[node] begin the great typescript rewrite
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31 changed files with 879 additions and 666 deletions
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@ -1,71 +0,0 @@
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import * as mining from './mining.js';
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import * as selling from './selling.js';
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import * as dbContracts from '../database/contracts.js';
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import * as dbShips from '../database/ships.js';
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import * as api from '../lib/api.js';
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import * as contracts from '../lib/contracts.js';
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import * as libShips from '../lib/ships.js';
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import * as systems from '../lib/systems.js';
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import * as utils from '../lib/utils.js';
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export async function init() {
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const cs = dbContracts.getContracts();
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cs.forEach(contract => run(contract));
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}
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async function run(contract) {
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await contracts.accept({id: contract.id});
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const contractSystem = utils.systemFromWaypoint(contract.terms.deliver[0].destinationSymbol);
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let ships = dbShips.getShipsAt(contractSystem);
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ships = ships.filter(ship => ship.registration.role !== 'SATELLITE'); // filter out probes
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switch(contract.type) {
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case 'PROCUREMENT':
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await runProcurement(contract, ships);
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break;
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default:
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throw `Handling of contract type ${contract.type} is not implemented yet`;
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}
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}
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async function runProcurement(contract, ships) {
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// TODO check if contract is fulfilled!
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const wantedCargo = contract.terms.deliver[0].tradeSymbol;
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const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
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const asteroids = await systems.type({symbol: ships[0].nav.systemSymbol, type: 'ENGINEERED_ASTEROID'});
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const asteroidSymbol = asteroids[0].symbol;
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ships.forEach(async function(ship) {
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while (!dbContracts.getContract(contract.id).fulfilled) {
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ship = dbShips.getShip(ship.symbol);
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let goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0];
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// If we are in transit, we wait until we arrive
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const delay = new Date(ship.nav.route.arrival) - new Date();
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if (delay > 0) await api.sleep(delay);
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// Then it depends on where we are
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switch (ship.nav.waypointSymbol) {
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case asteroidSymbol:
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await mining.mineUntilFullOf({
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asteroidSymbol: asteroidSymbol,
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good: wantedCargo,
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symbol: ship.symbol
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});
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await libShips.navigate({symbol: ship.symbol, waypoint: deliveryPoint});
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break;
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case deliveryPoint:
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if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
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console.log(`delivering ${goodCargo.units} of ${wantedCargo}`);
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if (await contracts.deliver({id: contract.id, symbol: ship.symbol, good: wantedCargo, units: goodCargo.units })) {
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break;
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}
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}
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await libShips.navigate({symbol: ship.symbol, waypoint: asteroidSymbol});
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break;
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default:
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// we were either selling or started contracting
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await selling.sell(ship, wantedCargo);
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await libShips.navigate({symbol: ship.symbol, waypoint: asteroidSymbol});
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}
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}
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// TODO repurpose the ship
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});
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}
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72
nodejs/automation/contracting.ts
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72
nodejs/automation/contracting.ts
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import { Contract } from '../model/contract.ts';
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import { Ship } from '../model/ship.ts';
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import * as mining from './mining.js';
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import * as selling from './selling.js';
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import * as dbContracts from '../database/contracts.ts';
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import * as dbShips from '../database/ships.ts';
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import * as api from '../lib/api.ts';
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import * as contracts from '../lib/contracts.ts';
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import * as libShips from '../lib/ships.ts';
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import * as systems from '../lib/systems.ts';
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import * as utils from '../lib/utils.ts';
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export async function init() {
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const cs = dbContracts.getContracts();
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cs.forEach(contract => run(contract));
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}
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async function run(contract: Contract) {
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await contracts.accept(contract);
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const contractSystem = utils.systemFromWaypoint(contract.terms.deliver[0].destinationSymbol);
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let ships = dbShips.getShipsAt(contractSystem);
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ships = ships.filter(ship => ship.registration.role !== 'SATELLITE'); // filter out probes
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switch(contract.type) {
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case 'PROCUREMENT':
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await runProcurement(contract, ships);
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break;
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default:
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throw `Handling of contract type ${contract.type} is not implemented yet`;
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}
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}
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async function runProcurement(contract: Contract, ships: Array<Ship>) {
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// TODO check if contract is fulfilled!
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const wantedCargo = contract.terms.deliver[0].tradeSymbol;
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const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
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const asteroids = await systems.type({symbol: ships[0].nav.systemSymbol, type: 'ENGINEERED_ASTEROID'});
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const asteroidSymbol = asteroids[0].symbol;
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ships.forEach(async function(ship) {
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while (!contract.fulfilled) {
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ship = dbShips.getShip(ship.symbol) as Ship;
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let goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
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// If we are in transit, we wait until we arrive
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const delay = new Date(ship.nav.route.arrival).getTime() - new Date().getTime();
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if (delay > 0) await api.sleep(delay);
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// Then it depends on where we are
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switch (ship.nav.waypointSymbol) {
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case asteroidSymbol:
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await mining.mineUntilFullOf({
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asteroidSymbol: asteroidSymbol,
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good: wantedCargo,
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symbol: ship.symbol
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});
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await libShips.navigate(ship, deliveryPoint);
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break;
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case deliveryPoint:
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if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
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console.log(`delivering ${goodCargo.units} of ${wantedCargo}`);
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contract = await contracts.deliver(contract, ship);
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if (contract.fulfilled) break;
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}
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await libShips.navigate(ship, asteroidSymbol);
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break;
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default:
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// we were either selling or started contracting
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await selling.sell(ship, wantedCargo);
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await libShips.navigate(ship, asteroidSymbol);
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}
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}
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// TODO repurpose the ship
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});
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}
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@ -6,6 +6,8 @@ import * as dbTokens from '../database/tokens.js';
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import * as api from '../lib/api.js';
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import * as ships from '../lib/ships.js';
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const symbol = process.env.NODE_ENV === 'test' ? 'ADYXAX-0' : 'ADYXAX-TS';
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// This function registers then inits the database
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export async function init() {
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const response = await fetch('https://api.spacetraders.io/v2/register', {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify({
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symbol: "ADYXAX-JS",
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symbol: symbol,
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faction: "COSMIC",
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}),
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});
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@ -8,65 +8,65 @@ import * as utils from '../lib/utils.js';
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// example ctx { ship: {XXX}, keep: 'SILVER_ORE' }
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export async function sell(ship, keep) {
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outer: while(true) {
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// first lets see what we want to sell
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let cargo = utils.categorizeCargo(ship.cargo, keep);
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// get the marketdata from our location
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const market = await libSystems.market(ship.nav.waypointSymbol);
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// can we sell anything here?
