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-rw-r--r--automation/contracting.js25
1 files changed, 12 insertions, 13 deletions
diff --git a/automation/contracting.js b/automation/contracting.js
index 4eff9d5..c76caff 100644
--- a/automation/contracting.js
+++ b/automation/contracting.js
@@ -5,11 +5,11 @@ import * as ships from '../lib/ships.js';
import * as systems from '../lib/systems.js';
export async function auto(ctx) {
- let ship = await ships.ship({symbol: ctx.ship});
+ let ship = await ships.ship({symbol: ctx.symbol});
// Fetch our contracts in the system the ship currently is in
let cs = await contracts.contracts();
cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.data.nav.systemSymbol));
- if (cs === []) throw `No contract at ${ctx.ship}'s location`;
+ if (cs === []) throw `No contract at ${ctx.symbol}'s location`;
let contract = cs[0];
if (!contract.accepted) {
console.log(new Date(), `accepting contract ${contract.id}`);
@@ -20,7 +20,7 @@ export async function auto(ctx) {
const asteroidFields = await systems.type({symbol: ship.data.nav.systemSymbol, type: 'ASTEROID_FIELD'});
const asteroidField = asteroidFields[0].symbol;
while (true) {
- ship = await ships.ship({symbol: ctx.ship}); // TODO we should not need to fetch this
+ ship = await ships.ship({symbol: ctx.symbol}); // TODO we should not need to fetch this
// If we are in transit, we wait until we arrive
const delay = new Date(ship.data.nav.route.arrival) - new Date();
if (delay > 0) await api.sleep(delay);
@@ -29,19 +29,18 @@ export async function auto(ctx) {
// the switch makes this 'resumable'
switch (ship.data.nav.waypointSymbol) {
case asteroidField:
- let response = await mining.mineUntilFullOf({good: good, ship: ctx.ship});
- //console.log(`${ctx.ship}'s cargo is full with ${response.units} of ${good}!`);
- await ships.navigate({symbol: ctx.ship, waypoint: deliveryPoint});
+ let response = await mining.mineUntilFullOf({good: good, symbol: ctx.symbol});
+ await ships.navigate({symbol: ctx.symbol, waypoint: deliveryPoint});
break;
case deliveryPoint:
- await ships.dock({symbol: ctx.ship});
- await ships.refuel({symbol: ctx.ship});
+ await ships.dock({symbol: ctx.symbol});
+ await ships.refuel({symbol: ctx.symbol});
console.log(`delivering ${goodCargo.units} of ${good}`);
- await contracts.deliver({contract: contract.id, ship: ctx.ship, good: good, units: goodCargo.units });
- await ships.navigate({symbol: ctx.ship, waypoint: asteroidField});
- await ships.dock({symbol: ctx.ship});
- await ships.refuel({symbol: ctx.ship});
- await ships.orbit({symbol: ctx.ship});
+ await contracts.deliver({contract: contract.id, symbol: ctx.symbol, good: good, units: goodCargo.units });
+ await ships.navigate({symbol: ctx.symbol, waypoint: asteroidField});
+ await ships.dock({symbol: ctx.symbol});
+ await ships.refuel({symbol: ctx.symbol});
+ await ships.orbit({symbol: ctx.symbol});
break;
default:
throw `where is the ship?`;