Moved the nodejs agent to its own subfolder to make room for my haskell agent
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187
nodejs/lib/ships.js
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187
nodejs/lib/ships.js
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import * as api from './api.js';
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import * as dbConfig from '../database/config.js';
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import * as dbShips from '../database/ships.js';
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import * as dbSurveys from '../database/surveys.js';
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import * as systems from '../lib/systems.js';
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export async function extract(ctx) {
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const ship = dbShips.getShip(ctx.symbol);
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const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ASTEROID_FIELD'});
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// TODO if there are multiple fields, find the closest one?
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await navigate({symbol: ctx.symbol, waypoint: asteroidFields[0].symbol});
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await orbit(ctx);
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// TODO handle surveying?
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const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/extract`, method: 'POST'});
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if (response.error !== undefined) {
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switch(response.error.code) {
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case 4000: // ship is on cooldown
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await api.sleep(response.error.data.cooldown.remainingSeconds * 1000);
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return await extract(ctx);
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case 4228: // ship is full
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return null;
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default: // yet unhandled error
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throw response;
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}
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} else {
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dbShips.setShipCargo(ctx.symbol, response.data.cargo);
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await api.sleep(response.data.cooldown.remainingSeconds*1000);
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}
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return response;
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}
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export async function dock(ctx) {
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const ship = dbShips.getShip(ctx.symbol);
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if (ship.nav.status === 'DOCKED') {
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return null;
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}
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const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/dock`, method: 'POST'});
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if (response.error !== undefined) {
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switch(response.error.code) {
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case 4214: // ship is in transit
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await api.sleep(response.error.data.secondsToArrival * 1000);
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return await dock(ctx);
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default: // yet unhandled error
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throw response;
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}
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}
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dbShips.setShipNav(ctx.symbol, response.data.nav);
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return response;
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}
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function hasMount(shipSymbol, mountSymbol) {
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const ship = dbShips.getShip(shipSymbol);
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return ship.mounts.filter(s => s.symbol === mountSymbol).length > 0;
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}
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export async function jump(ctx) {
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// TODO
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const response = await api.send({endpoint: `/my/ships/${ctx.ship}/jump`, method: 'POST', payload: { systemSymbol: ctx.system }});
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await api.sleep(response.data.cooldown.remainingSeconds*1000);
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return response;
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}
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export async function navigate(ctx) {
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const ship = dbShips.getShip(ctx.symbol);
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if (ship.nav.waypointSymbol === ctx.waypoint) {
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return await orbit(ctx);
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}
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await orbit(ctx);
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// TODO if we do not have enough fuel, make a stop to refuel along the way or drift to the destination
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const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/navigate`, method: 'POST', payload: { waypointSymbol: ctx.waypoint }});
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if (response.error !== undefined) {
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switch(response.error.code) {
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case 4214: // ship is in transit
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await api.sleep(response.error.data.secondsToArrival * 1000);
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return await navigate(ctx);
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default: // yet unhandled error
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throw response;
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}
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}
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dbShips.setShipFuel(ctx.symbol, response.data.fuel);
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dbShips.setShipNav(ctx.symbol, response.data.nav);
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const delay = new Date(response.data.nav.route.arrival) - new Date();
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await api.sleep(delay);
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response.data.nav.status = 'IN_ORBIT';
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dbShips.setShipNav(ctx.symbol, response.data.nav);
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await refuel(ctx);
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return response;
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}
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export async function negotiate(ctx) {
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// TODO
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return await api.send({endpoint: `/my/ships/${ctx.ship}/negotiate/contract`, method: 'POST'});
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}
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export async function orbit(ctx) {
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const ship = dbShips.getShip(ctx.symbol);
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if (ship.nav.status === 'IN_ORBIT') {
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return null;
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}
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const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/orbit`, method: 'POST'});
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if (response.error !== undefined) {
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switch(response.error.code) {
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case 4214: // ship is in transit
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await api.sleep(response.error.data.secondsToArrival * 1000);
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return await orbit(ctx);
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default: // yet unhandled error
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throw response;
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}
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}
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dbShips.setShipNav(ctx.symbol, response.data.nav);
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return response;
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}
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export async function purchase(ctx) {
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const response = await api.send({endpoint: '/my/ships', method: 'POST', payload: {
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shipType: ctx.shipType,
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waypointSymbol: ctx.waypoint,
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}});
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if (response.error !== undefined) {
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throw response;
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}
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dbShips.setShip(response.data.ship);
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return response.data;
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}
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export async function refuel(ctx) {
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const ship = dbShips.getShip(ctx.symbol);
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if (ship.fuel.current >= ship.fuel.capacity * 0.9) {
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return null;
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}
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// TODO check if our current waypoint has a marketplace (and sells fuel)?
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await dock(ctx);
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const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/refuel`, method: 'POST'});
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if (response.error !== undefined) {
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throw response;
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}
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dbShips.setShipFuel(ctx.symbol, response.data.fuel);
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// TODO track credits
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return response;
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}
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export async function sell(ctx) {
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// TODO check if our current waypoint has a marketplace (and sells fuel)?
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await dock(ctx);
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const ship = dbShips.getShip(ctx.symbol);
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const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/sell`, method: 'POST', payload: { symbol: ctx.good, units: ctx.units }});
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if (response.error !== undefined) {
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throw response;
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}
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dbShips.setShipCargo(ctx.symbol, response.data.cargo);
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// TODO track credits
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return response;
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}
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export async function ship(ctx) {
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const response = await api.send({endpoint: `/my/ships/${ctx.symbol}`});
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if (response.error !== undefined) {
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throw response;
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}
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dbShips.setShip(response.data);
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return response;
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}
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export async function survey(ctx) {
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if (!hasMount(ctx.symbol, 'MOUNT_SURVEYOR_I')) { // we check if a surveyor is mounted on the ship
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return null;
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}
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const ship = dbShips.getShip(ctx.symbol);
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const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ASTEROID_FIELD'});
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// TODO if there are multiple fields, find the closest one?
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await navigate({symbol: ctx.symbol, waypoint: asteroidFields[0].symbol});
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await orbit(ctx);
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const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/survey`, method: 'POST'});
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api.debugLog(response);
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if (response.error !== undefined) {
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switch(response.error.code) {
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case 4000: // ship is on cooldown
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await api.sleep(response.error.data.cooldown.remainingSeconds * 1000);
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return await survey(ctx);
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default: // yet unhandled error
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throw response;
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}
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}
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dbSurveys.set(response.data.surveys[0]);
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await api.sleep(response.data.cooldown.remainingSeconds*1000);
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return response;
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}
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