[node] multiple contracting fixes and some more refactoring
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6 changed files with 65 additions and 46 deletions
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@ -1,29 +1,35 @@
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import { Contract } from '../lib/types.ts';
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import { debugLog } from '../lib/api.ts';
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import { Ship } from '../lib/ships.ts';
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import { Contract } from '../lib/types.ts';
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import * as mining from './mining.js';
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import * as selling from './selling.js';
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import * as dbContracts from '../database/contracts.ts';
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import * as contracts from '../lib/contracts.ts';
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import * as libContracts from '../lib/contracts.ts';
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import * as libSystems from '../lib/systems.ts';
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import * as systems from '../lib/systems.ts';
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import * as utils from '../lib/utils.ts';
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import {
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sortByDistanceFrom,
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} from '../lib/utils.ts';
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export async function run(ship: Ship): Promise<void> {
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while(true) { // we use the fact that there can only be at most one active contract at a time
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const contracts = dbContracts.getContracts().filter(c => !c.fulfilled);
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let contract: Contract;
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if (contracts.length === 0) {
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contract = await ship.negotiate();
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} else {
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contract = contracts[0];
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}
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const contracts = await libContracts.getContracts();
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const active = contracts.filter(function(c) {
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if (c.fulfilled) return false;
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const deadline = new Date(c.terms.deadline).getTime();
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const now = new Date().getTime();
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return deadline > now;
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});
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for (const contract of active) {
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await runOne(contract, ship);
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await ship.negotiate();
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}
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while(true) {
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await runOne(await ship.negotiate(), ship);
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}
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}
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async function runOne(contract: Contract, ship: Ship): Promise<void> {
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await contracts.accept(contract);
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debugLog(contract);
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await libContracts.accept(contract);
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switch(contract.type) {
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case 'PROCUREMENT':
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if (contract.terms.deliver[0].tradeSymbol.match(/_ORE$/)) {
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@ -52,7 +58,7 @@ async function runOreProcurement(contract: Contract, ship: Ship): Promise<void>
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break;
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case deliveryPoint.symbol:
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if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
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contract = await contracts.deliver(contract, ship);
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contract = await libContracts.deliver(contract, ship);
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if (contract.fulfilled) return;
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}
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await ship.navigate(asteroid);
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@ -73,20 +79,7 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
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// make sure we are not carrying useless stuff
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await selling.sell(ship, wantedCargo);
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// go buy what we need
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const rawMarkets = await libSystems.trait(ship.nav.systemSymbol, 'MARKETPLACE');
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// sorted by distance from where we are
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const markets = rawMarkets.map(function (m) { return {
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data: m,
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distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2,
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}});
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markets.sort(function(a, b) {
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if (a.distance < b.distance) {
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return -1;
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} else if (a.distance > b.distance) {
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return 1;
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}
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return 0;
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});
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const markets = sortByDistanceFrom(ship.nav.route.destination, await libSystems.trait(ship.nav.systemSymbol, 'MARKETPLACE'));
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// check from the closest one that exports what we need
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let buyingPoint: string = "";
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outer: for (let i = 0; i < markets.length; i++) {
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@ -105,7 +98,7 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
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const waypoint = await libSystems.waypoint(markets[i].data.symbol);
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const market = await libSystems.market(waypoint);
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for (let j = 0; j < market.exchange.length; j++) {
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if (market.exports[j].symbol === wantedCargo) {
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if (market.exchange[j].symbol === wantedCargo) {
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buyingPoint = market.symbol;
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break outer;
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}
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@ -124,7 +117,7 @@ async function runTradeProcurement(contract: Contract, ship: Ship): Promise<void
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await ship.purchase(wantedCargo, units);
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// then make a delivery
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await ship.navigate(deliveryPoint);
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contract = await contracts.deliver(contract, ship);
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contract = await libContracts.deliver(contract, ship);
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if (contract.fulfilled) return;
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}
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console.log("runTradeProcurement not implemented");
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@ -1,6 +1,9 @@
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import * as dbMarkets from '../database/markets.ts';
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import * as libSystems from '../lib/systems.ts';
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import { categorizeCargo } from '../lib/utils.ts';
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import {
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categorizeCargo,
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sortByDistanceFrom,
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} from '../lib/utils.ts';
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import { Ship } from '../lib/ships.ts';
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import {
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CargoManifest,
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@ -26,21 +29,7 @@ export async function sell(ship: Ship, good: string): Promise<Ship> {
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return ship;
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}
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// we need to move somewhere else to sell our remaining goods
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// first we look into markets in our system
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const rawMarkets = await libSystems.trait(ship.nav.systemSymbol, 'MARKETPLACE');
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// sorted by distance from where we are
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const markets = rawMarkets.map(function (m) { return {
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data: m,
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distance: (m.x - ship.nav.route.destination.x) ** 2 + (m.y - ship.nav.route.destination.y) ** 2,
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}});
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markets.sort(function(a, b) {
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if (a.distance < b.distance) {
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return -1;
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} else if (a.distance > b.distance) {
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return 1;
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}
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return 0;
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});
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const markets = sortByDistanceFrom(ship.nav.route.destination, await libSystems.trait(ship.nav.systemSymbol, 'MARKETPLACE'));
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// check from the closest one if they import what we need to sell
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for (let i = 0; i < markets.length; i++) {
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const waypoint = await libSystems.waypoint(markets[i].data.symbol);
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@ -61,6 +61,10 @@ export async function deliver(contract: Contract, ship: Ship): Promise<Contract>
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}});
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if (response.error) {
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switch(response.error.code) {
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case 4503: // contract has expired
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// TODO sell cargo? the next trading loop should take care of it by itself
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contract.fulfilled = true;
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return contract;
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case 4509: // contract delivery terms have been met
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return await fulfill(contract);
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default: // yet unhandled error
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@ -1,5 +1,10 @@
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import { Cooldown } from './types.ts';
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export type ContractDeadlineExpired = {
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contractId: string;
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deadline: Date;
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};
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export type MarketTradeVolumeError = {
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waypointSymbol: string;
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tradeSymbol: string;
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@ -130,6 +130,7 @@ export class Ship {
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this.nav.status = 'IN_ORBIT'; // we arrive in orbit
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}
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async negotiate(): Promise<Contract> {
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await this.dock();
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const response = await send<{contract: Contract}>({endpoint: `/my/ships/${this.symbol}/negotiate/contract`, method: 'POST'});
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if (response.error) {
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switch(response.error.code) {
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@ -142,6 +143,7 @@ export class Ship {
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throw response;
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}
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}
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dbContracts.setContract(response.data.contract);
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return response.data.contract;
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}
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async orbit(): Promise<void> {
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@ -180,6 +182,7 @@ export class Ship {
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dbAgents.setAgent(response.data.agent);
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}
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async refuel(): Promise<void> {
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if (this.fuel.current === this.fuel.capacity) return;
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// TODO check if our current waypoint has a marketplace (and sells fuel)?
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await this.dock();
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const response = await send<{agent: Agent, fuel: Fuel}>({endpoint: `/my/ships/${this.symbol}/refuel`, method: 'POST'}); // TODO transaction field
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@ -5,6 +5,11 @@ export type CategorizedCargo = {
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goods: CargoManifest;
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};
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type Point = {
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x: number;
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y: number;
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};
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// cargo is a ship.cargo object, want is an optional symbol
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export function categorizeCargo(cargo: Cargo, want?: string): CategorizedCargo {
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const wanted = cargo.inventory.filter(i => i.symbol === want || i.symbol === 'ANTIMATTER');
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@ -20,6 +25,26 @@ export function categorizeCargo(cargo: Cargo, want?: string): CategorizedCargo {
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return {wanted: wobj, goods: gobj};
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}
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export function distance(a: Point, b: Point) {
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return Math.sqrt((a.x-b.x)**2 + (a.y-b.y)**2);
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}
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export function sortByDistanceFrom<T extends Point>(a: Point, points: Array<T>): Array<{data: T, distance: number}>{
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let result = points.map(function (m) { return {
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data: m,
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distance: distance(a, m),
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}});
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result.sort(function(a, b) {
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if (a.distance < b.distance) {
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return -1;
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} else if (a.distance > b.distance) {
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return 1;
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}
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return 0;
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});
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return result;
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}
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export function systemFromWaypoint(waypoint: string): string {
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return waypoint.split('-').slice(0,2).join('-');
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}
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