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authorJulien Dessaux2023-05-27 04:28:44 +0200
committerJulien Dessaux2023-05-27 04:28:44 +0200
commite52378e03fff8913246ddb3720ab149e47bec034 (patch)
tree0ee4857fe2ee07746a00087b3512dfe5cb593379
parentFixed extraction issue with ships not carrying antimatter (diff)
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Refactored the code to separate automation code from the lib handling the api
-rw-r--r--automation/contract.js50
-rw-r--r--automation/mining.js37
-rw-r--r--lib/agent.js84
-rwxr-xr-xmain.js34
4 files changed, 96 insertions, 109 deletions
diff --git a/automation/contract.js b/automation/contract.js
new file mode 100644
index 0000000..bf428e9
--- /dev/null
+++ b/automation/contract.js
@@ -0,0 +1,50 @@
+import * as mining from './mining.js';
+import * as api from '../lib/api.js';
+import * as contracts from '../lib/contracts.js';
+import * as ships from '../lib/ships.js';
+import * as systems from '../lib/systems.js';
+
+export async function auto(ctx) {
+ let ship = await ships.ship({ship: ctx.ship});
+ // Fetch our contracts in the system the ship currently is in
+ let cs = await contracts.contracts();
+ cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.data.nav.systemSymbol));
+ if (cs === []) throw `No contract at ${ctx.ship}'s location`;
+ let contract = cs[0];
+ if (!contract.accepted) {
+ console.log(new Date(), `accepting contract ${contract.id}`);
+ await contracts.accept({id: contract.id});
+ }
+ const good = contract.terms.deliver[0].tradeSymbol;
+ const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
+ const asteroidFields = await systems.type({symbol: ship.data.nav.systemSymbol, type: 'ASTEROID_FIELD'});
+ const asteroidField = asteroidFields[0].symbol;
+ while (true) {
+ ship = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this
+ // If we are in transit, we wait until we arrive
+ const delay = new Date(ship.data.nav.route.arrival) - new Date();
+ if (delay > 0) await api.sleep(delay);
+ // Then it depends on where we are
+ let goodCargo = ship.data.cargo.inventory.filter(i => i.symbol === good)[0];
+ // the switch makes this 'resumable'
+ switch (ship.data.nav.waypointSymbol) {
+ case asteroidField:
+ let response = await mining.mineUntilFullOf({good: good, ship: ctx.ship});
+ //console.log(`${ctx.ship}'s cargo is full with ${response.units} of ${good}!`);
+ await ships.navigate({ship: ctx.ship, waypoint: deliveryPoint});
+ break;
+ case deliveryPoint:
+ await ships.dock({ship: ctx.ship});
+ await ships.refuel({ship: ctx.ship});
+ console.log(`delivering ${goodCargo.units} of ${good}`);
+ await contracts.deliver({contract: contract.id, ship: ctx.ship, good: good, units: goodCargo.units });
+ await ships.navigate({ship: ctx.ship, waypoint: asteroidField});
+ await ships.dock({ship: ctx.ship});
+ await ships.refuel({ship: ctx.ship});
+ await ships.orbit({ship: ctx.ship});
+ break;
+ default:
+ throw `where is the ship?`;
+ }
+ }
+}
diff --git a/automation/mining.js b/automation/mining.js
new file mode 100644
index 0000000..bdd89ac
--- /dev/null
+++ b/automation/mining.js
@@ -0,0 +1,37 @@
+import * as api from '../lib/api.js';
+import * as ships from '../lib/ships.js';
+
+// example ctx { good: 'SILVER_ORE', ship: 'ADYXAX-2' }
+// returns the number of units of the good the ship extracted
+export async function mineUntilFullOf(ctx) {
+ while(true) {
+ let response = await mineUntilFull({ship: ctx.ship});
+ if (response === null) response = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this
+ let good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0];
+ const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good);
+ const antimatter = response.data.cargo.inventory.filter(i => i.symbol === 'ANTIMATTER')[0];
+ if (good?.units + (antimatter?.units ?? 0) >= response.data.cargo.capacity * 0.9) { // > 90% full of the valuable goods
+ return good.units;
+ } else { // we are full but need to sell junk
+ await ships.dock({ship: ctx.ship});
+ for (let i=0; i<inventory.length; ++i) {
+ if (inventory[i].symbol === 'ANTIMATTER') continue;
+ //console.log(`selling ${inventory[i].units} of ${inventory[i].symbol}`);
+ await ships.sell({ship: ctx.ship, good: inventory[i].symbol, units: inventory[i].units});
+ }
+ await ships.orbit({ship: ctx.ship});
+ }
+ }
+}
+
+// example ctx { ship: 'ADYXAX-2' }
+// returns the last ship's extract api response
+async function mineUntilFull(ctx) {
+ while(true) {
+ const response = await ships.extract(ctx);
+ if (response === null) return null;
+ //console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`);
+ await api.sleep(response.data.cooldown.remainingSeconds*1000);
+ if (response.data.cargo.units >= response.data.cargo.capacity * 0.9) return response;
+ }
+}
diff --git a/lib/agent.js b/lib/agent.js
index 7360dd3..bf27e85 100644
--- a/lib/agent.js
+++ b/lib/agent.js
@@ -1,88 +1,4 @@
import { registerAgent } from '../database/config.js';
-import * as api from './api.js';
-import * as contracts from './contracts.js';
-import * as ships from './ships.js';
-import * as systems from './systems.js';
-
-export async function auto(ctx) {
- let ship = await ships.ship({ship: ctx.ship});
- // Fetch our contracts in the system the ship currently is in
- let cs = await contracts.contracts();
- cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.data.nav.systemSymbol));
