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[golang] implement shipyards visits

This commit is contained in:
Julien Dessaux 2025-02-17 00:40:43 +01:00
parent 3cae67aea4
commit bd2fb50c81
Signed by: adyxax
GPG key ID: F92E51B86E07177E
15 changed files with 299 additions and 45 deletions

View file

@ -11,7 +11,7 @@ import (
)
type agent struct {
channel chan shipError
channel chan error
client *api.Client
db *database.DB
getenv func(string) string
@ -32,7 +32,7 @@ func Run(
getenv func(string) string,
) error {
agent := agent{
channel: make(chan shipError),
channel: make(chan error),
client: client,
db: db,
getenv: getenv,
@ -57,12 +57,11 @@ func Run(
state++
case visit_all_shipyards:
if err := agent.visitAllShipyards(&agent.ships[1]); err != nil {
agent.sendShipError(fmt.Errorf("agent runner returned an error on state %d: %w", state, err), &agent.ships[1])
agent.channel <- fmt.Errorf("agent runner returned an error on state %d: %w", state, err)
}
state++
return
default:
agent.sendShipError(fmt.Errorf("agent runner reach an unknown state: %d", state), nil)
agent.channel <- fmt.Errorf("agent runner reach an unknown state: %d", state)
return
}
}
@ -71,8 +70,8 @@ func Run(
errWg.Add(1)
go func() {
defer errWg.Done()
for shipErr := range agent.channel {
slog.Error("ship error", "err", shipErr.err, "ship", shipErr.ship.Symbol)
for err := range agent.channel {
slog.Error("error", "err", err)
}
}()
agent.wg.Wait()