[node] fixed contracting and implemented renegotiation
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8 changed files with 103 additions and 71 deletions
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@ -11,7 +11,7 @@ import * as systems from '../lib/systems.ts';
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import * as utils from '../lib/utils.ts';
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export async function init() {
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const cs = dbContracts.getContracts();
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const cs = dbContracts.getContracts().filter(c => !c.fulfilled);
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cs.forEach(contract => run(contract));
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}
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@ -37,34 +37,34 @@ async function runProcurement(contract: Contract, ships: Array<Ship>) {
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const asteroids = await systems.type(ships[0].nav.systemSymbol, 'ENGINEERED_ASTEROID');
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const asteroidSymbol = asteroids[0].symbol;
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ships.forEach(async function(ship) {
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while (!contract.fulfilled) {
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ship = dbShips.getShip(ship.symbol) as Ship;
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let goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
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// If we are in transit, we wait until we arrive
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const delay = new Date(ship.nav.route.arrival).getTime() - new Date().getTime();
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if (delay > 0) await api.sleep(delay);
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// Then it depends on where we are
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switch (ship.nav.waypointSymbol) {
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case asteroidSymbol:
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await mining.mineUntilFullOf(wantedCargo, ship, asteroidSymbol);
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await libShips.navigate(ship, deliveryPoint);
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break;
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case deliveryPoint:
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if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
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console.log(`delivering ${goodCargo.units} of ${wantedCargo}`);
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contract = await contracts.deliver(contract, ship);
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if (contract.fulfilled) break;
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}
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await libShips.navigate(ship, asteroidSymbol);
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break;
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default:
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if (libShips.isFull(ship)) {
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await selling.sell(ship, wantedCargo);
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} else {
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while (true) {
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while (!contract.fulfilled) {
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ship = dbShips.getShip(ship.symbol);
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let goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
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// If we are in transit, we wait until we arrive
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const delay = new Date(ship.nav.route.arrival).getTime() - new Date().getTime();
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if (delay > 0) await api.sleep(delay);
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// Then it depends on where we are
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switch (ship.nav.waypointSymbol) {
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case asteroidSymbol:
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await mining.mineUntilFullFor(contract, ship, asteroidSymbol);
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await libShips.navigate(ship, deliveryPoint);
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break;
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case deliveryPoint:
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if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
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contract = await contracts.deliver(contract, ship);
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if (contract.fulfilled) break;
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}
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await libShips.navigate(ship, asteroidSymbol);
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}
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break;
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default:
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if (await libShips.isFull(ship)) {
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await selling.sell(ship, wantedCargo);
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}
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await libShips.navigate(ship, asteroidSymbol);
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}
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}
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contract = await libShips.negotiate(ship); // TODO that's not correct, the procurement type can change
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}
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// TODO repurpose the ship
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});
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}
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