[node] fixed contracting and implemented renegotiation
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719a9c1a77
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8 changed files with 103 additions and 71 deletions
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@ -11,7 +11,7 @@ import * as systems from '../lib/systems.ts';
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import * as utils from '../lib/utils.ts';
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export async function init() {
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const cs = dbContracts.getContracts();
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const cs = dbContracts.getContracts().filter(c => !c.fulfilled);
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cs.forEach(contract => run(contract));
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}
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@ -37,34 +37,34 @@ async function runProcurement(contract: Contract, ships: Array<Ship>) {
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const asteroids = await systems.type(ships[0].nav.systemSymbol, 'ENGINEERED_ASTEROID');
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const asteroidSymbol = asteroids[0].symbol;
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ships.forEach(async function(ship) {
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while (!contract.fulfilled) {
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ship = dbShips.getShip(ship.symbol) as Ship;
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let goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
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// If we are in transit, we wait until we arrive
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const delay = new Date(ship.nav.route.arrival).getTime() - new Date().getTime();
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if (delay > 0) await api.sleep(delay);
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// Then it depends on where we are
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switch (ship.nav.waypointSymbol) {
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case asteroidSymbol:
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await mining.mineUntilFullOf(wantedCargo, ship, asteroidSymbol);
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await libShips.navigate(ship, deliveryPoint);
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break;
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case deliveryPoint:
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if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
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console.log(`delivering ${goodCargo.units} of ${wantedCargo}`);
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contract = await contracts.deliver(contract, ship);
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if (contract.fulfilled) break;
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}
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await libShips.navigate(ship, asteroidSymbol);
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break;
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default:
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if (libShips.isFull(ship)) {
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await selling.sell(ship, wantedCargo);
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} else {
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while (true) {
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while (!contract.fulfilled) {
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ship = dbShips.getShip(ship.symbol);
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let goodCargo = ship.cargo.inventory.filter(i => i.symbol === wantedCargo)[0]
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// If we are in transit, we wait until we arrive
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const delay = new Date(ship.nav.route.arrival).getTime() - new Date().getTime();
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if (delay > 0) await api.sleep(delay);
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// Then it depends on where we are
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switch (ship.nav.waypointSymbol) {
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case asteroidSymbol:
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await mining.mineUntilFullFor(contract, ship, asteroidSymbol);
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await libShips.navigate(ship, deliveryPoint);
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break;
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case deliveryPoint:
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if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
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contract = await contracts.deliver(contract, ship);
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if (contract.fulfilled) break;
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}
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await libShips.navigate(ship, asteroidSymbol);
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}
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break;
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default:
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if (await libShips.isFull(ship)) {
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await selling.sell(ship, wantedCargo);
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}
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await libShips.navigate(ship, asteroidSymbol);
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}
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}
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contract = await libShips.negotiate(ship); // TODO that's not correct, the procurement type can change
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}
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// TODO repurpose the ship
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});
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}
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@ -29,8 +29,11 @@ export async function init(): Promise<void> {
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if (json.error !== undefined) {
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switch(json.error?.code) {
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case 4111: // 4111 means the agent symbol has already been claimed so no server reset happened
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await libContracts.contracts();
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await libShips.ships();
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// TODO await agents.agents();
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const contracts = await libContracts.getContracts();
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const ongoing = contracts.filter(c => !c.fulfilled);
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const ships = await libShips.getShips();
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if (ongoing.length === 0) libShips.negotiate(ships[0]);
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return;
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default:
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throw json;
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@ -42,5 +45,5 @@ export async function init(): Promise<void> {
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dbContracts.setContract(json.data.contract);
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dbShips.setShip(json.data.ship);
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// Temporary fix to fetch the data on the startup probe
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await libShips.ships();
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await libShips.getShips();
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}
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@ -1,21 +1,26 @@
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import * as selling from './selling.js';
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import * as dbContracts from '../database/contracts.js';
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import * as dbShips from '../database/ships.js';
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import * as api from '../lib/api.js';
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import * as libShips from '../lib/ships.js';
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import * as utils from '../lib/utils.js';
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import { Contract } from '../model/contract.ts';
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import { Ship } from '../model/ship.ts';
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export async function mineUntilFullOf(good: string, ship: Ship, asteroidSymbol: string): Promise<void> {
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export async function mineUntilFullFor(contract: Contract, ship: Ship, asteroidSymbol: string): Promise<void> {
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// TODO find a good asteroid
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while(true) {
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await mineUntilFull(ship);
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ship = dbShips.getShip(ship.symbol) as Ship;
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const cargo = utils.categorizeCargo(ship.cargo, good);
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contract = dbContracts.getContract(contract.id);
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const deliver = contract.terms.deliver[0];
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ship = dbShips.getShip(ship.symbol);
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const cargo = utils.categorizeCargo(ship.cargo, deliver.tradeSymbol);
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const wantedUnits = Object.values(cargo.wanted).reduce((acc, e) => acc += e, 0);
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// > 90% full of the valuable goods ?
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if (wantedUnits >= ship.cargo.capacity * 0.9) return ship;
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// > 90% full of the valuable goods ? Or just have enough for the contract?
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if (wantedUnits >= ship.cargo.capacity * 0.9
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|| cargo.wanted[deliver.tradeSymbol] >= deliver.unitsRequired - deliver.unitsFulfilled) return;
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// we are full but need to sell junk
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await selling.sell(ship, good);
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await selling.sell(ship, deliver.tradeSymbol);
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await libShips.navigate(ship, asteroidSymbol);
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}
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}
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