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[node] Big Ships lib refactoring

This commit is contained in:
Julien Dessaux 2024-04-05 00:42:30 +02:00
parent a58394230d
commit 234770b611
Signed by: adyxax
GPG key ID: F92E51B86E07177E
27 changed files with 500 additions and 589 deletions

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@ -1,11 +1,8 @@
import * as selling from './selling.js';
import * as dbContracts from '../database/contracts.js';
import * as dbShips from '../database/ships.js';
import * as api from '../lib/api.js';
import * as libShips from '../lib/ships.js';
import * as utils from '../lib/utils.js';
import { Contract } from '../model/contract.ts';
import { Ship } from '../model/ship.ts';
import { Ship } from '../lib/ships.js';
import { Contract } from '../lib/types.ts';
import { categorizeCargo } from '../lib/utils.ts';
export async function mineUntilFullFor(contract: Contract, ship: Ship, asteroidSymbol: string): Promise<void> {
// TODO find a good asteroid
@ -13,21 +10,20 @@ export async function mineUntilFullFor(contract: Contract, ship: Ship, asteroidS
await mineUntilFull(ship);
contract = dbContracts.getContract(contract.id);
const deliver = contract.terms.deliver[0];
ship = dbShips.getShip(ship.symbol);
const cargo = utils.categorizeCargo(ship.cargo, deliver.tradeSymbol);
const cargo = categorizeCargo(ship.cargo, deliver.tradeSymbol);
const wantedUnits = Object.values(cargo.wanted).reduce((acc, e) => acc += e, 0);
// > 90% full of the valuable goods ? Or just have enough for the contract?
if (wantedUnits >= ship.cargo.capacity * 0.9
|| cargo.wanted[deliver.tradeSymbol] >= deliver.unitsRequired - deliver.unitsFulfilled) return;
// we are full but need to sell junk
await selling.sell(ship, deliver.tradeSymbol);
await libShips.navigate(ship, asteroidSymbol);
await ship.navigate(asteroidSymbol);
}
}
async function mineUntilFull(ship: Ship): Promise<void> {
while (!libShips.isFull(ship)) {
await libShips.extract(ship);
while (!ship.isFull()) {
await ship.extract();
}
}