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Implement a bit more autonomy for the ships

This commit is contained in:
Julien Dessaux 2023-06-08 09:21:05 +02:00
parent 4d5384aa43
commit da567a11ee
Signed by: adyxax
GPG key ID: F92E51B86E07177E
5 changed files with 51 additions and 40 deletions

View file

@ -10,7 +10,7 @@ export async function contracts() {
export async function deliver(ctx) {
return await api.send({ endpoint: `/my/contracts/${ctx.contract}/deliver`, method: 'POST', payload: {
shipSymbol: ctx.ship,
shipSymbol: ctx.symbol,
tradeSymbol: ctx.good,
units: ctx.units,
}});

View file

@ -1,11 +1,15 @@
import * as api from './api.js';
import * as dbConfig from '../database/config.js';
import * as dbShips from '../database/ships.js';
import * as systems from '../lib/systems.js';
export async function extract(ctx) {
// TODO check if our current waypoint has an asteroid field?
await orbit(ctx);
const ship = dbShips.getShip(ctx.symbol);
const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ASTEROID_FIELD'});
// TODO if there are multiple fields, find the closest one?
await navigate({symbol: ctx.symbol, waypoint: asteroidFields[0].symbol});
await orbit(ctx);
// TODO handle surveying?
const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/extract`, method: 'POST'});
if (response.error !== undefined) {
switch(response.error.code) {
@ -53,16 +57,27 @@ export async function jump(ctx) {
export async function navigate(ctx) {
const ship = dbShips.getShip(ctx.symbol);
if (ship.nav.waypointSymbol === ctx.waypoint) {
return null;
return await orbit(ctx);
}
await orbit(ctx);
// TODO if we do not have enough fuel, make a stop to refuel along the way or drift to the destination
const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/navigate`, method: 'POST', payload: { waypointSymbol: ctx.waypoint }});
if (response.error !== undefined) {
switch(response.error.code) {
case 4214: // ship is in transit
await api.sleep(response.error.data.secondsToArrival * 1000);
return navigate(ctx);
default: // yet unhandled error
throw response;
}
}
dbShips.setShipFuel(ctx.symbol, response.data.fuel);
dbShips.setShipNav(ctx.symbol, response.data.nav);
const delay = new Date(response.data.nav.route.arrival) - new Date();
await api.sleep(delay);
response.data.nav.status = 'IN_ORBIT';
dbShips.setShipNav(ctx.symbol, response.data.nav);
await refuel(ctx);
return response;
}
@ -99,14 +114,15 @@ export async function purchase(ctx) {
throw response;
}
dbShips.setShip(response.data.ship);
return response.data;
}
export async function refuel(ctx) {
// TODO check if our current waypoint has a marketplace (and sells fuel)?
const ship = dbShips.getShip(ctx.symbol);
if (ship.fuel.current >= ship.fuel.capacity * 0.9) {
return null;
}
// TODO check if our current waypoint has a marketplace (and sells fuel)?
await dock(ctx);
const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/refuel`, method: 'POST'});
if (response.error !== undefined) {
@ -118,6 +134,7 @@ export async function refuel(ctx) {
}
export async function sell(ctx) {
// TODO check if our current waypoint has a marketplace (and sells fuel)?
await dock(ctx);
const ship = dbShips.getShip(ctx.symbol);
const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/sell`, method: 'POST', payload: { symbol: ctx.good, units: ctx.units }});