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[node] begin the great typescript rewrite

This commit is contained in:
Julien Dessaux 2024-03-21 17:08:37 +01:00
parent 3b61a9694d
commit d668eac4a6
Signed by: adyxax
GPG key ID: F92E51B86E07177E
31 changed files with 879 additions and 666 deletions

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@ -1,71 +0,0 @@
import * as mining from './mining.js';
import * as selling from './selling.js';
import * as dbContracts from '../database/contracts.js';
import * as dbShips from '../database/ships.js';
import * as api from '../lib/api.js';
import * as contracts from '../lib/contracts.js';
import * as libShips from '../lib/ships.js';
import * as systems from '../lib/systems.js';
import * as utils from '../lib/utils.js';
export async function init() {
const cs = dbContracts.getContracts();
cs.forEach(contract => run(contract));
}
async function run(contract) {
await contracts.accept({id: contract.id});
const contractSystem = utils.systemFromWaypoint(contract.terms.deliver[0].destinationSymbol);
let ships = dbShips.getShipsAt(contractSystem);
ships = ships.filter(ship => ship.registration.role !== 'SATELLITE'); // filter out probes
switch(contract.type) {
case 'PROCUREMENT':
await runProcurement(contract, ships);
break;
default:
throw `Handling of contract type ${contract.type} is not implemented yet`;
}
}
async function runProcurement(contract, ships) {
// TODO check if contract is fulfilled!
const wantedCargo = contract.terms.deliver[0].tradeSymbol;
const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
const asteroids = await systems.type({symbol: ships[0].nav.systemSymbol, type: 'ENGINEERED_ASTEROID'});
const asteroidSymbol = asteroids[0].symbol;
ships.forEach(async function(ship) {
while (!dbContracts.getContract(contract.id).fulfilled) {
ship = dbShips.getShip(ship.symbol);
let goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0];
// If we are in transit, we wait until we arrive
const delay = new Date(ship.nav.route.arrival) - new Date();
if (delay > 0) await api.sleep(delay);
// Then it depends on where we are
switch (ship.nav.waypointSymbol) {
case asteroidSymbol:
await mining.mineUntilFullOf({
asteroidSymbol: asteroidSymbol,
good: wantedCargo,
symbol: ship.symbol
});
await libShips.navigate({symbol: ship.symbol, waypoint: deliveryPoint});
break;
case deliveryPoint:
if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
console.log(`delivering ${goodCargo.units} of ${wantedCargo}`);
if (await contracts.deliver({id: contract.id, symbol: ship.symbol, good: wantedCargo, units: goodCargo.units })) {
break;
}
}
await libShips.navigate({symbol: ship.symbol, waypoint: asteroidSymbol});
break;
default:
// we were either selling or started contracting
await selling.sell(ship, wantedCargo);
await libShips.navigate({symbol: ship.symbol, waypoint: asteroidSymbol});
}
}
// TODO repurpose the ship
});
}

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@ -0,0 +1,72 @@
import { Contract } from '../model/contract.ts';
import { Ship } from '../model/ship.ts';
import * as mining from './mining.js';
import * as selling from './selling.js';
import * as dbContracts from '../database/contracts.ts';
import * as dbShips from '../database/ships.ts';
import * as api from '../lib/api.ts';
import * as contracts from '../lib/contracts.ts';
import * as libShips from '../lib/ships.ts';
import * as systems from '../lib/systems.ts';
import * as utils from '../lib/utils.ts';
export async function init() {
const cs = dbContracts.getContracts();
cs.forEach(contract => run(contract));
}
async function run(contract: Contract) {
await contracts.accept(contract);
const contractSystem = utils.systemFromWaypoint(contract.terms.deliver[0].destinationSymbol);
let ships = dbShips.getShipsAt(contractSystem);
ships = ships.filter(ship => ship.registration.role !== 'SATELLITE'); // filter out probes
switch(contract.type) {
case 'PROCUREMENT':
await runProcurement(contract, ships);
break;
default:
throw `Handling of contract type ${contract.type} is not implemented yet`;
}
}
async function runProcurement(contract: Contract, ships: Array<Ship>) {
// TODO check if contract is fulfilled!
const wantedCargo = contract.terms.deliver[0].tradeSymbol;
const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
const asteroids = await systems.type({symbol: ships[0].nav.systemSymbol, type: 'ENGINEERED_ASTEROID'});
const asteroidSymbol = asteroids[0].symbol;
ships.forEach(async function(ship) {
while (!contract.fulfilled) {
ship = dbShips.getShip(ship.symbol) as Ship;
let goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
// If we are in transit, we wait until we arrive
const delay = new Date(ship.nav.route.arrival).getTime() - new Date().getTime();
if (delay > 0) await api.sleep(delay);
// Then it depends on where we are
switch (ship.nav.waypointSymbol) {
case asteroidSymbol:
await mining.mineUntilFullOf({
asteroidSymbol: asteroidSymbol,
good: wantedCargo,
symbol: ship.symbol
});
await libShips.navigate(ship, deliveryPoint);
break;
case deliveryPoint:
if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
console.log(`delivering ${goodCargo.units} of ${wantedCargo}`);
contract = await contracts.deliver(contract, ship);
if (contract.fulfilled) break;
}
await libShips.navigate(ship, asteroidSymbol);
break;
default:
// we were either selling or started contracting
await selling.sell(ship, wantedCargo);
await libShips.navigate(ship, asteroidSymbol);
}
}
// TODO repurpose the ship
});
}

