[node] Big Ships lib refactoring
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27 changed files with 500 additions and 589 deletions
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@ -1,11 +1,8 @@
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import * as selling from './selling.js';
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import * as dbContracts from '../database/contracts.js';
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import * as dbShips from '../database/ships.js';
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import * as api from '../lib/api.js';
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import * as libShips from '../lib/ships.js';
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import * as utils from '../lib/utils.js';
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import { Contract } from '../model/contract.ts';
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import { Ship } from '../model/ship.ts';
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import { Ship } from '../lib/ships.js';
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import { Contract } from '../lib/types.ts';
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import { categorizeCargo } from '../lib/utils.ts';
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export async function mineUntilFullFor(contract: Contract, ship: Ship, asteroidSymbol: string): Promise<void> {
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// TODO find a good asteroid
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@ -13,21 +10,20 @@ export async function mineUntilFullFor(contract: Contract, ship: Ship, asteroidS
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await mineUntilFull(ship);
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contract = dbContracts.getContract(contract.id);
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const deliver = contract.terms.deliver[0];
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ship = dbShips.getShip(ship.symbol);
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const cargo = utils.categorizeCargo(ship.cargo, deliver.tradeSymbol);
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const cargo = categorizeCargo(ship.cargo, deliver.tradeSymbol);
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const wantedUnits = Object.values(cargo.wanted).reduce((acc, e) => acc += e, 0);
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// > 90% full of the valuable goods ? Or just have enough for the contract?
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if (wantedUnits >= ship.cargo.capacity * 0.9
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|| cargo.wanted[deliver.tradeSymbol] >= deliver.unitsRequired - deliver.unitsFulfilled) return;
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// we are full but need to sell junk
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await selling.sell(ship, deliver.tradeSymbol);
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await libShips.navigate(ship, asteroidSymbol);
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await ship.navigate(asteroidSymbol);
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}
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}
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async function mineUntilFull(ship: Ship): Promise<void> {
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while (!libShips.isFull(ship)) {
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await libShips.extract(ship);
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while (!ship.isFull()) {
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await ship.extract();
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}
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}
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