Another big refactoring
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61b5c8493e
commit
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10 changed files with 79 additions and 83 deletions
26
automation/automation.js
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26
automation/automation.js
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@ -0,0 +1,26 @@
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import * as dbConfig from '../database/config.js';
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import * as dbShips from '../database/ships.js';
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import * as exploration from './exploration.js';
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// This function registers then inits the database
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export async function register(symbol, faction) {
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const response = await fetch('https://api.spacetraders.io/v2/register', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify({
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symbol: symbol,
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faction: faction,
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}),
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});
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const json = await response.json();
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console.log(JSON.stringify(response, null, 2));
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if (response.error !== undefined) {
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throw response;
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}
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dbConfig.registerAgent(json.data);
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exploration.init();
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// TODO ship
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// TODO contract
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}
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@ -34,14 +34,14 @@ export async function auto(ctx) {
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await ships.navigate({ship: ctx.ship, waypoint: deliveryPoint});
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break;
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case deliveryPoint:
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await ships.dock({ship: ctx.ship});
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await ships.dock({symbol: ctx.ship});
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await ships.refuel({ship: ctx.ship});
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console.log(`delivering ${goodCargo.units} of ${good}`);
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await contracts.deliver({contract: contract.id, ship: ctx.ship, good: good, units: goodCargo.units });
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await ships.navigate({ship: ctx.ship, waypoint: asteroidField});
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await ships.dock({ship: ctx.ship});
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await ships.dock({symbol: ctx.ship});
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await ships.refuel({ship: ctx.ship});
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await ships.orbit({ship: ctx.ship});
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await ships.orbit({symbol: ctx.ship});
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break;
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default:
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throw `where is the ship?`;
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20
automation/exploration.js
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20
automation/exploration.js
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@ -0,0 +1,20 @@
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import * as db from '../database/systems.js';
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// Retrieves all systems information, should be called only once after registering
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export async function init() {
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if (db.isInit()) {
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return;
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}
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for (let page=1; true; ++page) {
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const response = await api.send({endpoint: `/systems?limit=20&page=${page}`, priority:100});
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if (response.error !== undefined) {
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throw response;
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}
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response.data.forEach(system => db.setSystem(system));
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if (response.meta.total <= response.meta.limit * page) {
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break;
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}
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}
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console.log('Finished retrieving all systems information');
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db.init();
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}
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@ -13,13 +13,13 @@ export async function mineUntilFullOf(ctx) {
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if (good?.units + (antimatter?.units ?? 0) >= response.data.cargo.capacity * 0.9) { // > 90% full of the valuable goods
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return good.units;
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} else { // we are full but need to sell junk
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await ships.dock({ship: ctx.ship});
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await ships.dock({symbol: ctx.ship});
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for (let i=0; i<inventory.length; ++i) {
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if (inventory[i].symbol === 'ANTIMATTER') continue;
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//console.log(`selling ${inventory[i].units} of ${inventory[i].symbol}`);
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await ships.sell({ship: ctx.ship, good: inventory[i].symbol, units: inventory[i].units});
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}
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await ships.orbit({ship: ctx.ship});
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await ships.orbit({symbol: ctx.ship});
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}
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}
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}
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@ -31,7 +31,8 @@ async function mineUntilFull(ctx) {
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const response = await ships.extract(ctx);
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if (response === null) return null;
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//console.log(`${ctx.ship}: extracted ${response.data.extraction.yield.units} of ${response.data.extraction.yield.symbol}`);
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await api.sleep(response.data.cooldown.remainingSeconds*1000);
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if (response.data.cargo.units >= response.data.cargo.capacity * 0.9) return response;
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}
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}
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// TODO surveying the asteroid field
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