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@ -6,6 +6,8 @@ import * as dbTokens from '../database/tokens.js';
import * as api from '../lib/api.js';
import * as ships from '../lib/ships.js';
const symbol = process.env.NODE_ENV === 'test' ? 'ADYXAX-0' : 'ADYXAX-TS';
// This function registers then inits the database
export async function init() {
const response = await fetch('https://api.spacetraders.io/v2/register', {
@ -14,7 +16,7 @@ export async function init() {
'Content-Type': 'application/json',
},
body: JSON.stringify({
symbol: "ADYXAX-JS",
symbol: symbol,
faction: "COSMIC",
}),
});

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@ -8,65 +8,65 @@ import * as utils from '../lib/utils.js';
// example ctx { ship: {XXX}, keep: 'SILVER_ORE' }
export async function sell(ship, keep) {
outer: while(true) {
// first lets see what we want to sell
let cargo = utils.categorizeCargo(ship.cargo, keep);
// get the marketdata from our location
const market = await libSystems.market(ship.nav.waypointSymbol);
// can we sell anything here?
const goods = whatCanBeTradedAt(cargo.goods, market.imports.concat(market.exchange));
for (let i = 0; i < goods.length; i++) {
const symbol = goods[i].symbol;
await libShips.sell({
good: symbol,
symbol: ship.symbol,
units: cargo.goods[symbol],
});
delete cargo.goods[symbol];
};
// are we done selling everything we can?
ship = dbShips.getShip(ship.symbol);
cargo = utils.categorizeCargo(ship.cargo, keep);
if (Object.keys(cargo.goods).length === 0) {
return;
}
// we need to move somewhere else to sell our remaining goods
// first we look into markets in our system
const rawMarkets = await libSystems.trait({symbol: ship.nav.systemSymbol, trait: 'MARKETPLACE'});
// sorted by distance from where we are
const markets = rawMarkets.map(function (m) { return {
data: m,
distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2,
}});
markets.sort(function(a, b) {
if (a.distance < b.distance) {
return -1;
} else if (a.distance > b.distance) {
return 1;
}
return 0;
});
// check from the closest one if they import what we need to sell
for (let i = 0; i < markets.length; i++) {
const waypointSymbol = markets[i].data.symbol;
const market = await libSystems.market(waypointSymbol);
// if we have no data on the market we need to go there and see
// and if we have data and can sell there we need to go too
if (market === null || whatCanBeTradedAt(cargo.goods, market.imports).length > 0) {
await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol});
continue outer;
}
}
// check from the closest one if they exchange what we need to sell
for (let i = 0; i < markets.length; i++) {
const waypointSymbol = markets[i].data.symbol;
const market = await libSystems.market(waypointSymbol);
// if we can sell there we need to go
if (whatCanBeTradedAt(cargo.goods, market.exchange).length > 0) {
await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol});
continue outer;
}
}
throw new Error(`Ship {ship.symbol} has found no importing or exchanging market for its cargo in the system`);
// first lets see what we want to sell
let cargo = utils.categorizeCargo(ship.cargo, keep);
// get the marketdata from our location
const market = await libSystems.market(ship.nav.waypointSymbol);
// can we sell anything here?
const goods = whatCanBeTradedAt(cargo.goods, market.imports.concat(market.exchange));
for (let i = 0; i < goods.length; i++) {
const symbol = goods[i].symbol;
await libShips.sell({
good: symbol,
symbol: ship.symbol,
units: cargo.goods[symbol],
});
delete cargo.goods[symbol];
};
// are we done selling everything we can?
ship = dbShips.getShip(ship.symbol);
cargo = utils.categorizeCargo(ship.cargo, keep);
if (Object.keys(cargo.goods).length === 0) {
return;
}
// we need to move somewhere else to sell our remaining goods
// first we look into markets in our system
const rawMarkets = await libSystems.trait({symbol: ship.nav.systemSymbol, trait: 'MARKETPLACE'});
// sorted by distance from where we are
const markets = rawMarkets.map(function (m) { return {
data: m,
distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2,
}});
markets.sort(function(a, b) {
if (a.distance < b.distance) {
return -1;
} else if (a.distance > b.distance) {
return 1;
}
return 0;
});
// check from the closest one if they import what we need to sell
for (let i = 0; i < markets.length; i++) {
const waypointSymbol = markets[i].data.symbol;
const market = await libSystems.market(waypointSymbol);
// if we have no data on the market we need to go there and see
// and if we have data and can sell there we need to go too
if (market === null || whatCanBeTradedAt(cargo.goods, market.imports).length > 0) {
await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol});
continue outer;
}
}
// check from the closest one if they exchange what we need to sell
for (let i = 0; i < markets.length; i++) {
const waypointSymbol = markets[i].data.symbol;
const market = await libSystems.market(waypointSymbol);
// if we can sell there we need to go
if (whatCanBeTradedAt(cargo.goods, market.exchange).length > 0) {
await libShips.navigate({symbol: ship.symbol, waypoint: waypointSymbol});
continue outer;
}
}
throw new Error(`Ship {ship.symbol} has found no importing or exchanging market for its cargo in the system`);
}
}