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Refactored the code to separate automation code from the lib handling the api

This commit is contained in:
Julien Dessaux 2023-05-27 04:28:44 +02:00
parent 88ef5666ca
commit e52378e03f
Signed by: adyxax
GPG key ID: F92E51B86E07177E
4 changed files with 96 additions and 109 deletions

50
automation/contract.js Normal file
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@ -0,0 +1,50 @@
import * as mining from './mining.js';
import * as api from '../lib/api.js';
import * as contracts from '../lib/contracts.js';
import * as ships from '../lib/ships.js';
import * as systems from '../lib/systems.js';
export async function auto(ctx) {
let ship = await ships.ship({ship: ctx.ship});
// Fetch our contracts in the system the ship currently is in
let cs = await contracts.contracts();
cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.data.nav.systemSymbol));
if (cs === []) throw `No contract at ${ctx.ship}'s location`;
let contract = cs[0];
if (!contract.accepted) {
console.log(new Date(), `accepting contract ${contract.id}`);
await contracts.accept({id: contract.id});
}
const good = contract.terms.deliver[0].tradeSymbol;
const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
const asteroidFields = await systems.type({symbol: ship.data.nav.systemSymbol, type: 'ASTEROID_FIELD'});
const asteroidField = asteroidFields[0].symbol;
while (true) {
ship = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this
// If we are in transit, we wait until we arrive
const delay = new Date(ship.data.nav.route.arrival) - new Date();
if (delay > 0) await api.sleep(delay);
// Then it depends on where we are
let goodCargo = ship.data.cargo.inventory.filter(i => i.symbol === good)[0];
// the switch makes this 'resumable'
switch (ship.data.nav.waypointSymbol) {
case asteroidField:
let response = await mining.mineUntilFullOf({good: good, ship: ctx.ship});
//console.log(`${ctx.ship}'s cargo is full with ${response.units} of ${good}!`);
await ships.navigate({ship: ctx.ship, waypoint: deliveryPoint});
break;
case deliveryPoint:
await ships.dock({ship: ctx.ship});
await ships.refuel({ship: ctx.ship});
console.log(`delivering ${goodCargo.units} of ${good}`);
await contracts.deliver({contract: contract.id, ship: ctx.ship, good: good, units: goodCargo.units });
await ships.navigate({ship: ctx.ship, waypoint: asteroidField});
await ships.dock({ship: ctx.ship});
await ships.refuel({ship: ctx.ship});
await ships.orbit({ship: ctx.ship});
break;
default:
throw `where is the ship?`;
}
}
}

37
automation/mining.js Normal file
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import * as api from '../lib/api.js';
import * as ships from '../lib/ships.js';
// example ctx { good: 'SILVER_ORE', ship: 'ADYXAX-2' }
// returns the number of units of the good the ship extracted
export async function mineUntilFullOf(ctx) {
while(true) {
let response = await mineUntilFull({ship: ctx.ship});
if (response === null) response = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this
let good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0];
const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good);
const antimatter = response.data.cargo.inventory.filter(i => i.symbol === 'ANTIMATTER')[0];
if (good?.units + (antimatter?.units ?? 0) >= response.data.cargo.capacity * 0.9) { // > 90% full of the valuable goods
return good.units;
} else { // we are full but need to sell junk
await ships.dock({ship: ctx.ship});
for (let i=0; i<inventory.length; ++i) {
if (inventory[i].symbol === 'ANTIMATTER') continue;
//console.log(`selling ${inventory[i].units} of ${inventory[i].symbol}`);
await ships.sell({ship: ctx.ship, good: inventory[i].symbol, units: inventory[i].units});
}
await ships.orbit({ship: ctx.ship});
}
}
}
// example ctx { ship: 'ADYXAX-2' }
// returns the last ship's extract api response
async function mineUntilFull(ctx) {
while(true) {
const response = await ships.extract(ctx);
if (response === null) return null;
//console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`);
await api.sleep(response.data.cooldown.remainingSeconds*1000);
if (response.data.cargo.units >= response.data.cargo.capacity * 0.9) return response;
}
}

