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Implemented a basic extraction loop

This commit is contained in:
Julien Dessaux 2023-05-14 01:50:19 +02:00
parent f190aea975
commit efdf50a55a
Signed by: adyxax
GPG key ID: F92E51B86E07177E
12 changed files with 2022 additions and 0 deletions

72
lib/agent.js Normal file
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import { registerAgent } from '../database/config.js';
import * as api from './api.js';
import * as ships from './ships.js';
// This starts an extraction loop with a ship which ends when the ship's cargo is at least 90% full with only one desired good
// ctx must must have two attributes: `ship` and `good`
export function extract(ctx, response) {
if (response !== undefined) {
if (response.error !== undefined) {
switch(response.error.code) {
case 4000: // ship is on cooldown
setTimeout(extract, response.error.data.cooldown.remainingSeconds * 1000, ctx);
return;
case 4228: // ship is full. Running the ship inventory function to list the cargo so that know if we need to sell
ships.ship({ship: ctx.ship, next:{action: extract, ship: ctx.ship, good: ctx.good}});
return;
default:
throw response;
}
}
if (response.data.extraction !== undefined && response.data.extraction.yield !== undefined) { // yield won't be defined if we reached this point from an inventory request
console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`);
}
if (response.data.cargo !== undefined && response.data.cargo.capacity * 0.9 <= response.data.cargo.units) { // > 90% full
const good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0];
const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good);
if (good?.units >= response.data.cargo.capacity * 0.9) { // > 90% full
console.log(`ship's cargo is full with ${response.data.cargo.units} of ${ctx.good}!`);
return;
}
let actions = [{ action: ships.dock, ship: ctx.ship }];
inventory.forEach(i => actions.push({action: ships.sell, ship: ctx.ship, good: i.symbol, units: i.units}));
actions.push({action: ships.orbit, ship: ctx.ship});
actions.push({action: extract, ship: ctx.ship, good: ctx.good});
api.chain(actions);
return;
} else { // we need to mine more
if (response.data.cooldown) { // we are on cooldown, call ourselves again in a moment
setTimeout(extract, response.data.cooldown.remainingSeconds * 1000, ctx);
return;
}
}
}
ships.extract({ship: ctx.ship, good: ctx.good, next: { action: extract, ship: ctx.ship, good: ctx.good }});
}
// This function inits the database in case we have an already registered game
export function init(symbol, faction, token) {
registerAgent(symbol, faction, token);
}
// This function registers then inits the database
export function register(symbol, faction) {
fetch(
'https://api.spacetraders.io/v2/register',
{
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify({
symbol: symbol,
faction: faction,
}),
})
.then(response => response.json())
.then(response => {
console.log(JSON.stringify(response, null, 2));
init(symbol, faction, response.data.token);
})
.catch(err => console.error(err));
}

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lib/api.js Normal file
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import { getToken } from '../database/config.js';
import { PriorityQueue } from './priority_queue.js';
let busy = false; // lets us know if we are already sending api requests or not.
let headers = undefined; // a file scope variable so that we only evaluate these once.
let queue = new PriorityQueue(); // a priority queue to hold api calls we want to send, allows for throttling.
// chain takes an array of actions as argument. For each one it sets the `next` property.
// example action: {
// action: function to call,
// next: optional nested action object, would get overriden by this function, except for the last action,
// ... other attributes as required by the action function (for example ship or waypoing symbol...)
// }
export function chain(actions) {
for(let i=actions.length-1;i>0;--i) {
actions[i-1].next = actions[i];
}
actions[0].action(actions[0]);
}
// send takes a data object as argument
// example data: {
// endpoint: the url endpoint to call,
// method: HTTP method for `fetch` call, defaults to 'GET',
// next: optional nested action object, as specified above with the chain function,
// payload: optional json object that will be send along with the request,
// }
export function send(data) {
if (!busy) {
send_this(data);
} else {
queue.enqueue(data, data.priority ? data.priority : 10);
}
}
function send_next() {
if (queue.isEmpty()) {
busy = false;
} else {
send_this(queue.dequeue().element);
}
}
function send_this(data) {
if (headers === undefined) {
const token = getToken();
if (token === null) {
throw 'Could not get token from the database. Did you init or register yet?';
}
headers = {
'Content-Type': 'application/json',
'Authorization': `Bearer ${token}`
};
}
let options = {
headers: headers,
};
if (data.method !== undefined) {
options['method'] = data.method;
}
if (data.payload !== undefined) {
options['body'] = JSON.stringify(data.payload);
}
busy = true;
fetch(`https://api.spacetraders.io/v2${data.endpoint}`, options)
.then(response => response.json())
.then(response => {
if (data.next !== undefined) { // if we have a next action, call it now
data.next.action(data.next, response);
} else { // otherwise use this debug action
console.log(JSON.stringify(response, null, 2));
}
})
.catch(err => console.error(err));
setTimeout(send_next, 500);
}

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lib/priority_queue.js Normal file
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export class QElement {
constructor(element, priority) {
this.element = element;
this.priority = priority;
}
}
export class PriorityQueue {
constructor(elt) {
this.items = [];
if (elt !== undefined) {
this.enqueue(elt, 0);
}
}
enqueue(element, priority) {
let qElement = new QElement(element, priority);
for (let i = 0; i < this.items.length; ++i) {
if (this.items[i].priority > qElement.priority) {
this.items.splice(i, 0, qElement);
return;
}
}
this.items.push(qElement);
}
dequeue() {
return this.items.shift(); // we would use pop to get the highest priority, shift() gives us the lowest priority
}
front() {
return this.items[0];
}
rear() {
return this.items[this.items.length - 1];
}
isEmpty() {
return this.items.length === 0;
}
}

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lib/ships.js Normal file
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import * as api from './api.js';
export function extract(ctx) {
console.log(`${ctx.ship}: extracting`);
api.send({endpoint: `/my/ships/${ctx.ship}/extract`, method: 'POST', next: ctx.next});
}
export function dock(ctx) {
console.log(`${ctx.ship}: docking`);
api.send({endpoint: `/my/ships/${ctx.ship}/dock`, method: 'POST', next: ctx.next});
}
export function navigate(ctx) {
console.log(`${ctx.ship}: navigating to ${ctx.waypoint}`);
api.send({endpoint: `/my/ships/${ctx.ship}/navigate`, method: 'POST', payload: { waypointSymbol: ctx.waypoint }, next: ctx.next});
}
export function orbit(ctx) {
console.log(`${ctx.ship}: orbiting`);
api.send({endpoint: `/my/ships/${ctx.ship}/orbit`, method: 'POST', next: ctx.next});
}
export function refuel(ctx) {
console.log(`${ctx.ship}: refueling`);
api.send({endpoint: `/my/ships/${ctx.ship}/refuel`, method: 'POST', next: ctx.next});
}
export function sell(ctx) {
console.log(`${ctx.ship}: selling ${ctx.units} of ${ctx.good}`);
api.send({endpoint: `/my/ships/${ctx.ship}/sell`, method: 'POST', payload: { symbol: ctx.good, units: ctx.units }, next: ctx.next});
}
export function ship(ctx) {
api.send({endpoint: `/my/ships/${ctx.ship}`, next: ctx.next});
}