[node] Big Ships lib refactoring
This commit is contained in:
parent
a58394230d
commit
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27 changed files with 500 additions and 589 deletions
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@ -1,240 +1,207 @@
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import { Response } from '../model/api.ts';
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import { Agent } from '../model/agent.ts';
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import { Cargo } from '../model/cargo.ts';
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import { Contract } from '../model/contract.ts';
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import { Cooldown, Fuel, Nav, Ship } from '../model/ship.ts';
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import * as api from './api.ts';
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import {
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Response,
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debugLog,
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send,
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sleep,
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} from './api.ts';
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import {
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MarketTradeVolumeError,
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ShipIsCurrentlyInTransitError,
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ShipIsStillOnCooldownError,
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ShipRequiresMoreFuelForNavigationError,
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} from './errors.ts';
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import {
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Agent,
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Cargo,
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Contract,
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Cooldown,
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Fuel,
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Nav,
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Registration,
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} from './types.ts';
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import * as dbAgents from '../database/agents.ts';
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import * as dbShips from '../database/ships.ts';
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//import * as dbSurveys from '../database/surveys.ts';
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import * as systems from '../lib/systems.ts';
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export async function buy(ship: Ship, tradeSymbol: string, units: number): Promise<void> {
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if (units <= 0) return;
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ship = await getShip(ship);
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await dock(ship);
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// TODO take into account the tradevolume, we might need to buy in multiple steps
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const response = await api.send<{agent: Agent, cargo: Cargo}>({endpoint: `/my/ships/${ship.symbol}/purchase`, method: 'POST', payload: { symbol: tradeSymbol, units: units }}); // TODO transaction field
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if (response.error) {
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api.debugLog(response);
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throw response;
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}
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dbShips.setShipCargo(ship.symbol, response.data.cargo);
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dbAgents.setAgent(response.data.agent);
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}
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export async function dock(ship: Ship): Promise<void> {
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ship = await getShip(ship);
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if (ship.nav.status === 'DOCKED') return;
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const response = await api.send<{nav: Nav}>({endpoint: `/my/ships/${ship.symbol}/dock`, method: 'POST'});
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if (response.error) {
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switch(response.error.code) {
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case 4214: // ship is in transit
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const errorData = response.error.data as { secondsToArrival: number};
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await api.sleep(errorData.secondsToArrival * 1000);
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return await dock(ship);
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default: // yet unhandled error
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api.debugLog(response);
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throw response;
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}
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}
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dbShips.setShipNav(ship.symbol, response.data.nav);
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}
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export async function extract(ship: Ship): Promise<Cargo> {
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ship = await getShip(ship);
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if (await isFull(ship)) return ship.cargo;
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// TODO move to a suitable asteroid?
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// const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ENGINEERED_ASTEROID'});
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// TODO if there are multiple fields, find the closest one?
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//await navigate({symbol: ctx.symbol, waypoint: asteroidFields[0].symbol});
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await orbit(ship);
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// TODO handle surveying?
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const response = await api.send<{cooldown: Cooldown, cargo: Cargo}>({endpoint: `/my/ships/${ship.symbol}/extract`, method: 'POST'}); // TODO extraction and events api response fields cf https://spacetraders.stoplight.io/docs/spacetraders/b3931d097608d-extract-resources
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if (response.error) {
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switch(response.error.code) {
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case 4000: // ship is on cooldown
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const errorData = response.error.data as {cooldown: Cooldown};
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await api.sleep(errorData.cooldown.remainingSeconds * 1000);
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return await extract(ship);
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case 4228: // ship is full
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return ship.cargo;
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default: // yet unhandled error
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api.debugLog(response);
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throw response;
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}
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} else {
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dbShips.setShipCargo(ship.symbol, response.data.cargo);
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await api.sleep(response.data.cooldown.remainingSeconds*1000);
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}
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return response.data.cargo
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}
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export async function isFull(ship: Ship): Promise<boolean> {
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ship = await getShip(ship);
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return ship.cargo.units >= ship.cargo.capacity * 0.9;
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}
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//function hasMount(shipSymbol, mountSymbol) {
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// const ship = dbShips.getShip(shipSymbol);
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// return ship.mounts.filter(s => s.symbol === mountSymbol).length > 0;
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//}
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//export async function jump(ship: Ship): Ship {
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// // TODO
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// const response = await api.send({endpoint: `/my/ships/${ctx.ship}/jump`, method: 'POST', payload: { systemSymbol: ctx.system }});
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// await api.sleep(response.data.cooldown.remainingSeconds*1000);
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// return response;
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//}
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export async function navigate(ship: Ship, waypoint: string): Promise<void> {
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ship = await getShip(ship);
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if (ship.nav.waypointSymbol === waypoint) return;
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await orbit(ship);
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// TODO if we do not have enough fuel, make a stop to refuel along the way or drift to the destination
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const response = await api.send<{fuel: Fuel, nav: Nav}>({endpoint: `/my/ships/${ship.symbol}/navigate`, method: 'POST', payload: { waypointSymbol: waypoint }}); // TODO events field
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if (response.error) {
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switch(response.error.code) {
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case 4214: // ship is in transit
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const errorData = response.error.data as { secondsToArrival: number};
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await api.sleep(errorData.secondsToArrival * 1000);
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return await navigate(ship, waypoint);
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default: // yet unhandled error
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api.debugLog(response);
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throw response;
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}
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}
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dbShips.setShipFuel(ship.symbol, response.data.fuel);
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dbShips.setShipNav(ship.symbol, response.data.nav);
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const delay = new Date(response.data.nav.route.arrival).getTime() - new Date().getTime() ;
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await api.sleep(delay);
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response.data.nav.status = 'IN_ORBIT'; // we arrive in orbit
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dbShips.setShipNav(ship.symbol, response.data.nav);
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// TODO only refuel at the start of a journey, if we do not have enough OR if the destination does not sell fuel?
