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authorJulien Dessaux2023-05-26 00:04:16 +0200
committerJulien Dessaux2023-05-26 00:04:16 +0200
commit19107b153e9e3a5e4a758b9db6a867c031467320 (patch)
tree1d45818111db9903f2976ca323357347d1b25a61 /lib
parentUpdated the lib for the new api (diff)
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Automated the extraction and delivery loop for a ship
Diffstat (limited to 'lib')
-rw-r--r--lib/agent.js187
-rw-r--r--lib/api.js11
-rw-r--r--lib/ships.js6
3 files changed, 92 insertions, 112 deletions
diff --git a/lib/agent.js b/lib/agent.js
index 69e64a5..18dbac3 100644
--- a/lib/agent.js
+++ b/lib/agent.js
@@ -4,114 +4,85 @@ import * as contracts from './contracts.js';
import * as ships from './ships.js';
import * as systems from './systems.js';
-// This starts a delivery loop with a ship which ends when the delivery is fullfilled
-// ctx must must have multiple attributes: `ship`, `contract` (with the contractId), `good`, `destination` (the delivery waypoint), `field` (the asteroid field waypoint). The ship needs to be orbiting the asteroid field.
-//export function deliver(ctx, response) {
-// let next = {...ctx};
-// next.action = deliver; // calling ourselves after the action is a good default
-// if (response !== undefined) {
-// if (response.error !== undefined) {
-// console.log("ctx:", JSON.stringify(ctx, null, 2));
-// console.log("response:", JSON.stringify(response, null, 2));
-// switch(response.error.code) {
-// case 4000: // ship is on cooldown
-// setTimeout(deliver, response.error.data.cooldown.remainingSeconds * 1000, ctx);
-// return;
-// case 4228: // ship cannot extract because it is full. Running the ship inventory function to list the cargo so that we know if we need to sell
-// ships.ship({ship: ctx.ship, next: next});
-// return;
-// default: // yet unhandled error
-// throw response;
-// }
-// }
-// if (response.data.extraction !== undefined && response.data.extraction.yield !== undefined) { // yield won't be defined if we reached this point from an inventory request
-// console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`);
-// }
-// if (response.data.cargo !== undefined && response.data.cargo.capacity * 0.9 <= response.data.cargo.units) { // > 90% full
-// const good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0];
-// const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good);
-// if (good?.units >= response.data.cargo.capacity * 0.9) { // > 90% full
-// console.log(`ship's cargo is full with ${good.units} of ${ctx.good}!`);
-// next.units = good.units; // set the unit property so that we know how much to deliver
-// ships.navigate({ship: ctx.ship, waypoint: ctx.destination, next: next});
-// }
-// let actions = [{ action: ships.dock, ship: ctx.ship }];
-// inventory.forEach(i => actions.push({action: ships.sell, ship: ctx.ship, good: i.symbol, units: i.units}));
-// actions.push({action: ships.orbit, ship: ctx.ship});
-// actions.push({action: deliver, ship: ctx.ship, good: ctx.good});
-// api.chain(actions);
-// return;
-// } else if (response.data.nav !== undefined) { // we are moving
-// const delay = new Date(response.data.nav.route.arrival) - new Date();
-// console.log(new Date(response.data.nav.route.arrival), new Date(), delay);
-// if (delay > 0) { // the ship did not arrive yet, we wait
-// setTimeout(deliver, delay+1000, ctx, response);
-// return;
-// }
-// if (response.data.nav.route.destination.symbol === ctx.destination) { // we arrived to the delivery point
-// api.chain([{ action: ships.dock, ship: ctx.ship },
-// { action: ships.refuel, ship: ctx.ship },
-// { action: ships.deliver, contract: ctx.contract, ship: ctx.ship, good: ctx.good, units: ctx.units },
-// { action: ships.navigate, ship: ctx.ship, waypoint: ctx.field, next: next }]);
-// return;
-// } else if (next.units !== undefined) { // we arrived to the asteroid field
-// delete next.units; // remove the unit property
-// api.chain([{ action: ships.dock, ship: ctx.ship },
-// { action: ships.refuel, ship: ctx.ship },