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const goods = whatCanBeTradedAt(cargo.goods, market.imports.concat(market.exchange));
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for (let i = 0; i < goods.length; i++) {
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const symbol = goods[i].symbol;
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await libShips.sell({
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good: symbol,
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symbol: ship.symbol,
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units: cargo.goods[symbol],
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});
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delete cargo.goods[symbol];
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};
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// are we done selling everything we can?
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ship = dbShips.getShip(ship.symbol);
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cargo = utils.categorizeCargo(ship.cargo, keep);
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if (Object.keys(cargo.goods).length === 0) {
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return;
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}
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// we need to move somewhere else to sell our remaining goods
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// first we look into markets in our system
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const rawMarkets = await libSystems.trait({symbol: ship.nav.systemSymbol, trait: 'MARKETPLACE'});
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// sorted by distance from where we are
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const markets = rawMarkets.map(function (m) { return {
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data: m,
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distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2,
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}});
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markets.sort(function(a, b) {
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if (a.distance < b.distance) {
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return -1;
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} else if (a.distance > b.distance) {
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return 1;
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}
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return 0;
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});
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// check from the closest one if they import what we need to sell
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for (let i = 0; i < markets.length; i++) {
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const waypointSymbol = markets[i].data.symbol;
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const market = await libSystems.market(waypointSymbol);
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// if we have no data on the market we need to go there and see
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// and if we have data and can sell there we need to go too
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if (market === null || whatCanBeTradedAt(cargo.goods, market.imports).length > 0) {
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await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol});
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continue outer;
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}
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}
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// check from the closest one if they exchange what we need to sell
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for (let i = 0; i < markets.length; i++) {
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const waypointSymbol = markets[i].data.symbol;
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const market = await libSystems.market(waypointSymbol);
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// if we can sell there we need to go
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if (whatCanBeTradedAt(cargo.goods, market.exchange).length > 0) {
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await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol});
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continue outer;
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}
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}
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throw new Error(`Ship {ship.symbol} has found no importing or exchanging market for its cargo in the system`);
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// first lets see what we want to sell
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let cargo = utils.categorizeCargo(ship.cargo, keep);
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// get the marketdata from our location
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const market = await libSystems.market(ship.nav.waypointSymbol);
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// can we sell anything here?
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const goods = whatCanBeTradedAt(cargo.goods, market.imports.concat(market.exchange));
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for (let i = 0; i < goods.length; i++) {
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const symbol = goods[i].symbol;
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await libShips.sell({
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good: symbol,
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symbol: ship.symbol,
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units: cargo.goods[symbol],
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});
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delete cargo.goods[symbol];
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};
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// are we done selling everything we can?
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ship = dbShips.getShip(ship.symbol);
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cargo = utils.categorizeCargo(ship.cargo, keep);
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if (Object.keys(cargo.goods).length === 0) {
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return;
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}
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// we need to move somewhere else to sell our remaining goods
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// first we look into markets in our system
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const rawMarkets = await libSystems.trait({symbol: ship.nav.systemSymbol, trait: 'MARKETPLACE'});
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// sorted by distance from where we are
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const markets = rawMarkets.map(function (m) { return {
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data: m,
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distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2,
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}});
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markets.sort(function(a, b) {
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if (a.distance < b.distance) {
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return -1;
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} else if (a.distance > b.distance) {
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return 1;
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}
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return 0;
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});
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// check from the closest one if they import what we need to sell
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for (let i = 0; i < markets.length; i++) {
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const waypointSymbol = markets[i].data.symbol;
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const market = await libSystems.market(waypointSymbol);
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// if we have no data on the market we need to go there and see
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// and if we have data and can sell there we need to go too
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if (market === null || whatCanBeTradedAt(cargo.goods, market.imports).length > 0) {
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await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol});
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continue outer;
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}
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}
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// check from the closest one if they exchange what we need to sell
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for (let i = 0; i < markets.length; i++) {
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const waypointSymbol = markets[i].data.symbol;
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const market = await libSystems.market(waypointSymbol);
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// if we can sell there we need to go
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if (whatCanBeTradedAt(cargo.goods, market.exchange).length > 0) {
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await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol});
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continue outer;
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}
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}
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throw new Error(`Ship {ship.symbol} has found no importing or exchanging market for its cargo in the system`);
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}
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}
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