidField});
- await ships.dock({symbol: ctx.symbol});
- await ships.refuel({symbol: ctx.symbol});
- await ships.orbit({symbol: ctx.symbol});
- break;
- default:
- await ships.navigate({symbol: ctx.symbol, waypoint: asteroidField});
- await ships.dock({symbol: ctx.symbol});
- await ships.refuel({symbol: ctx.symbol});
- await ships.orbit({symbol: ctx.symbol});
}
- }
+ });
}