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await refuel(ship);
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}
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export async function negotiate(ship: Ship): Promise<Contract> {
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ship = await getShip(ship);
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const response = await api.send<{contract: Contract}>({endpoint: `/my/ships/${ship.symbol}/negotiate/contract`, method: 'POST'});
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if (response.error) {
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switch(response.error.code) {
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case 4214: // ship is in transit
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const errorData = response.error.data as { secondsToArrival: number};
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await api.sleep(errorData.secondsToArrival * 1000);
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return await negotiate(ship);
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default: // yet unhandled error
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api.debugLog(response);
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throw response;
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}
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}
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return response.data.contract;
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}
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export async function orbit(ship: Ship): Promise<void> {
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ship = await getShip(ship);
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if (ship.nav.status === 'IN_ORBIT') return;
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const response = await api.send<{nav: Nav}>({endpoint: `/my/ships/${ship.symbol}/orbit`, method: 'POST'});
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if (response.error) {
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switch(response.error.code) {
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case 4214: // ship is in transit
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const errorData = response.error.data as { secondsToArrival: number};
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await api.sleep(errorData.secondsToArrival * 1000);
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return await orbit(ship);
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default: // yet unhandled error
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api.debugLog(response);
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throw response;
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}
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}
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dbShips.setShipNav(ship.symbol, response.data.nav);
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}
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//export async function purchase(ctx) {
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// const response = await api.send({endpoint: '/my/ships', method: 'POST', payload: {
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// shipType: ctx.shipType,
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// waypointSymbol: ctx.waypoint,
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// }});
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// if (response.error !== undefined) {
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// throw response;
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// }
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// dbShips.setShip(response.data.ship);
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// return response.data;
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//}
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export async function refuel(ship: Ship): Promise<void> {
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ship = await getShip(ship);
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if (ship.fuel.current >= ship.fuel.capacity * 0.9) return;
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// TODO check if our current waypoint has a marketplace (and sells fuel)?
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await dock(ship);
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const response = await api.send<{agent: Agent, fuel: Fuel}>({endpoint: `/my/ships/${ship.symbol}/refuel`, method: 'POST'}); // TODO transaction field
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if (response.error) {
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api.debugLog(response);
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throw response;
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}
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dbShips.setShipFuel(ship.symbol, response.data.fuel);
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dbAgents.setAgent(response.data.agent);
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}
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export async function sell(ship: Ship, tradeSymbol: string): Promise<Cargo> {
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ship = await getShip(ship);
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// TODO check if our current waypoint has a marketplace and buys tradeSymbol?