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@ -1,88 +1,4 @@
import { registerAgent } from '../database/config.js';
import * as api from './api.js';
import * as contracts from './contracts.js';
import * as ships from './ships.js';
import * as systems from './systems.js';
export async function auto(ctx) {
let ship = await ships.ship({ship: ctx.ship});
// Fetch our contracts in the system the ship currently is in
let cs = await contracts.contracts();
cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.data.nav.systemSymbol));
if (cs === []) throw `No contract at ${ctx.ship}'s location`;
let contract = cs[0];
if (!contract.accepted) {
console.log(new Date(), `accepting contract ${contract.id}`);
await contracts.accept({id: contract.id});
}
const good = contract.terms.deliver[0].tradeSymbol;
const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
const asteroidFields = await systems.type({symbol: ship.data.nav.systemSymbol, type: 'ASTEROID_FIELD'});
const asteroidField = asteroidFields[0].symbol;
while (true) {
ship = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this
// If we are in transit, we wait until we arrive
const delay = new Date(ship.data.nav.route.arrival) - new Date();
if (delay > 0) await api.sleep(delay);
// Then it depends on where we are
let goodCargo = ship.data.cargo.inventory.filter(i => i.symbol === good)[0];
// the switch makes this 'resumable'
switch (ship.data.nav.waypointSymbol) {
case asteroidField:
let response = await mineUntilFullOf({good: good, ship: ctx.ship});
//console.log(`${ctx.ship}'s cargo is full with ${response.units} of ${good}!`);
await ships.navigate({ship: ctx.ship, waypoint: deliveryPoint});
break;
case deliveryPoint:
await ships.dock({ship: ctx.ship});
await ships.refuel({ship: ctx.ship});
console.log(`delivering ${goodCargo.units} of ${good}`);
await contracts.deliver({contract: contract.id, ship: ctx.ship, good: good, units: goodCargo.units });
await ships.navigate({ship: ctx.ship, waypoint: asteroidField});
await ships.dock({ship: ctx.ship});
await ships.refuel({ship: ctx.ship});
await ships.orbit({ship: ctx.ship});
break;
default:
throw `where is the ship?`;
}
}
}
// example ctx { good: 'SILVER_ORE', ship: 'ADYXAX-2' }
// returns the number of units of the good the ship extracted
async function mineUntilFullOf(ctx) {
while(true) {
let response = await mineUntilFull({ship: ctx.ship});
if (response === null) response = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this
let good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0];
const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good);
const antimatter = response.data.cargo.inventory.filter(i => i.symbol === 'ANTIMATTER')[0];
if (good?.units + (antimatter?.units ?? 0) >= response.data.cargo.capacity * 0.9) { // > 90% full of the valuable goods
return good.units;
} else { // we are full but need to sell junk
await ships.dock({ship: ctx.ship});
for (let i=0; i<inventory.length; ++i) {
if (inventory[i].symbol === 'ANTIMATTER') continue;
//console.log(`selling ${inventory[i].units} of ${inventory[i].symbol}`);
await ships.sell({ship: ctx.ship, good: inventory[i].symbol, units: inventory[i].units});
}
await ships.orbit({ship: ctx.ship});
}
}
}
// example ctx { ship: 'ADYXAX-2' }
// returns the last ship's extract api response
async function mineUntilFull(ctx) {
while(true) {
const response = await ships.extract(ctx);
if (response === null) return null;
//console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`);
await api.sleep(response.data.cooldown.remainingSeconds*1000);
if (response.data.cargo.units >= response.data.cargo.capacity * 0.9) return response;
}
}
// This function inits the database in case we have an already registered game
export function init(symbol, faction, token) {

34
main.js
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@ -1,3 +1,4 @@
import * as autoContract from './automation/contract.js';
import * as agent from './lib/agent.js';
import * as api from './lib/api.js';
import * as contracts from './lib/contracts.js';
@ -5,35 +6,18 @@ import * as ships from './lib/ships.js';
import * as systems from './lib/systems.js';
function usage() {
console.log(`contracts\t\t\tList all of your contracts.
extract [ship] [good]\t\tExtracts a good from the asteroid field the ship is orbiting and sell locally the unwanted ores until cargo is full
init [symbol] [faction] [token]\tinits the database in case we have an already registered game
my-agent\t\t\tFetch your agent's details.
register [symbol] [faction]\tRegisters your agent then inits the database
ships\t\t\tRetrieve all of your ships.`);
console.log(`autoContractForShip [ship_symbol] run a contract extraction-delivery loop for the ship.
contracts.contracts List your contracts.
my-agent Fetch your agent's status.
register [symbol] [faction] Registers your agent then inits the database
ships.ship [ship_symbol] Retrieve a ship's status.
ships Retrieve all of your ships.
}
switch(process.argv[2]) {
case 'auto':
await agent.auto({ship: process.argv[3]});
case 'autoContractForShip':
await autoContract.auto({ship: process.argv[3]});
break;
//case 'deliver':
// agent.deliver({
// contract: process.argv[3],
// ship: process.argv[4],
// good: process.argv[5],
// destination: process.argv[6],
// field: process.argv[7],
// //units: process.argv[8],
// });
// break;
//case 'extract':
// if (process.argv[3] !== undefined && process.argv[4] !== undefined) {
// agent.extract({ship: process.argv[3], good: process.argv[4]});
// } else {
// usage();
// }
// break;
case 'init':
if (process.argv[3] !== undefined && process.argv[4] !== undefined && process.argv[5] !== undefined) {
agent.init(process.argv[3], process.argv[4], process.argv[5]);