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[node] multiple contracting fixes and some more refactoring

This commit is contained in:
Julien Dessaux 2024-04-06 21:36:42 +02:00
parent eeaa64b5ed
commit 3e80bc8a4d
Signed by: adyxax
GPG key ID: F92E51B86E07177E
6 changed files with 65 additions and 46 deletions

View file

@ -1,29 +1,35 @@
import { Contract } from '../lib/types.ts';
import { debugLog } from '../lib/api.ts';
import { Ship } from '../lib/ships.ts';
import { Contract } from '../lib/types.ts';
import * as mining from './mining.js';
import * as selling from './selling.js';
import * as dbContracts from '../database/contracts.ts';
import * as contracts from '../lib/contracts.ts';
import * as libContracts from '../lib/contracts.ts';
import * as libSystems from '../lib/systems.ts';
import * as systems from '../lib/systems.ts';
import * as utils from '../lib/utils.ts';
import {
sortByDistanceFrom,
} from '../lib/utils.ts';
export async function run(ship: Ship): Promise<void> {
while(true) { // we use the fact that there can only be at most one active contract at a time
const contracts = dbContracts.getContracts().filter(c => !c.fulfilled);
let contract: Contract;
if (contracts.length === 0) {
contract = await ship.negotiate();
} else {
contract = contracts[0];
}
const contracts = await libContracts.getContracts();
const active = contracts.filter(function(c) {
if (c.fulfilled) return false;
const deadline = new Date(c.terms.deadline).getTime();
const now = new Date().getTime();
return deadline > now;
});
for (const contract of active) {
await runOne(contract, ship);
await ship.negotiate();
}
while(true) {
await runOne(await ship.negotiate(), ship);
}
}
async function runOne(contract: Contract, ship: Ship): Promise<void> {
await contracts.accept(contract);
debugLog(contract);
await libContracts.accept(contract);
switch(contract.type) {
case 'PROCUREMENT':
if (contract.terms.deliver[0].tradeSymbol.match(/_ORE$/)) {
@ -52,7 +58,7 @@ async function runOreProcurement(contract: Contract, ship: Ship): Promise<void>
break;
case deliveryPoint.symbol:
if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
contract = await contracts.deliver(contract, ship);
contract = await libContracts.deliver(contract, ship);
if (contract.fulfilled) return;
}
await ship.navigate(asteroid);
@ -73,20 +79,7 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
// make sure we are not carrying useless stuff
await selling.sell(ship, wantedCargo);
// go buy what we need
const rawMarkets = await libSystems.trait(ship.nav.systemSymbol, 'MARKETPLACE');
// sorted by distance from where we are
const markets = rawMarkets.map(function (m) { return {
data: m,
distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2,
}});
markets.sort(function(a, b) {
if (a.distance < b.distance) {
return -1;
} else if (a.distance > b.distance) {
return 1;
}
return 0;
});
const markets = sortByDistanceFrom(ship.nav.route.destination, await libSystems.trait(ship.nav.systemSymbol, 'MARKETPLACE'));
// check from the closest one that exports what we need
let buyingPoint: string = "";
outer: for (let i = 0; i < markets.length; i++) {
@ -105,7 +98,7 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
const waypoint = await libSystems.waypoint(markets[i].data.symbol);
const market = await libSystems.market(waypoint);
for (let j = 0; j < market.exchange.length; j++) {
if (market.exports[j].symbol === wantedCargo) {
if (market.exchange[j].symbol === wantedCargo) {
buyingPoint = market.symbol;
break outer;
}
@ -124,7 +117,7 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
await ship.purchase(wantedCargo, units);
// then make a delivery
await ship.navigate(deliveryPoint);
contract = await contracts.deliver(contract, ship);
contract = await libContracts.deliver(contract, ship);
if (contract.fulfilled) return;
}
console.log("runTradeProcurement not implemented");