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await dock(ship);
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let units = 0;
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ship.cargo.inventory.forEach(i => {if (i.symbol === tradeSymbol) units = i.units; });
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const response = await api.send<{agent: Agent, cargo: Cargo}>({endpoint: `/my/ships/${ship.symbol}/sell`, method: 'POST', payload: { symbol: tradeSymbol, units: units }}); // TODO transaction field
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if (response.error) {
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api.debugLog(response);
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throw response;
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}
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dbShips.setShipCargo(ship.symbol, response.data.cargo);
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dbAgents.setAgent(response.data.agent);
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return response.data.cargo;
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}
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export async function getShips(): Promise<Array<Ship>> {
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const response = await api.send<Array<Ship>>({endpoint: `/my/ships`, page: 1});
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const response = await send<Array<Ship>>({endpoint: `/my/ships`, page: 1});
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if (response.error) {
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api.debugLog(response);
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debugLog(response);
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throw response;
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}
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response.data.forEach(ship => dbShips.setShip(ship));
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return response.data;
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return response.data.map(ship => new Ship(ship));
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}
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export async function getShip(ship: Ship): Promise<Ship> {
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try {
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return dbShips.getShip(ship.symbol);
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} catch {}
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const response = await api.send<Ship>({endpoint: `/my/ships/${ship.symbol}`});
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if (response.error) {
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api.debugLog(response);
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throw response;
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export class Ship {
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cargo: Cargo;
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cooldown: Cooldown;
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// crew
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// engine
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// frame
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fuel: Fuel;
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// modules
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// mounts
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nav: Nav;
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// reactor
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registration: Registration;
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symbol: string;
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constructor(ship: Ship) {
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this.cargo = ship.cargo;
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this.cooldown = ship.cooldown;
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this.fuel = ship.fuel;
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this.nav = ship.nav;
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this.registration = ship.registration;
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this.symbol = ship.symbol;
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}
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async dock(): Promise<void> {
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if (this.nav.status === 'DOCKED') return;
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const response = await send<{nav: Nav}>({endpoint: `/my/ships/${this.symbol}/dock`, method: 'POST'});
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if (response.error) {
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switch(response.error.code) {
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case 4214:
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const sicite = response.error.data as ShipIsCurrentlyInTransitError;
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await sleep(sicite.secondsToArrival * 1000);
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return await this.dock();
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default: // yet unhandled error
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debugLog(response);
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throw response;
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}
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}
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this.nav = response.data.nav;
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}
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async extract(): Promise<Cargo> {
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if (this.isFull()) return this.cargo;
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// TODO move to a suitable asteroid?
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// const asteroidFields = await systems.type({symbol: this.nav.systemSymbol, type: 'ENGINEERED_ASTEROID'});
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// TODO if there are multiple fields, find the closest one?
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//await navigate({symbol: ctx.symbol, waypoint: asteroidFields[0].symbol});
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await this.orbit();
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// TODO handle surveying?
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const response = await send<{cooldown: Cooldown, cargo: Cargo}>({endpoint: `/my/ships/${this.symbol}/extract`, method: 'POST'}); // TODO extraction and events api response fields cf https://spacetraders.stoplight.io/docs/spacetraders/b3931d097608d-extract-resources
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if (response.error) {
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switch(response.error.code) {
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case 4000:
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const sisoce = response.error.data as ShipIsStillOnCooldownError;
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await sleep(sisoce.cooldown.remainingSeconds * 1000);
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return await this.extract();
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case 4228: // ship is full
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return this.cargo;
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default: // yet unhandled error
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debugLog(response);
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throw response;
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}
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}
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this.cargo = response.data.cargo;
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await sleep(response.data.cooldown.remainingSeconds*1000);
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return this.cargo;
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}
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isFull(): boolean {
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return this.cargo.units >= this.cargo.capacity * 0.9;
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}
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async navigate(waypointSymbol: string): Promise<void> {
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if (this.nav.waypointSymbol === waypointSymbol) return;
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const d =
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// TODO compute fuel consumption and refuel if we do not have enough OR if the destination does not sell fuel?
