[javascript] Implement the selling loop of the contracting automation
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5 changed files with 110 additions and 16 deletions
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@ -1,4 +1,5 @@
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import * as mining from './mining.js';
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import * as selling from './selling.js';
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import * as dbContracts from '../database/contracts.js';
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import * as dbShips from '../database/ships.js';
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import * as api from '../lib/api.js';
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@ -43,7 +44,8 @@ async function runProcurement(contract, ships) {
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// Then it depends on where we are
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switch (ship.nav.waypointSymbol) {
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case asteroidSymbol:
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let response = await mining.mineUntilFullOf({
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await mining.mineUntilFullOf({
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asteroidSymbol: asteroidSymbol,
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good: wantedCargo,
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symbol: ship.symbol
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});
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@ -59,6 +61,8 @@ async function runProcurement(contract, ships) {
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await libShips.navigate({symbol: ship.symbol, waypoint: asteroidSymbol});
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break;
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default:
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// we were either selling or started contracting
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await selling.sell(ship, wantedCargo);
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await libShips.navigate({symbol: ship.symbol, waypoint: asteroidSymbol});
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}
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}
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@ -1,22 +1,21 @@
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import * as selling from './selling.js';
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import * as dbShips from '../database/ships.js';
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import * as api from '../lib/api.js';
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import * as ships from '../lib/ships.js';
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import * as libShips from '../lib/ships.js';
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import * as utils from '../lib/utils.js';
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// example ctx { good: 'SILVER_ORE', symbol: 'ADYXAX-2' }
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// example ctx { asteroidSymbol: XXXXX, good: 'SILVER_ORE', symbol: 'ADYXAX-2' }
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// returns the number of units of the good the ship holds
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export async function mineUntilFullOf(ctx) {
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while(true) {
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let cargo = await mineUntilFull({symbol: ctx.symbol});
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let good = cargo.inventory.filter(i => i.symbol === ctx.good)[0];
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const antimatter = cargo.inventory.filter(i => i.symbol === 'ANTIMATTER')[0];
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const junk = cargo.inventory.filter(i => i.symbol !== ctx.good && i.symbol !== 'ANTIMATTER');
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if ((good?.units ?? 0) + (antimatter?.units ?? 0) >= cargo.capacity * 0.9) { // > 90% full of the valuable goods
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return good.units;
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} else { // we are full but need to sell junk
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for (let i=0; i<junk.length; ++i) {
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await ships.sell({symbol: ctx.symbol, good: junk[i].symbol, units: junk[i].units});
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}
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}
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const ship = dbShips.getShip(ctx.symbol);
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const cargo = utils.categorizeCargo(await mineUntilFull({symbol: ctx.symbol}), ctx.good);
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const wantedUnits = Object.values(cargo.wanted).reduce((acc, e) => acc += e, 0);
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// > 90% full of the valuable goods ?
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if (wantedUnits >= cargo.capacity * 0.9) return;
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// we are full but need to sell junk
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await selling.sell(ship, ctx.good);
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await libShips.navigate({symbol: ship.symbol, waypoint: ctx.asteroidSymbol});
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}
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}
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@ -26,7 +25,7 @@ async function mineUntilFull(ctx) {
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while(true) {
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const ship = dbShips.getShip(ctx.symbol);
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if (ship.cargo.units >= ship.cargo.capacity * 0.9) return ship.cargo;
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if (await ships.extract({symbol: ctx.symbol}) === null)
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if (await libShips.extract({symbol: ctx.symbol}) === null)
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ship = await ship(ctx); // refresh the ships status from the server just in case
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}
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}
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76
nodejs/automation/selling.js
Normal file
76
nodejs/automation/selling.js
Normal file
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@ -0,0 +1,76 @@
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import * as dbMarkets from '../database/markets.js';
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import * as dbShips from '../database/ships.js';
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import * as api from '../lib/api.js';
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import * as libShips from '../lib/ships.js';
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import * as libSystems from '../lib/systems.js';
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import * as utils from '../lib/utils.js';
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// example ctx { ship: {XXX}, keep: 'SILVER_ORE' }
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export async function sell(ship, keep) {
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outer: while(true) {
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// first lets see what we want to sell
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let cargo = utils.categorizeCargo(ship.cargo, keep);
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// get the marketdata from our location
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const market = await libSystems.market(ship.nav.waypointSymbol);
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// can we sell anything here?
