[node] stop trying to optimize useless things like local database calls
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12 changed files with 79 additions and 57 deletions
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@ -46,8 +46,8 @@ async function runProcurement(contract: Contract, ships: Array<Ship>) {
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// Then it depends on where we are
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switch (ship.nav.waypointSymbol) {
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case asteroidSymbol:
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ship = await mining.mineUntilFullOf(wantedCargo, ship, asteroidSymbol);
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ship = await libShips.navigate(ship, deliveryPoint);
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await mining.mineUntilFullOf(wantedCargo, ship, asteroidSymbol);
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await libShips.navigate(ship, deliveryPoint);
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break;
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case deliveryPoint:
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if (goodCargo !== undefined) { // we could be here if a client restart happens right after selling before we navigate away
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@ -55,12 +55,12 @@ async function runProcurement(contract: Contract, ships: Array<Ship>) {
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contract = await contracts.deliver(contract, ship);
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if (contract.fulfilled) break;
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}
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ship = await libShips.navigate(ship, asteroidSymbol);
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await libShips.navigate(ship, asteroidSymbol);
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break;
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default:
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// we were either selling or started contracting
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ship = await selling.sell(ship, wantedCargo);
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ship = await libShips.navigate(ship, asteroidSymbol);
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await selling.sell(ship, wantedCargo);
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await libShips.navigate(ship, asteroidSymbol);
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}
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}
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// TODO repurpose the ship
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@ -8,7 +8,8 @@ import { Response } from '../model/api.ts';
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import { Contract } from '../model/contract.ts';
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import { Ship } from '../model/ship.ts';
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import * as api from '../lib/api.ts';
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import * as ships from '../lib/ships.ts';
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import * as libContracts from '../lib/contracts.ts';
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import * as libShips from '../lib/ships.ts';
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const symbol = process.env.NODE_ENV === 'test' ? 'ADYXAX-0' : 'ADYXAX-JS';
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@ -27,17 +28,19 @@ export async function init(): Promise<void> {
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const json = await response.json() as Response<{agent: Agent, contract: Contract, ship: Ship, token: string}>;
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if (json.error !== undefined) {
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switch(json.error?.code) {
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case 4111: // 4111 means the agent symbol has already been claimed so no server reset happened
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return;
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default:
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throw json;
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case 4111: // 4111 means the agent symbol has already been claimed so no server reset happened
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await libContracts.contracts();
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await libShips.ships();
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return;
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default:
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throw json;
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}
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}
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db.reset();
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dbTokens.addToken(json.data.token);
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dbAgents.addAgent(json.data.agent);
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dbContracts.setContract(json.data.contract);
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dbShips.setShip(json.data.ship);
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dbTokens.addToken(json.data.token);
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// Temporary fix to fetch the data on the startup probe
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ships.ships();
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await libShips.ships();
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}
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@ -5,10 +5,11 @@ import * as libShips from '../lib/ships.js';
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import * as utils from '../lib/utils.js';
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import { Ship } from '../model/ship.ts';
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export async function mineUntilFullOf(good: string, ship: Ship, asteroidSymbol: string): Promise<Ship> {
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export async function mineUntilFullOf(good: string, ship: Ship, asteroidSymbol: string): Promise<void> {
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// TODO find a good asteroid
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while(true) {
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ship = await mineUntilFull(ship);
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await mineUntilFull(ship);
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ship = dbShips.getShip(ship.symbol) as Ship;
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const cargo = utils.categorizeCargo(ship.cargo, good);
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const wantedUnits = Object.values(cargo.wanted).reduce((acc, e) => acc += e, 0);
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// > 90% full of the valuable goods ?
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@ -21,9 +22,11 @@ export async function mineUntilFullOf(good: string, ship: Ship, asteroidSymbol:
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// example ctx { symbol: 'ADYXAX-2' }
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// extract the ship's cargo contents when more than 80% full then returns the ships cargo object
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async function mineUntilFull(ship: Ship): Promise<Ship> {
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for (;ship.cargo.units <= ship.cargo.capacity * 0.9; ship = await libShips.extract(ship)) {}
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return ship;
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async function mineUntilFull(ship: Ship): Promise<void> {
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ship = dbShips.getShip(ship.symbol) as Ship;
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while (ship.cargo.units <= ship.cargo.capacity * 0.9) {
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ship.cargo = await libShips.extract(ship);
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}
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}
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// TODO surveying the asteroid field
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@ -11,6 +11,7 @@ import { Ship } from '../model/ship.ts';
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// example ctx { ship: {XXX}, keep: 'SILVER_ORE' }
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export async function sell(ship: Ship, good: string): Promise<Ship> {
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outer: while(true) {
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ship = dbShips.getShip(ship.symbol);
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// first lets see what we want to sell
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let cargo = utils.categorizeCargo(ship.cargo, good);
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// get the marketdata from our location
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@ -19,7 +20,7 @@ export async function sell(ship: Ship, good: string): Promise<Ship> {
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const goods = whatCanBeTradedAt(cargo.goods, market.imports.concat(market.exchange));
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for (let i = 0; i < goods.length; i++) {
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const symbol = goods[i].symbol;
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ship = await libShips.sell(ship, good);
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await libShips.sell(ship, good);
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};
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// are we done selling everything we can?
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cargo = utils.categorizeCargo(ship.cargo, good);
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@ -49,7 +50,7 @@ export async function sell(ship: Ship, good: string): Promise<Ship> {
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// if we have no data on the market we need to go there and see
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// and if we have data and can sell there we need to go too
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if (market === null || whatCanBeTradedAt(cargo.goods, market.imports).length > 0) {
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ship = await libShips.navigate(ship, waypointSymbol);
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await libShips.navigate(ship, waypointSymbol);
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continue outer;
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}
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}
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@ -59,7 +60,7 @@ export async function sell(ship: Ship, good: string): Promise<Ship> {
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const market = await libSystems.market(waypointSymbol);
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// if we can sell there we need to go
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if (whatCanBeTradedAt(cargo.goods, market.exchange).length > 0) {
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ship = await libShips.navigate(ship, waypointSymbol);
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await libShips.navigate(ship, waypointSymbol);
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continue outer;
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}
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}
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