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await this.refuel();
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await this.orbit();
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// TODO if we do not have enough fuel, make a stop to refuel along the way or drift to the destination
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const response = await send<{fuel: Fuel, nav: Nav}>({endpoint: `/my/ships/${this.symbol}/navigate`, method: 'POST', payload: { waypointSymbol: waypointSymbol }}); // TODO events field
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if (response.error) {
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switch(response.error.code) {
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case 4203: // not enough fuel
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const srmffne = response.error.data as ShipRequiresMoreFuelForNavigationError;
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// TODO test if it exceeds our maximum
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// find an intermediate stop to refuel if that is the case
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debugLog(response);
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throw response;
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//await refuel(ship);
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//return await navigate(ship, waypoint);
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case 4214:
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const sicite = response.error.data as ShipIsCurrentlyInTransitError;
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await sleep(sicite.secondsToArrival * 1000);
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return await this.navigate(waypointSymbol);
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default: // yet unhandled error
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debugLog(response);
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throw response;
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}
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}
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this.fuel = response.data.fuel;
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this.nav = response.data.nav;
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const delay = new Date(this.nav.route.arrival).getTime() - new Date().getTime() ;
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await sleep(delay);
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this.nav.status = 'IN_ORBIT'; // we arrive in orbit
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}
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async negotiate(): Promise<Contract> {
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const response = await send<{contract: Contract}>({endpoint: `/my/ships/${this.symbol}/negotiate/contract`, method: 'POST'});
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if (response.error) {
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switch(response.error.code) {
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case 4214:
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const sicite = response.error.data as ShipIsCurrentlyInTransitError;
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await sleep(sicite.secondsToArrival * 1000);
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return await this.negotiate();
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default: // yet unhandled error
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debugLog(response);
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throw response;
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}
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}
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return response.data.contract;
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}
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async orbit(): Promise<void> {
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if (this.nav.status === 'IN_ORBIT') return;
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const response = await send<{nav: Nav}>({endpoint: `/my/ships/${this.symbol}/orbit`, method: 'POST'});
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if (response.error) {
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switch(response.error.code) {
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case 4214:
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const sicite = response.error.data as ShipIsCurrentlyInTransitError;
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await sleep(sicite.secondsToArrival * 1000);
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return await this.orbit();
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default: // yet unhandled error
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debugLog(response);
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throw response;
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}
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}
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this.nav = response.data.nav;
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}
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async purchase(tradeSymbol: string, units: number): Promise<void> {
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if (units <= 0) return;
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await this.dock();
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// TODO take into account the tradevolume, we might need to buy in multiple steps
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const response = await send<{agent: Agent, cargo: Cargo}>({endpoint: `/my/ships/${this.symbol}/purchase`, method: 'POST', payload: { symbol: tradeSymbol, units: units }}); // TODO transaction field
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if (response.error) {
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switch(response.error.code) {
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case 4604: // units per transaction limit exceeded
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const mtve = response.error.data as MarketTradeVolumeError;
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await this.purchase(tradeSymbol, mtve.tradeVolume);
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return await this.purchase(tradeSymbol, units - mtve.tradeVolume);
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default:
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debugLog(response);
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throw response;
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}
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}
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this.cargo = response.data.cargo;
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dbAgents.setAgent(response.data.agent);
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}
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async refuel(): Promise<void> {
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// TODO check if our current waypoint has a marketplace (and sells fuel)?
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await this.dock();
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const response = await send<{agent: Agent, fuel: Fuel}>({endpoint: `/my/ships/${this.symbol}/refuel`, method: 'POST'}); // TODO transaction field
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if (response.error) {
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debugLog(response);
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throw response;
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}
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this.fuel = response.data.fuel;
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dbAgents.setAgent(response.data.agent);
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}
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async sell(tradeSymbol: string): Promise<Cargo> {
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// TODO check if our current waypoint has a marketplace and buys tradeSymbol?
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await this.dock();
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let units = 0;
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this.cargo.inventory.forEach(i => {if (i.symbol === tradeSymbol) units = i.units; });
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const response = await send<{agent: Agent, cargo: Cargo}>({endpoint: `/my/ships/${this.symbol}/sell`, method: 'POST', payload: { symbol: tradeSymbol, units: units }}); // TODO transaction field
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if (response.error) {
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debugLog(response);
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throw response;
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}
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this.cargo = response.data.cargo;
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dbAgents.setAgent(response.data.agent);
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return this.cargo;
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}
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dbShips.setShip(response.data);
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return response.data;
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}
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//export async function survey(ctx) {
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// if (!hasMount(ctx.symbol, 'MOUNT_SURVEYOR_I')) { // we check if a surveyor is mounted on the ship
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// return null;
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// }
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// const ship = dbShips.getShip(ctx.symbol);
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// const asteroidFields = await systems.type({symbol: ship.nav.systemSymbol, type: 'ASTEROID_FIELD'});
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// // TODO if there are multiple fields, find the closest one?
|
||||
// await navigate({symbol: ctx.symbol, waypoint: asteroidFields[0].symbol});
|
||||
// await orbit(ctx);
|
||||
// const response = await api.send({endpoint: `/my/ships/${ctx.symbol}/survey`, method: 'POST'});
|
||||
// api.debugLog(response);
|
||||
// if (response.error !== undefined) {
|
||||
// switch(response.error.code) {
|
||||
// case 4000: // ship is on cooldown
|
||||
// await api.sleep(response.error.data.cooldown.remainingSeconds * 1000);
|
||||
// return await survey(ctx);
|
||||
// default: // yet unhandled error
|
||||
// throw response;
|
||||
// }
|
||||
// }
|
||||
// dbSurveys.set(response.data.surveys[0]);
|
||||
// await api.sleep(response.data.cooldown.remainingSeconds*1000);
|
||||
// return response;
|
||||
//}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue