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[node] fixed contracting and implemented renegotiation

This commit is contained in:
Julien Dessaux 2024-03-30 14:22:59 +01:00
parent 719a9c1a77
commit 8819cf9c67
Signed by: adyxax
GPG key ID: F92E51B86E07177E
8 changed files with 103 additions and 71 deletions

View file

@ -1,21 +1,26 @@
import * as selling from './selling.js';
import * as dbContracts from '../database/contracts.js';
import * as dbShips from '../database/ships.js';
import * as api from '../lib/api.js';
import * as libShips from '../lib/ships.js';
import * as utils from '../lib/utils.js';
import { Contract } from '../model/contract.ts';
import { Ship } from '../model/ship.ts';
export async function mineUntilFullOf(good: string, ship: Ship, asteroidSymbol: string): Promise<void> {
export async function mineUntilFullFor(contract: Contract, ship: Ship, asteroidSymbol: string): Promise<void> {
// TODO find a good asteroid
while(true) {
await mineUntilFull(ship);
ship = dbShips.getShip(ship.symbol) as Ship;
const cargo = utils.categorizeCargo(ship.cargo, good);
contract = dbContracts.getContract(contract.id);
const deliver = contract.terms.deliver[0];
ship = dbShips.getShip(ship.symbol);
const cargo = utils.categorizeCargo(ship.cargo, deliver.tradeSymbol);
const wantedUnits = Object.values(cargo.wanted).reduce((acc, e) => acc += e, 0);
// > 90% full of the valuable goods ?
if (wantedUnits >= ship.cargo.capacity * 0.9) return ship;
// > 90% full of the valuable goods ? Or just have enough for the contract?
if (wantedUnits >= ship.cargo.capacity * 0.9
|| cargo.wanted[deliver.tradeSymbol] >= deliver.unitsRequired - deliver.unitsFulfilled) return;
// we are full but need to sell junk
await selling.sell(ship, good);
await selling.sell(ship, deliver.tradeSymbol);
await libShips.navigate(ship, asteroidSymbol);
}
}