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const goods = whatCanBeTradedAt(cargo.goods, market.imports.concat(market.exchange));
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for (let i = 0; i < goods.length; i++) {
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const symbol = goods[i].symbol;
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await libShips.sell({
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good: symbol,
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symbol: ship.symbol,
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units: cargo.goods[symbol],
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});
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delete cargo.goods[symbol];
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};
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// are we done selling everything we can?
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ship = dbShips.getShip(ship.symbol);
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cargo = utils.categorizeCargo(ship.cargo, keep);
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if (Object.keys(cargo.goods).length === 0) {
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return;
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}
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// we need to move somewhere else to sell our remaining goods
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// first we look into markets in our system
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const rawMarkets = await libSystems.trait({symbol: ship.nav.systemSymbol, trait: 'MARKETPLACE'});
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// sorted by distance from where we are
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const markets = rawMarkets.map(function (m) { return {
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data: m,
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distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2,
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}});
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markets.sort(function(a, b) {
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if (a.distance < b.distance) {
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return -1;
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} else if (a.distance > b.distance) {
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return 1;
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}
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return 0;
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});
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// check from the closest one if they import what we need to sell
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for (let i = 0; i < markets.length; i++) {
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const waypointSymbol = markets[i].data.symbol;
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const market = await libSystems.market(waypointSymbol);
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// if we have no data on the market we need to go there and see
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// and if we have data and can sell there we need to go too
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if (market === null || whatCanBeTradedAt(cargo.goods, market.imports).length > 0) {
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await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol});
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continue outer;
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}
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}
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// check from the closest one if they exchange what we need to sell
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for (let i = 0; i < markets.length; i++) {
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const waypointSymbol = markets[i].data.symbol;
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const market = await libSystems.market(waypointSymbol);
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// if we can sell there we need to go
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if (whatCanBeTradedAt(cargo.goods, market.exchange).length > 0) {
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await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol});
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continue outer;
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}
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}
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throw new Error(`Ship {ship.symbol} has found no importing or exchanging market for its cargo in the system`);
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}
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}
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function whatCanBeTradedAt(cargo, goods) {
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if (goods === undefined) return [];
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return goods.filter(g => cargo[g.symbol] !== undefined );
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}
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@ -139,7 +139,7 @@ export async function refuel(ctx) {
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}
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export async function sell(ctx) {
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// TODO check if our current waypoint has a marketplace (and sells fuel)?
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// TODO check if our current waypoint has a marketplace?
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await dock(ctx);
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const ship = dbShips.getShip(ctx.symbol);
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const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/sell`, method: 'POST', payload: { symbol: ctx.good, units: ctx.units }});
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@ -1,3 +1,18 @@
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// cargo is a ship.cargo object, want is an optional symbol
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export function categorizeCargo(cargo, want) {
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const wanted = cargo.inventory.filter(i => i.symbol === want || i.symbol === 'ANTIMATTER');
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const goods = cargo.inventory.filter(i => i.symbol !== want && i.symbol !== 'ANTIMATTER');
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const wobj = wanted.reduce(function(acc, e) {
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acc[e.symbol] = e.units;
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return acc;
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}, {});
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const gobj = goods.reduce(function(acc, e) {
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acc[e.symbol] = e.units;
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return acc;
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}, {});
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return {wanted: wobj, goods: gobj};
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}
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export function systemFromWaypoint(waypoint) {
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return waypoint.split('-').slice(0,2).join('-');
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}
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