- if (cs === []) throw `No contract at ${ctx.ship}'s location`;
- let contract = cs[0];
- if (!contract.accepted) {
- console.log(new Date(), `accepting contract ${contract.id}`);
- await contracts.accept({id: contract.id});
- }
- const good = contract.terms.deliver[0].tradeSymbol;
- const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
- const asteroidFields = await systems.type({symbol: ship.data.nav.systemSymbol, type: 'ASTEROID_FIELD'});
- const asteroidField = asteroidFields[0].symbol;
- while (true) {
- ship = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this
- // If we are in transit, we wait until we arrive
- const delay = new Date(ship.data.nav.route.arrival) - new Date();
- if (delay > 0) await api.sleep(delay);
- // Then it depends on where we are
- let goodCargo = ship.data.cargo.inventory.filter(i => i.symbol === good)[0];
- // the switch makes this 'resumable'
- switch (ship.data.nav.waypointSymbol) {
- case asteroidField:
- let response = await mineUntilFullOf({good: good, ship: ctx.ship});
- //console.log(`${ctx.ship}'s cargo is full with ${response.units} of ${good}!`);
- await ships.navigate({ship: ctx.ship, waypoint: deliveryPoint});
- break;
- case deliveryPoint:
- await ships.dock({ship: ctx.ship});
- await ships.refuel({ship: ctx.ship});
- console.log(`delivering ${goodCargo.units} of ${good}`);
- await contracts.deliver({contract: contract.id, ship: ctx.ship, good: good, units: goodCargo.units });
- await ships.navigate({ship: ctx.ship, waypoint: asteroidField});
- await ships.dock({ship: ctx.ship});
- await ships.refuel({ship: ctx.ship});
- await ships.orbit({ship: ctx.ship});
- break;
- default:
- throw `where is the ship?`;
- }
- }
-}
-
-// example ctx { good: 'SILVER_ORE', ship: 'ADYXAX-2' }
-// returns the number of units of the good the ship extracted
-async function mineUntilFullOf(ctx) {
- while(true) {
- let response = await mineUntilFull({ship: ctx.ship});
- if (response === null) response = await ships.ship({ship: ctx.ship}); // TODO we should not need to fetch this
- let good = response.data.cargo.inventory.filter(i => i.symbol === ctx.good)[0];
- const inventory = response.data.cargo.inventory.filter(i => i.symbol !== ctx.good);
- const antimatter = response.data.cargo.inventory.filter(i => i.symbol === 'ANTIMATTER')[0];
- if (good?.units + (antimatter?.units ?? 0) >= response.data.cargo.capacity * 0.9) { // > 90% full of the valuable goods
- return good.units;
- } else { // we are full but need to sell junk
- await ships.dock({ship: ctx.ship});
- for (let i=0; i<inventory.length; ++i) {
- if (inventory[i].symbol === 'ANTIMATTER') continue;
- //console.log(`selling ${inventory[i].units} of ${inventory[i].symbol}`);
- await ships.sell({ship: ctx.ship, good: inventory[i].symbol, units: inventory[i].units});
- }
- await ships.orbit({ship: ctx.ship});
- }
- }
-}
-
-// example ctx { ship: 'ADYXAX-2' }
-// returns the last ship's extract api response
-async function mineUntilFull(ctx) {
- while(true) {
- const response = await ships.extract(ctx);
- if (response === null) return null;
- //console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`);
- await api.sleep(response.data.cooldown.remainingSeconds*1000);
- if (response.data.cargo.units >= response.data.cargo.capacity * 0.9) return response;
- }
-}
// This function inits the database in case we have an already registered game
export function init(symbol, faction, token) {
diff --git a/main.js b/main.js
index 908a8ba..e6a516f 100755
--- a/main.js
+++ b/main.js
@@ -1,3 +1,4 @@
+import * as autoContract from './automation/contract.js';
import * as agent from './lib/agent.js';
import * as api from './lib/api.js';
import * as contracts from './lib/contracts.js';
@@ -5,35 +6,18 @@ import * as ships from './lib/ships.js';
import * as systems from './lib/systems.js';
function usage() {
- console.log(`contracts\t\t\tList all of your contracts.
-extract [ship] [good]\t\tExtracts a good from the asteroid field the ship is orbiting and sell locally the unwanted ores until cargo is full
-init [symbol] [faction] [token]\tinits the database in case we have an already registered game
-my-agent\t\t\tFetch your agent's details.
-register [symbol] [faction]\tRegisters your agent then inits the database
-ships\t\t\tRetrieve all of your ships.`);
+ console.log(`autoContractForShip [ship_symbol] run a contract extraction-delivery loop for the ship.
+contracts.contracts List your contracts.
+my-agent Fetch your agent's status.
+register [symbol] [faction] Registers your agent then inits the database
+ships.ship [ship_symbol] Retrieve a ship's status.
+ships Retrieve all of your ships.
}
switch(process.argv[2]) {
-case 'auto':
- await agent.auto({ship: process.argv[3]});
+case 'autoContractForShip':
+ await autoContract.auto({ship: process.argv[3]});
break;
-//case 'deliver':
-// agent.deliver({
-// contract: process.argv[3],
-// ship: process.argv[4],
-// good: process.argv[5],
-// destination: process.argv[6],
-// field: process.argv[7],
-// //units: process.argv[8],
-// });
-// break;
-//case 'extract':
-// if (process.argv[3] !== undefined && process.argv[4] !== undefined) {
-// agent.extract({ship: process.argv[3], good: process.argv[4]});
-// } else {
-// usage();
-// }
-// break;
case 'init':
if (process.argv[3] !== undefined && process.argv[4] !== undefined && process.argv[5] !== undefined) {
agent.init(process.argv[3], process.argv[4], process.argv[5]);