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Moved the nodejs agent to its own subfolder to make room for my haskell agent

This commit is contained in:
Julien Dessaux 2023-07-01 23:13:13 +02:00
parent 0bc0df0891
commit 36cc33f9e9
Signed by: adyxax
GPG key ID: F92E51B86E07177E
22 changed files with 0 additions and 0 deletions

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import * as dbConfig from '../database/config.js';
import * as dbShips from '../database/ships.js';
import * as exploration from './exploration.js';
// This function registers then inits the database
export async function register(symbol, faction) {
const response = await fetch('https://api.spacetraders.io/v2/register', {
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify({
symbol: symbol,
faction: faction,
}),
});
const json = await response.json();
console.log(JSON.stringify(response, null, 2));
if (response.error !== undefined) {
throw response;
}
dbConfig.registerAgent(json.data);
exploration.init();
dbShips.setShip(json.data.ship);
// TODO contract
}

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import * as mining from './mining.js';
import * as dbShips from '../database/ships.js';
import * as api from '../lib/api.js';
import * as contracts from '../lib/contracts.js';
import * as ships from '../lib/ships.js';
import * as systems from '../lib/systems.js';
export async function auto(ctx) {
let ship = dbShips.getShip(ctx.symbol);
// Fetch our contracts in the system the ship currently is in
let cs = await contracts.contracts();
cs = cs.data.filter(c => c.terms.deliver[0].destinationSymbol.startsWith(ship.nav.systemSymbol));
if (cs === []) throw `No contract at ${ctx.symbol}'s location`;
let contract = cs[0];
if (!contract.accepted) {
console.log(new Date(), `accepting contract ${contract.id}`);
await contracts.accept({contract: contract.id});
}
const good = contract.terms.deliver[0].tradeSymbol;
const deliveryPoint = contract.terms.deliver[0].destinationSymbol;
const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ASTEROID_FIELD'});
const asteroidField = asteroidFields[0].symbol;
while (true) {
ship = dbShips.getShip(ctx.symbol);
// If we are in transit, we wait until we arrive
const delay = new Date(ship.nav.route.arrival) - new Date();
if (delay > 0) await api.sleep(delay);
// Then it depends on where we are
let goodCargo = ship.cargo.inventory.filter(i => i.symbol === good)[0];
// the switch makes this 'resumable'
switch (ship.nav.waypointSymbol) {
case asteroidField:
let response = await mining.mineUntilFullOf({good: good, symbol: ctx.symbol});
await ships.navigate({symbol: ctx.symbol, waypoint: deliveryPoint});
break;
case deliveryPoint:
await ships.dock({symbol: ctx.symbol});
await ships.refuel({symbol: ctx.symbol});
if (goodCargo !== undefined) {
console.log(`delivering ${goodCargo.units} of ${good}`);
await contracts.deliver({contract: contract.id, symbol: ctx.symbol, good: good, units: goodCargo.units });
}
await ships.navigate({symbol: ctx.symbol, waypoint: asteroidField});
await ships.dock({symbol: ctx.symbol});
await ships.refuel({symbol: ctx.symbol});
await ships.orbit({symbol: ctx.symbol});
break;
default:
await ships.navigate({symbol: ctx.symbol, waypoint: asteroidField});
await ships.dock({symbol: ctx.symbol});
await ships.refuel({symbol: ctx.symbol});
await ships.orbit({symbol: ctx.symbol});
}
}
}

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import * as db from '../database/systems.js';
import * as api from '../lib/api.js';
// Retrieves all systems information, should be called only once after registering
export async function init() {
if (db.isInit()) {
return;
}
for (let page=1; true; ++page) {
const response = await api.send({endpoint: `/systems?limit=20&page=${page}`, priority:100});
if (response.error !== undefined) {
throw response;
}
response.data.forEach(system => db.setSystem(system));
if (response.meta.total <= response.meta.limit * page) {
break;
}
}
console.log('Finished retrieving all systems information');
db.init();
}

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import * as dbShips from '../database/ships.js';
import * as api from '../lib/api.js';
import * as ships from '../lib/ships.js';
// example ctx { good: 'SILVER_ORE', symbol: 'ADYXAX-2' }
// returns the number of units of the good the ship holds
export async function mineUntilFullOf(ctx) {
while(true) {
let cargo = await mineUntilFull({symbol: ctx.symbol});
let good = cargo.inventory.filter(i => i.symbol === ctx.good)[0];
const antimatter = cargo.inventory.filter(i => i.symbol === 'ANTIMATTER')[0];
const junk = cargo.inventory.filter(i => i.symbol !== ctx.good && i.symbol !== 'ANTIMATTER');
if ((good?.units ?? 0) + (antimatter?.units ?? 0) >= cargo.capacity * 0.9) { // > 90% full of the valuable goods
return good.units;
} else { // we are full but need to sell junk
for (let i=0; i<junk.length; ++i) {
await ships.sell({symbol: ctx.symbol, good: junk[i].symbol, units: junk[i].units});
}
}
}
}
// example ctx { symbol: 'ADYXAX-2' }
// extract the ship's cargo contents when more than 80% full then returns the ships cargo object
async function mineUntilFull(ctx) {
while(true) {
const ship = dbShips.getShip(ctx.symbol);
if (ship.cargo.units >= ship.cargo.capacity * 0.9) return ship.cargo;
if (await ships.extract({symbol: ctx.symbol}) === null)
ship = await ship(ctx); // refresh the ships status from the server just in case
}
}
// TODO surveying the asteroid field