-// { action: ships.orbit, ship: ctx.ship, next: next }]); // TODO we are on cooldown and cannot mine right now
-// return;
-// }
-// } else { // we need to mine more
-// if (response.data.cooldown) { // we are on cooldown, call ourselves again in a moment
-// setTimeout(deliver, response.data.cooldown.remainingSeconds * 1000, ctx);
-// return;
-// }
-// }
-// }
-// ships.extract({ship: ctx.ship, good: ctx.good, next: next});
-//}
-//
-//// This starts an extraction loop with a ship which ends when the ship's cargo is at least 90% full with only one desired good
-//// ctx must must have two attributes: `ship` and `good`. The ship needs to be orbiting an asteroid field
-//export function extract(ctx, response) {
-// if (response !== undefined) {
-// if (response.error !== undefined) {
-// switch(response.error.code) {
-// case 4000: // ship is on cooldown
-// setTimeout(extract, response.error.data.cooldown.remainingSeconds * 1000, ctx);
-// return;
-// case 4228: // ship is full. Running the ship inventory function to list the cargo so that know if we need to sell
-// ships.ship({ship: ctx.ship, next:{action: extract, ship: ctx.ship, good: ctx.good}});
-// return;
-// default:
-// throw response;
-// }
-// }
-// if (response.data.extraction !== undefined && response.data.extraction.yield !== undefined) { // yield won't be defined if we reached this point from an inventory request
-// console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`);
-// }
-// if (response.data.cargo !== undefined && response.data.cargo.capacity * 0.9 <= response.data.cargo.units) { // > 90% full
-// const good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0];
-// const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good);
-// if (good?.units >= response.data.cargo.capacity * 0.9) { // > 90% full
-// console.log(`ship's cargo is full with ${response.data.cargo.units} of ${ctx.good}!`);
-// return;
-// }
-// let actions = [{ action: ships.dock, ship: ctx.ship }];
-// inventory.forEach(i => actions.push({action: ships.sell, ship: ctx.ship, good: i.symbol, units: i.units}));
-// actions.push({action: ships.orbit, ship: ctx.ship});
-// actions.push({action: extract, ship: ctx.ship, good: ctx.good});
-// api.chain(actions);
-// return;
-// } else { // we need to mine more
-// if (response.data.cooldown) { // we are on cooldown, call ourselves again in a moment
-// setTimeout(extract, response.data.cooldown.remainingSeconds * 1000, ctx);
-// return;
-// }
-// }
-// }
-// ships.extract({ship: ctx.ship, good: ctx.good, next: { action: extract, ship: ctx.ship, good: ctx.good }});
-//}
+export async function auto(ctx) {
+ let ship = await ships.ship({ship: ctx.ship});
+ // Fetch our contracts in the system the ship currently is in
+ let cs = await contracts.contracts();
+ cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.data.nav.systemSymbol));
+ if (cs === []) throw `No contract at ${ctx.ship}'s location`;
+ let contract = cs[0];
+ if (!contract.accepted) {
+ console.log(new Date(), `accepting contract ${contract.id}`);
+ await contracts.accept({id: contract.id});
+ }
+ const good = contract.terms.deliver[0].tradeSymbol;
+ const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
+ const asteroidFields = await systems.type({symbol: ship.data.nav.systemSymbol, type: 'ASTEROID_FIELD'});
+ const asteroidField = asteroidFields[0].symbol;
+ while (true) {
+ ship = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this
+ // If we are in transit, we wait until we arrive
+ const delay = new Date(ship.data.nav.route.arrival) - new Date();
+ if (delay > 0) await api.sleep(delay);
+ // Then it depends on where we are
+ let goodCargo = ship.data.cargo.inventory.filter(i => i.symbol === good)[0];
+ // the switch makes this 'resumable'
+ switch (ship.data.nav.waypointSymbol) {
+ case asteroidField:
+ let response = await mineUntilFullOf({good: good, ship: ctx.ship});
+ //console.log(`${ctx.ship}'s cargo is full with ${response.units} of ${good}!`);
+ await ships.navigate({ship: ctx.ship, waypoint: deliveryPoint});
+ break;
+ case deliveryPoint:
+ await ships.dock({ship: ctx.ship});
+ await ships.refuel({ship: ctx.ship});
+ console.log(`delivering ${goodCargo.units} of ${good}`);
+ await contracts.deliver({contract: contract.id, ship: ctx.ship, good: good, units: goodCargo.units });
+ await ships.navigate({ship: ctx.ship, waypoint: asteroidField});
+ await ships.dock({ship: ctx.ship});
+ await ships.refuel({ship: ctx.ship});
+ await ships.orbit({ship: ctx.ship});
+ break;
+ default:
+ throw `where is the ship?`;
+ }
+ }
+}
+
+// example ctx { good: 'SILVER_ORE', ship: 'ADYXAX-2' }
+// returns the number of units of the good the ship extracted
+async function mineUntilFullOf(ctx) {
+ while(true) {
+ let response = await mineUntilFull({ship: ctx.ship});
+ if (response === null) response = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this
+ let good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0];
+ const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good);
+ const antimatter = response.data.cargo.inventory.filter(i => i.symbol === 'ANTIMATTER')[0];
+ if (good?.units + antimatter?.units >= response.data.cargo.capacity * 0.9) { // > 90% full of the valuable goods
+ return good.units;
+ } else { // we are full but need to sell junk
+ await ships.dock({ship: ctx.ship});
+ for (let i=0; i<inventory.length; ++i) {
+ if (inventory[i].symbol === 'ANTIMATTER') continue;
+ //console.log(`selling ${inventory[i].units} of ${inventory[i].symbol}`);
+ await ships.sell({ship: ctx.ship, good: inventory[i].symbol, units: inventory[i].units});
+ }
+ await ships.orbit({ship: ctx.ship});
+ }
+ }
+}
+
+// example ctx { ship: 'ADYXAX-2' }
+// returns the last ship's extract api response
+async function mineUntilFull(ctx) {
+ while(true) {
+ const response = await ships.extract(ctx);
+ if (response === null) return null;
+ //console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`);
+ await api.sleep(response.data.cooldown.remainingSeconds*1000);
+ if (response.data.cargo.units >= response.data.cargo.capacity * 0.9) return response;
+ }
+}
// This function inits the database in case we have an already registered game
export function init(symbol, faction, token) {
diff --git a/lib/api.js b/lib/api.js
index abcd85d..1519888 100644
--- a/lib/api.js
+++ b/lib/api.js
@@ -1,3 +1,5 @@
+import * as fs from 'fs';
+
import { getToken } from '../database/config.js';
import { PriorityQueue } from './priority_queue.js';
@@ -58,10 +60,15 @@ function send_this(data) {
if (data.request.payload !== undefined) {
options['body'] = JSON.stringify(data.request.payload);
}
+ fs.writeFileSync('log', JSON.stringify({event: 'send', date: new Date(), data: data}) + '\n', {flag: 'a+'});
fetch(`https://api.spacetraders.io/v2${data.request.endpoint}`, options)
.then(response => response.json())
- .then(response => data.resolve(response))
- .catch(err => data.reject(err));
+ .then(response => {
+ fs.writeFileSync('log', JSON.stringify({event: 'response', date: new Date(), data: response}) + '\n', {flag: 'a+'});
+ return data.resolve(response);})
+ .catch(err => {
+ fs.writeFileSync('log', JSON.stringify({event: 'error', date: new Date(), data: err}) + '\n', {flag: 'a+'});
+ data.reject(err)});
setTimeout(send_next, 500);
}
diff --git a/lib/ships.js b/lib/ships.js
index 9a57c12..6eefd87 100644
--- a/lib/ships.js
+++ b/lib/ships.js
@@ -5,7 +5,7 @@ export async function extract(ctx) {
if (response.error !== undefined) {
switch(response.error.code) {
case 4000: // ship is on cooldown
- await api.sleep(response.error.data.remainingSeconds * 1000);
+ await api.sleep(response.error.data.cooldown.remainingSeconds * 1000);
return extract(ctx);
case 4228: // ship is full
return null;
@@ -31,7 +31,9 @@ export async function dock(ctx) {
}
export async function navigate(ctx) {
- return await api.send({endpoint: `/my/ships/${ctx.ship}/navigate`, method: 'POST', payload: { waypointSymbol: ctx.waypoint }});
+ const response = await api.send({endpoint: `/my/ships/${ctx.ship}/navigate`, method: 'POST', payload: { waypointSymbol: ctx.waypoint }});
+ const delay = new Date(response.data.nav.route.arrival) - new Date();
+ await api.sleep(delay);
}
export async function orbit(ctx) {