[node] multiple contracting fixes and some more refactoring
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6 changed files with 65 additions and 46 deletions
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@ -1,29 +1,35 @@
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import { Contract } from '../lib/types.ts';
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import { debugLog } from '../lib/api.ts';
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import { Ship } from '../lib/ships.ts';
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import { Contract } from '../lib/types.ts';
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import * as mining from './mining.js';
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import * as selling from './selling.js';
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import * as dbContracts from '../database/contracts.ts';
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import * as contracts from '../lib/contracts.ts';
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import * as libContracts from '../lib/contracts.ts';
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import * as libSystems from '../lib/systems.ts';
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import * as systems from '../lib/systems.ts';
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import * as utils from '../lib/utils.ts';
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import {
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sortByDistanceFrom,
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} from '../lib/utils.ts';
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export async function run(ship: Ship): Promise<void> {
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while(true) { // we use the fact that there can only be at most one active contract at a time
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const contracts = dbContracts.getContracts().filter(c => !c.fulfilled);
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let contract: Contract;
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if (contracts.length === 0) {
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contract = await ship.negotiate();
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} else {
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contract = contracts[0];
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}
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const contracts = await libContracts.getContracts();
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const active = contracts.filter(function(c) {
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if (c.fulfilled) return false;
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const deadline = new Date(c.terms.deadline).getTime();
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const now = new Date().getTime();
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return deadline > now;
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});
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for (const contract of active) {
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await runOne(contract, ship);
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await ship.negotiate();
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}
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while(true) {
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await runOne(await ship.negotiate(), ship);
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}
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}
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async function runOne(contract: Contract, ship: Ship): Promise<void> {
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await contracts.accept(contract);
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debugLog(contract);
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await libContracts.accept(contract);
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switch(contract.type) {
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case 'PROCUREMENT':
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if (contract.terms.deliver[0].tradeSymbol.match(/_ORE$/)) {
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@ -52,7 +58,7 @@ async function runOreProcurement(contract: Contract, ship: Ship): Promise<void>
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break;
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case deliveryPoint.symbol:
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if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
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contract = await contracts.deliver(contract, ship);
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contract = await libContracts.deliver(contract, ship);
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if (contract.fulfilled) return;
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}
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await ship.navigate(asteroid);
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@ -73,20 +79,7 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
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// make sure we are not carrying useless stuff
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await selling.sell(ship, wantedCargo);
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// go buy what we need
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const rawMarkets = await libSystems.trait(ship.nav.systemSymbol, 'MARKETPLACE');
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// sorted by distance from where we are
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const markets = rawMarkets.map(function (m) { return {
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data: m,
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distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2,
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}});
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markets.sort(function(a, b) {
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if (a.distance < b.distance) {
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return -1;
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} else if (a.distance > b.distance) {
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return 1;
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}
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return 0;
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});
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const markets = sortByDistanceFrom(ship.nav.route.destination, await libSystems.trait(ship.nav.systemSymbol, 'MARKETPLACE'));
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// check from the closest one that exports what we need
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let buyingPoint: string = "";
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outer: for (let i = 0; i < markets.length; i++) {
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@ -105,7 +98,7 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
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const waypoint = await libSystems.waypoint(markets[i].data.symbol);
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const market = await libSystems.market(waypoint);
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for (let j = 0; j < market.exchange.length; j++) {
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if (market.exports[j].symbol === wantedCargo) {
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if (market.exchange[j].symbol === wantedCargo) {
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buyingPoint = market.symbol;
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break outer;
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}
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@ -124,7 +117,7 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
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await ship.purchase(wantedCargo, units);
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// then make a delivery
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await ship.navigate(deliveryPoint);
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contract = await contracts.deliver(contract, ship);
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contract = await libContracts.deliver(contract, ship);
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if (contract.fulfilled) return;
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}
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console.log("runTradeProcurement not implemented");
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